Mike Harrison Knows Everything About LEDs

Driving an LED and making it flash is probably the first project that most people will have attempted when learning about microprocessor control of hardware. The Arduino and similar boards have an LED fitted, and turning it on and off is a simple introduction to code. So it’s fair to say that many of us will think we have a pretty good handle on driving an LED; connect it to a I/O pin via a resistor and that’s it. If this describes you, then Mike Harrison’s talk at the recent Hackaday Superconference (embedded below) will be an education.

Mike has appeared on these pages multiple times as he pushes LEDs and PCB techniques to their limits, even designing our 2017 Superconference badge, and his many years of work in the upper echelons of professional LED installations have given him an unrivaled expertise. He has built gigantic art projects for airports, museums, and cities. A talk billed as covering everything he’s learned about LEDs them promises to be a special one.

If there’s a surprise in the talk, it’s that he’s talking very little about LEDs themselves. Instead we’re treated to a fundamental primer in how to drive a lot of LEDs, how to do so efficiently, with good brightness and colour resolution, and without falling into design traps. It’s obvious that some of his advice such at that of relying on DIP switches rather than software for configuration of multi-part installations has been learned the hard way.

Multiple LEDs at once from your driver chip, using a higher voltage.
Multiple LEDs at once from your driver chip, using a higher voltage.

We are taken through a bit of the background to perceived intensity and gamma correction for the human eyesight. This segues neatly into the question of resolution, for brightness transitions to appear smooth it is necessary to have at least 12 bits, and to deliver that he reaches into his store of microcontroller and driver tips for how to generate PWM at the right bitrate. His favoured driver chip is the Texas TLC5971, so we’re treated to a primer on its operation. A useful tip is to use multiple smaller LEDs rather than a single big one in the quest for brightness, and he shows us how he drives series chains of LEDs from a higher voltage using just the TI chip.

Given the content of the talk this shouldn’t come as a shock, but at the end he reminds us that he doesn’t use all-in-one addressable LEDs such as the WS2932 or APA102. These areĀ  the staple of so many projects, but as he points out they are designed for toy type applications and lack the required reliability for a multi-thousand LED install.

Conference talks come in many forms and are always fascinating to hear, but it’s rare to see one that covers such a wide topic from a position of experience. He should write it into a book, we’d buy it!

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Replica Marshmello Helmet Is A Tidy Halloween Build

As the saying goes – you don’t need a stylized, bedazzled helmet to have a successful career in EDM, but it helps. Marshmello is the latest in a long line of musicians to sport bespoke headgear, and [MikeTheSuperDad] undertook the construction of a replica for Halloween.

The build starts with a piece of concrete form tube as the base of the helmet. This is combined with 3D printed components to create a grid in which to place WS2812B LED strings. These are controlled by an Arduino Pro Mini, which is responsible for handling the animations. Further 3D printed parts are used as templates to cut out the characteristic eyes and mouth, as well as to cover the top. Plastic sheeting is then used over the top of everything to diffuse the LEDs and provide the final look, with black mesh behind the eyes and mouth making them properly stand out.

Marshmello should be lauded for creating a helmet with a distinctive visual style, while remaining easy to replicate, unlike popular Daft Punk builds of years past. Building a replica could serve as good practice before starting out on your own unique build. Video after the break.

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Icosahedron Glows With The Best Of Them

Glowables come in all shapes and sizes, and we’re always keen to see the multitude of different ways hackers find to put great masses of LEDs to good use. [cabrera.101] wanted to get in on the action, and whipped up a rather flashy icosahedron.

The build uses high-density 144-LED-per-meter strips for the edges, with 60-LED-per-meter strips used for the tubes that connect to the stainless steel ball in the centre. An Arduino Mega controls the Neopixel strips, with the wiring carefully planned out to ensure all LEDs have adequate power and signal to operate correctly. Not one to skimp on the juice, [cabrera.101] outfitted the rig with a 5V, 60A power supply – something that would have seemed ridiculous in 1992, but barely raises an eyebrow today.

It’s a build that would make a perfect whatchamacallit for a science fiction film. The reflections of the edge lights on the central sphere are particularly scintilliating. If you’re new to the realm of glowables, it’s easy to start – there are plenty of tools to help, too. Video after the break.

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Creating Lookalike Valves With Resin Casting

Valves (tubes) certainly have a die hard fan base in the electronic community, praised for their warm sound, desirable distortion characteristics and attractive aesthetic. However, sometimes you just want the look of a valve for a prop or a toy, without actually needing the functionality. For those cases, this project from [Ajaxjones] might be just the ticket.

The build consists of taking an existing valve, combining it with a 3D printed base, and using this to create a silicone mould. 3D printed parts and dressmaker’s pins are then used to create the internal parts of the valve, and are inserted into the mould. Clear resin is then degassed, and poured into the mould to create the part. Once cured, the part is removed and the base painted to complete the look. An LED is then installed into a void in the base to give the piece a warm glow as you’d expect.

It’s a simple tutorial to producing high-quality clear plastic parts, and one that should prove useful to many prop builders and cosplayers alike. If you’re wanting to take your resin game to the next level, consider trying some overmolded parts. Video after the break.

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Gaze Deeply Into These Infinity Mirror Coasters

Infinity mirrors have been gaining in popularity recently, thanks in no small part to the availability of low-cost RGB LED strips to line them with. Generally such pieces are limited to wall art, or the occasional table build, which is what makes these infinity mirror drink coasters from [MnMakerMan] so unique.

Built from an ATtiny85 and a WS2812B LED strip nestled into a 3D printed enclosure, these coasters are relatively cheap and easy to assemble should you want to run a few off before the holiday party season. [MnMakerMan] mentions the LEDs can consume a decent amount of energy, so he’s included a module to allow recharging of the internal 3.7 V 1500 mAh battery over USB.

Of course, a couple of PLA pieces and a custom PCB doesn’t make an infinity mirror. To achieve the desired effect, he’s created a stack consisting of a 4″ glass mirror, a 1/8″ thick plexiglass disc, and one-way mirror tint film. The WS2812B strip mounted along the circumference lights up the void between the two surfaces, and produces a respectable sense of depth that can be seen in the video after the break.

This isn’t the first high-tech piece of surface protection we’ve seen around these parts, as some very nice wirelessly charged supercapacitor coasters were entered into the 2019 Hackaday Prize. Of course, if you’re of the opinion that coasters should remain as cheap as possible, we’ve seen a number of automated attempts to add some flair to the classic paperboard discs.

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This RGB Tree Has Its Roots In A PCB

[Paczkaexpress]’s RGB tree is a mix of clever building techniques and artistic form that come together into quite a beautiful sculpture.

The branches of his tree are made from strands of enameled copper wire capped with an RGB LED and terminated in a female header. The separate wires are all wound and sculpted into the form of a tree. The wire is covered in a very thin layer of plastic, which we highly recommend observing under a microscope, that allow it to maintain a uniform and reflective copper color without shorting, adding to the effect.

The part we found an especially pleasing mix of form and function was how the “roots” of the tree clicked home in the PCB base. The PCB holds the STM32, power components, and an LED Driver. It doesn’t hide how the magic works, and the tree really does get its nutrients from the soil it’s planted in. This would be a fun kit to build. Very clever and you can see the final effect after the break.

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Improving Exposure On A Masked SLA Printer

It’s taken longer than some might have thought, but we’re finally at the point where you can pick up an SLA 3D printer for a few hundred bucks. These machines, which use light to cure a resin, are capable of far higher resolution than their more common FDM counterparts, though they do bring along their own unique issues and annoyances. Especially on the lower end of the price spectrum.

[FlorianH] recently picked up the $380 SparkMaker FHD, and while he’s happy with the printer overall, he’s identified a rather annoying design flaw. It seems that the upgraded UV backlight in the FHD version of the SparkMaker produces somewhat irregular light, which in turn manifests itself as artifacts on the final print. Due to hot spots on the panel, large objects printed on the SparkMaker show fairly obvious scarring.

Now you might expect the fix for this problem to be in the hardware, but he’s taken it in a different direction. These printers use an LCD panel to block off areas of the UV backlight, thereby controlling how much of the resin is exposed. This is technique is officially known as “masked SLA”, and is the technology used in most of these new entry level resin printers.

As luck would have it, the SparkMaker FHD allows showing various levels of grayscale on the LCD rather than a simple binary value for each pixel. At least in theory, this allows [FlorianH] to compensate for the irregular backlight by adjusting how much the UV is attenuated by the LCD panel. He’s focusing on the printer he personally owns, but the idea should work on any masked SLA printer that accepts grayscale values.

The first step was to map the backlight, which [FlorianH] did by soaking thin pieces of paper in a UV reactant chemical, and draping them over the backlight. He then photographed the illumination pattern, and came up with some OpenCV code that takes this images and uses the light intensity data to compensate for the local UV brightness underneath the sliced model.

So far, this method has allowed [FlorianH] to noticeably reduce the scarring, but he thinks it’s still possible to do better. He’s released the code for this backlight compensation script, and welcomes anyone who might wish to take a look at see how it could be improved.

An uneven backlight is just one of the potential new headaches these low-cost “masked” SLA printers give you. While they’re certainly very compelling, you should understand what you’re getting into before you pull the trigger on one.