New Part Day: Pyboard D Is Smaller, Wireless, And Has Expansion Modules

Historically, microcontrollers’ limited computing power and storage space meant software had to be written in low-level languages out of necessity. In recent years small affordable chips grew powerful enough that they could theoretically run higher level languages, sparking numerous efforts to turn that theory into reality. MicroPython delivered on this promise in a big way when their Kickstarter-funded pyboard was delivered along with its open source software. Several years have since passed, and now it is time for an upgraded pyboard: the D-series.

We’ve talked with [Damien George] back when the original Kickstarter was still underway. Since the launch of pyboard and release of MicroPython source code, we’ve played with ports running on an ESP8266 and on a BBC micro:bit. The software ecosystem has continued to grow, most recently we looked at LittlevGL graphics library. But just because all the flashy action has been happening on the software side doesn’t mean the hardware side has been sitting stagnant.

Pyboard-D upgraded from original pyboard’s STM32F4 to more capable STM32F7 chips. Witnessing the popularity of MicroPython on networked darlings ESP8266 and ESP32, there will be a pyboard D variant with a Murata 1DX on board for WiFi and Bluetooth connectivity. The new pyboard will be extremely compact with limited edge connections so a fine-pitched connector is required to bring out all the pins. To bring the new pyboard back to its educational and tinkerer roots, a breakout board will take those pins and spread them out in a breadboard friendly form factor. These breakout boards can also host small (12 mm x 12 mm) “tiles” to add individual features.

The wireless pyboard D will obviously invite comparison tests with an ESP32 running MicroPython, and its hardware expansion tiles invites comparison with Adafruit’s Wings. It’ll be interesting to see how they fare once widely available and we can get our hands on them. If you’ve picked up an earlier release at FOSDEM 2019, we invite you to share your experience in comments.

[via Adafruit blog]

Cortex M0 Becomes Platform-Game Platform

The Arduino Uno is an incredibly popular microcontroller platform. By virtue of being simple to understand, and having just enough processing power to be dangerous, it’s won fans the world over. In recent times, there have been efforts to replace it with something more powerful. The Arduino Zero is just one such device attempting to take the crown, and [Nicola Wrachien] decided to try game development on the platform.

[Nicola] chose to use the uChip, which is a remix of the Arduino Zero into a smaller form factor. This was combined with a 160×128 TFT display and a handful of buttons for control. The uChip module, along with the TFT are fitted to [Nicola]’s custom PCB which ties everything together.

By overclocking the SPI port to 24 MHz, [Nicola] is able to run a basic 2D platformer in excess of 50 frames per second. The frame rate is capped at a round 40 fps to keep things smooth and stable, and the results are impressive. Gameplay is fluid and responsive, and the screen looks vibrant with 16 bits per pixel providing plenty of colors to play with.

We love to see game systems hewn out of raw microcontrollers and displays. [Nicola]’s work goes to show that with a little tinkering, significant performance improvements are yours for the taking. For similarly impressive DIY handheld hacks, check out Star Fox on the Arduboy. Video after the break.

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Hands-On: New Nvidia Jetson Nano Is More Power In A Smaller Form Factor

Today, Nvidia released their next generation of small but powerful modules for embedded AI. It’s the Nvidia Jetson Nano, and it’s smaller, cheaper, and more maker-friendly than anything they’ve put out before.

The Jetson Nano follows the Jetson TX1, the TX2, and the Jetson AGX Xavier, all very capable platforms, but just out of reach in both physical size, price, and the cost of implementation for many product designers and nearly all hobbyist embedded enthusiasts.

The Nvidia Jetson Nano Developers Kit clocks in at $99 USD, available right now, while the production ready module will be available in June for $129. It’s the size of a stick of laptop RAM, and it only needs five Watts. Let’s take a closer look with a hands-on review of the hardware.

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Custom Calculator Rolls D20 So You Don’t Have To

There are a number of sticking points that can keep new players away from complex tabletop games such as Dungeons & Dragons. Some people are intimidated by the math involved, and of course others just can’t find enough friends who are willing to sit down and play D&D with them in 2019. While this gadget created by [Caleb Everett] won’t help you get more open minded friends, it will take some of the mental gymnastics out of adding up dice rolls.

In its current form the device saves you from the hassle of not only having to roll various combinations of physical dice, but adding up all the faces after the fact as well. In the future [Caleb] plans on adding more advanced software features which will allow for tricks not possible with real dice, such as increasing the likelihood of rolling numbers which haven’t been seen in awhile. Now that the hardware is put together, he’s free to dig into the software side of things and really get creative.

Inside the 3D printed case of his calculator there’s a Adafruit Feather M0 Express, a 128 x 32 OLED display, and a 2200 mAh lithium ion battery that lets him go mobile. The keys, which are Cherry MX clones, are wired directly to the digital pins of the Feather board as [Caleb] found that easier to wrap his head around than doing a matrix. This ended up working out as he had enough pins, but does stifle future expansion a bit.

Even if you aren’t into the sort of tabletop gaming which would benefit from an automatic dice roller and tabulator, we think [Caleb] has come up with a very neat form factor for similar pocket sized gadgets. It reminds us of the Handlink from Quantum Leap; before the prop department swapped it out for a jumble of gummy bears later on in the series, anyway. Since he’s shared the link to the OnShape project, you can even tweak the design a bit without having to suffer through modifying the STLs.

Many of the electronic dice we’ve seen in the past have tried to emulate the size and appearance of traditional dice, so it’s interesting to see this approach which goes in the opposite direction entirely. Critics might say that at some point you’d be better off just using a software application for your smartphone, but we’re not in the business of complaining when people produce interesting pieces of hardware.

Octavo Systems Shows Off With Deadbug Linux Computer

Once upon a time, small Linux-capable single board computers were novelties, but not anymore. Today we have a wide selection of them, many built around modules we could buy for our own projects. Some of the chipset suppliers behind these boards compete on cost, others find a niche to differentiate their product. Octavo Systems is one of the latter offering system-in-package (SiP) modules that are specifically designed for easy integration. They described how simple it would be to build a minimal computer using their SC335x C-SiP, and to drive the point home they brought a deadbug implementation to Embedded World 2019. [Short video after the break.]

Most of us encounter Octavo modules as the heart of a BeagleBoard. Their increasing integration made tiny wonders like PocketBeagle possible. But bringing out all those pins for use still required a four-layer circuit board. Octavo’s pitch for hardware professionals center around how easy integration saves time for faster time to market, and fortunately for us easy integration also translates to a more accessible device for our projects. It’s one thing to publish a document describing a hypothetical single-layer PCB for an Octavo module, it’s quite something else to show that concept in action with no PCB at all.

Of course, this little machine only has access to a fraction of the module’s functionality, and it is certainly overkill if the objective is just to blink a few LEDs. If so, we’d just use 555 timers! But it does show how simple a bare bones “Hello World” machine can be built, removing intimidation factor and invite more people to come play.

One of the three top winners in our circuit sculpture contest was a wireframe Z80 computer. There’s quite a jump from a Z80 to an Octavo SC335x, but we’ve already seen one effort by [Zach] over Supercon 2018 weekend to build a deadbug computer with an Octavo module. It won’t be long before someone one-ups this minimalist LED blinker with something more sophisticated and we can’t wait to see it. Continue reading “Octavo Systems Shows Off With Deadbug Linux Computer”

NES On RISC-V

RISC architecture might change the world, but it runs an NES emulator right now. That’s thanks to MaixPy, the new MicroPython for the K210, the recently released RISC-V microcontroller that’s making waves in the community. [Robot Zero One] has the tutorial and [Other Dave] of EEVBlog has a video of the thing in action.

The Sipeed K210 came to the English-speaking world in the form of a weird pre-order thing on Taobao last October promising a dual-core RISC-V CPU for just a few bucks. Seeed, the same people who brought the ESP8266 into mass distribution quickly latched on and started selling modules last February. Now, Seeed is looking at a Raspberry Pi hat using a Sipeed module, and the future for RISC-V microcontrollers is looking great. Now someone just needs to write some software. That’s exactly what the engineers at Sipeed did, and somewhere in one of the released binaries there’s an NES emulator.

The parallel to the question of if something can run Doom is if something can run an NES emulator, so with the release of MicroPython support for the K210, the obvious thing to do is to release an NES emulator. The hardware required is a Maix M1w Dock, available from Seeed and Banggood.

The new support for MicroPython is great, and an NES emulator is amazing, but this should really come as no surprise. From our first hands on with the first Open Source microcontroller two years ago, RISC-V was obviously faster. Now it’s cheap, and we can’t wait to see what’ll come next.

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ESP8266 Gets Its Game On With Open Source Engine

This is likely not to come as much of a shock to you, but the ESP8266 is pretty popular. At this point, we’re more surprised when a project that hits the tip line doesn’t utilize this incredibly cheap WiFi-enabled microcontroller. If you’re making a gadget that needs to connect to the Internet, there’s a good chance some member of the ESP family is going to be a good choice. But is it a one-trick MCU?

ESP Little Game Engine Logo

Well, judging by software frameworks like the “Little Game Engine” created by [Igor], it looks like the ESP is expanding its reach into offline projects as well. While it might not turn the ESP8266 into a next-gen gaming powerhouse, we’ve got to admit that the demos shown off so far are pretty impressive. When paired with a couple of buttons and a TFT display such as the ILI9341, the ESP could make for a particularly pocket-friendly game system.

The game engine that [Igor] has developed provides the programmer with a virtual screen resolution of 128×128, a background layer, and 32 sprites which offer built-in tricks like collision detection and rotation. All while running at a respectable 20 frames per second. This environment is ideal for the sort of 2D scrolling games that dominated the 8 and 16-bit era of gaming, and as seen in the video after the break, it can even pull off a fairly decent clone of “Flappy Bird”.

In addition, [Igor] created an online emulator and compiler which allows you to develop games using his engine right in your web browser. You can load up a selection of example programs and execute them to see what the engine is capable of, then try your hand at developing your own game before ever having to put the hardware together. Incidentally, the performance of this online development environment is fantastic; with even the fairly complex “Flappy Bird” example code compiling and starting in the emulator nearly instantaneously.

This isn’t the first handheld game we’ve seen powered by the ESP8266, but it would be fair to say this one is a generational leap over its predecessors. Of course, if you really want to start throwing around some pixels, you might want to make the leap to the ESP32; which is the heart of the incredibly awesome (and tiny) PocketSprite.

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