Arduboy Gets Even Smaller With New Nano Edition

One of the selling points of the Arduboy is how slim [Kevin Bates] was able to get the Arduino-compatible game system, which is perhaps less surprising when you realize that it originally started out as a design for an electronic business card. But compared to the recently unveiled Nano version, it might as well be the old school “brick” Game Boy.

Now to be clear, [Kevin] isn’t looking to put these into official production. Though it does sound like the bare PCBs might be going up for sale in the near future. This was simply an experiment to see how far he could shrink the core Arduboy hardware while still keeping it not only playable but also code-compatible with the full-size version. While “playable” might be a tad subjective in this case, the video after the break clearly demonstrates that it’s fully functional.

Inside the 3D printed case is the same ATmega32U4 that powers the Arduboy, a 64×32 0.49″ OLED display, and a tiny 25 mAh pouch battery. There’s even a miniature piezo speaker for the bleeps and bloops. All of the pinouts have remained the same so existing code can be moved right over, though the screen is now connected over I2C. [Kevin] has released the schematics for the board in keeping with the general open nature of the Arduboy project, though for now he’s decided to hold onto the board files until it’s clear whether or not there’s a commercial future for the Nano.

We’ve seen attempts to shrink the Arduboy down before, most notably down to the point it could fit inside of a Dreamcast Visual Memory Unit, but the Nano certainly raises (or is that lowers?) the bar considerably.

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WiFi Networks Turned Targets In This Pocket Game

Looking for a way to make his warwalking sessions a bit more interactive, [Roni Bandini] has come up with an interesting way to gamify the discovery of new WiFi networks. Using a Heltec WiFi Kit 8, which integrates an OLED screen and ESP8266, this pocket-sized device picks up wireless networks and uses their signal strength and encryption type as elements of the game.

After selecting which network they want to play against, a target is placed on the screen. The distance between the target and the player is determined by signal strength, and how much damage the target can take correlates to how strong its encryption is. As you can see in the video after the break, gameplay is a bit reminiscent of Scorched Earth, where the player needs to adjust the angle of their artillery to hit distant targets.

The Heltec board is attached to a 3D printed front panel, which fits neatly into an Altoids tin. The controls consist of a button and a potentiometer, and with the addition of a battery pack salvaged from an old cell phone, this little device is ready to do battle wherever you roam.

While this is just a fun diversion for the time being, [Roni] says it wouldn’t take much to actual log networks to a file and generate some statistics about their strength and encryption type. If the idea of a portable WiFi scanning companion seems interesting, you should definitely check out the Pwnagotchi project.

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Trimmed PCB Makes The Ultimate Portable N64

One of the most impressive innovations we’ve seen in the world of custom handhelds is the use of “trimmed” PCBs. These are motherboards of popular video game consoles such as the Nintendo Wii and Sega Dreamcast that have literally been cut down to a smaller size. As you can imagine, finding the precise shape that can be cut out before the system stops functioning requires extensive research and testing. But if you can pull it off, some truly incredible builds are possible.

Take for example this absolutely incredible clamshell N64 built by [GMan]. After cutting the motherboard down to palm-sized dimensions, he’s been able to create a handheld system that’s only a bit larger than the console’s original cartridges.

Incidentally those original cartridges are still supported, and fit into a slot in the rear of the system Game Boy style. It’s still a bit too chunky for tossing in your pocket, but we doubt you could build a portable N64 any smaller without resorting to emulation.

In the video after the break, [Gman] explains that the real breakthrough for trimmed N64s came when it was found that the system’s Peripheral Interface (PIF) chip could be successfully relocated. As this chip was on the outer edge of the PCB, being able to move it meant the board could get cut down smaller than ever before.

But there’s more than just a hacked N64 motherboard living inside the 3D printed enclosure. [Gman] also designed a custom PCB that’s handling USB-C power delivery, charging the handheld’s 4250 mAh battery, and providing digital audio over I2S. It’s a fantastically professional setup, and you’d be forgiven for thinking the board was part of the original console.

Considering how well designed and built this N64 SP is, it probably will come as no surprise to find this isn’t the first time [Gman] has put something like this together. He used many of the same tricks to build his equally impressive portable Dreamcast last year.

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You’ll Flip For This Toggle Switch Handheld Game

Teacher says that every time a toggle switch clunks, a hacker gets their wings. Or something like that. All we know is that there are few things the hardware tinkerer likes more than the satisfying action of a nice flip. Which by extension means this handheld game built by [Roman Revzin] and controlled by nothing more than three toggle switches will likely be a big hit at the hackerspace.

The parts list for this game, which [Roman] calls the ToggleBoss, is about as short as it gets. There’s a NodeMCU ESP8266 development board, a common SH1106 OLED display, and a trio of suitably clunky toggle switches. Add a bit of wire, toss it all into a 3D printed enclosure, and you’re halfway to thumb flicking nirvana.

Naturally, you might be wondering about the sort of games that can be played with three latching digital inputs; after all, it’s not exactly the most conventional controller layout. But there is where ToggleBoss really shines. Instead of trying to shoehorn traditional games into an exceptionally unconventional system, [Roman] has come up with several games which really embrace the limited input offered to the user.

In a platforming game not unlike the classic Mario Bros, the positions of the physical switches are mapped to virtual walls that are raised and lowered to control a character’s movement through the level. Another game shows the player three dots which correspond to the intended switch states, which they have to match as quickly and as accurately as possible. [Roman] has released the source code to his current lineup of games, which hopefully will inspire others to try their hand at creating software for this fascinating little system.

With the availability of cheap OLED displays and powerful microcontrollers, we’ve started to see more of these bespoke gaming systems. While some will undoubtedly prefer a pocket full of Nintendo’s classics, we think there’s something special about a game system that you can truly call your own.

Arduino Handheld Game System Gets A Grip

With little more than an Arduino, an OLED display, and some buttons, it’s easy to build your own faux-retro game system. There’s even a growing library of titles out there that target this specific combination of hardware, thanks in no small part to the Arduboy project. But unless you’re content to play Circuit Dude on a breadboard, at some point you’ll probably want to wrap the build up in a more convenient form.

Like many that came before it, the OLED handheld created by [Alex Zidros] takes inspiration from a Nintendo product; but it’s not the Game Boy. Instead, his design is based on a 3D printed grip for the Switch Joy-Cons that he found on Thingiverse. After tacking on a holder for the PCB, he had the makings of a rather unique system.

We especially like the offset SSD1306 OLED display. Not because we think a game system with an asymmetrical layout is a particularly sound design decision, but because it gives the whole build a rather cyberpunk feel. When combined with the exposed electronics, the whole system looks like it could have been cobbled together from a futuristic dumpster. Which is high praise, as far as we’re concerned.

Opposite the display is a LiPo pouch battery that [Alex] says was liberated from a portable speaker, and down below is an Adafruit Feather 328P. There are two tactile switches mounted to the front of the Feather, and in something of a departure from these sort of builds, there are two more on the shoulders of the 3D printed case. Everything is held together with nothing more exotic than a scrap of perfboard, making it easy for anyone who might want to build their own version.

If you prefer your Arduino and OLED gaming to come in a slightly more familiar form factor, the build that was done inside of a Dreamcast Visual Memory Unit (VMU) has always been a favorite around these parts.

A Retro Gaming Console For The New Generation

Ostensibly the ESPboy is an open-source hackable game engine built as an IoT platform for STEM education and play, but there’s no way [RomanS] could have been inspired by anything other than retro gaming consoles from the near past. For anyone who grew up playing with Tamagotchi pets or Palm Pilots, this project is going to be a major throwback.

The Saint Petersburg-based microcontroller hobbyist utilizes a ESP8266 microcontroller to build a series of modules for different game play modes, including a TFT display, GSM phone, MP3 player, GPS navigator, FM radio, and keyboard module. He has plans to build even more modules, including a LoRa messenger and thermal camera, to really expand the system’s capabilities.

Since the board has built-in WiFi, firmware can be uploaded to the device without a wired connection and compiler. The nature of the project makes the board compatible with the Arduino IDE and Micropython, which makes hacking the software even easier.

A TP4056 battery charging module charges the LiPo, although depending on the battery capacity, the charging current (set by the R3 resistor on the controller) does require some change. A MCP4725 I2C DAC is used for smooth driving the LCD’s backlight. In order to extend the battery life, the battery controller uses sleep mode to periodically wake up to measure and send data, which allows it to extend its battery life without external power. There’s also transistor driven buzzers that provide a little extra feedback to the user when playing games, complete with a variable resistor to adjust the sound volume.

A number of free pins run along the periphery for connecting to other modules, including pins for GPIO extension, sensor adapters, connectors to addressable LEDs, and an extension slot for actuators. For anyone interested in making their own version of the ESPboy, the PCB schematics are accessible online.

Projects like the Arduboy have shown that a small microcontroller-based game system can be equal parts fun and educational, so we’ve been excited to see more of these types of projects popping up during the course of the 2019 Hackaday Prize.

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Pew Pew In The Palm Of Your Hand

It’s often said that “getting there is half the fun”, and we think that can be just as true when building hardware as it is during the roadtrip to your favorite hacker con. Many of us enjoy the process of planning, designing, and building a new gadget as much as playing with it when it’s done. We get the impression [Radomir Dopieralski] feels the same way, as he’s currently working on yet another iteration of his PewPew project.

For the uninitiated, [Radomir] has already created a number of devices in the PewPew line, which are designed to make programming games on “bare metal” easier and more approachable for newcomers by using CircuitPython.

The original version was a shield for the Adafruit Feather, which eventually evolved into a standalone device. The latest version, called the M4, includes many niceties such as a large TFT screen and an acrylic enclosure. It’s also switched over to the iconic Game Boy layout, to really drive home that classic gaming feel.

As [Radomir] explains, previous versions of the PewPew were designed to be as cheap and easy to manufacture as possible, since they were to be used in game programming workshops. But outside of that environment, they left a little something to be desired. With the M4, he’s created something that’s much closer to a traditional game system. In that respect it’s a bit like the Arduboy: you can still use it to learn game development, but it’s also appealing enough that you might just play other people’s games on it instead.