A EuroRack synthesizer module with an oscilloscope in the background showing a waveform

Recreating The Sounds Of The ’90s With A YM3812 Synthesizer

One reason the x86 PC became the dominant game platform in the early 1990s was the availability of affordable sound cards like the AdLib and Sound Blaster. These provided a quantum leap in sound quality compared to the PC speaker’s tinny beeps, thanks to Yamaha’s YM3812 chip, also known as OPL2. [Tyler] has made a detailed study of the various OPL series chips and wrote a comprehensive guide describing their operation.

[Tyler] begins by explaining the theory of FM synthesis. The basic idea is that you generate sine waves of different frequencies, combine them through mixing and modulation, and then adjust their strength over time. This way, a few simple operations on the chip’s nine sound channels can generate an astonishing variety of sounds from clear notes to chaotic noise. He then delves into the details of the YM3812 chip, including its 279 different register settings that enable all these operations.

The final goal of [Tyler]’s research is the design of a YM3812 EuroRack module that fits inside standard modular synthesizers. He’ll go into detail on the board’s design and construction in future blog posts, but he already shows the finished product and demonstrates its features in the video embedded below. It’s a great introduction if you’re new to FM synthesis and want to recreate those magic DOS game sounds.

Of course, you can also just connect the OPL2 chip to your DOS computer, whether through a classic sound card or through a parallel port. The related YM2612 from the Sega Genesis also makes a fine synthesizer.

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I’ve Got Two Turntables And A Laser Engraver

Digital media provides us with a lot of advantages. For something like recording and playing back music, digital copies don’t degrade, they can have arbitrarily high quality, and they can be played in a number of different ways including through digital streaming services. That being said, a number of people don’t feel like the digital experience is as faithful to the original sound as it could be and opt for analog methods instead. Creating analog copies of music is a much tougher matter though, as [Marco] demonstrates by using a laser engraver to produce vinyl records.

[Marco] started this month-long project by assembling and calibrating the laser engraver. It has fine enough resolution to encode analog data onto a piece of vinyl, but he had to create the software. The first step was to generate the audio sample, then process it through a filter to remove some of the unwanted frequencies. From there, the waveform gets made into a spiral, accounting for the changing speed of the needle on the record as it moves to the center. Then the data is finally ready to be sent to the laser engraver.

[Marco] did practice a few times using wood with excellent success before moving on to vinyl, and after some calibration of the laser engraver he has a nearly flawless 45 rpm record ready to hit the turntable. It’s an excellent watch if not for anything than seeing a working wood record. We’ve actually seen a similar project before (without the wood prototyping), and one to play records from an image, but it’s been quite a while.

Thanks to [ZioTibia81] for the tip!

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Rope Core Drum Machine

One of our favorite musical hackers, [Look Mum No Computer] is getting dangerously close to building a computer. His quest was to create a unique drum machine, inspired by a Soviet auto-dialer that used rope core memory for number storage. Rope memory is the read-only sibling to magnetic core memory, the memory technology used to build some beloved computers back in the 60s and early 70s. Rope core isn’t programmed by magnetizing the ceramic donuts, but by weaving a wire through them. And when [Look Mum] saw the auto-dialer using the technology for a user-programmable interface, naturally, he just had to build a synth sequencer.
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A hand holding a paper cup pours orange resin into a mold. There are several different colors in a spiral inside a circular mold on a circular platform with holes around its perimeter sitting on a wooden table.

Reproducing Vinyl Records In Resin

While most are just plain, vinyl records can be found in a variety of colors, shapes, and some even glow in the dark. [Evan and Katelyn] decided to spruce up a plain old record by replicating it in bright, glow-in-the-dark resin.

By first making a silicone mold of the vinyl record and then pouring several different colors of resin into the resulting mold, [Evan and Katelyn] were able to make a groovy-looking record that still retained the texture necessary to transmit the original sounds of the record. The resulting piece has some static, but the music is still identifiable. That said, audiophiles would probably prefer to leave this up on the wall instead of in their phonograph.

Acrylic rings were laser cut and bolted together to build the form for the silicone mold with the original record placed at the bottom. To prevent bubbles, the silicone was degassed in a vacuum chamber before pouring over the record and the resin was cured in a pressure pot after pouring into the resulting mold.

If you’re interested in how records were originally made, check out this installment of Retrotechtacular. A more practical application of resin might be this technique to reproduce vintage plastic parts.

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Dropping Marbles With Millisecond Accuracy

All eight version of the drop mechanism
The road to the perfect marble dropper

[Martin] of the band [Wintergatan] is on his third quest to build the ultimate musical marble machine, and that means dropping marbles with maximum reliability and precision timing. Working through several iterations, and returning to first principles, he engineered a marble gate that can drop marbles with a timing standard deviation of 0 ms.

[Wintergatan]’s first two machines, Marble Machine and Marble Machine X gained significant attention, but their complexity was their undoing. As it turns out, a Rube Goldberg machine that makes music has a lot of potential failure points, and both machines proved too temperamental for the live stage. The third version, Marble Machine XT (T for “touring”) needed to be re-engineered for simplicity and reliability to be practical on the road.

[Martin] broke the marble machine concept down to its key components, of which the marble drop gate is the most obvious. Using a pair of contact microphones to record the moment of release and impact, he can measure the timing with precision. The first design had a standard deviation of 3.91 ms, which is not nearly enough for us to detect by ear, but is not up to [Martin]’s standard for “tight music”. It used a clock-type escapement mechanism, where the wheel is the release gate. After reviewing his measurement software and compensating for drift between the software components of his setup, the measured standard deviation was reduced by 1 ms. Another breakthrough was to remove any guiding surfaces below the gate and let gravity do all the work. The 8th iteration proved to be the winner and used the escapement arm as the drop gate and wheel to hold back the queue of marbles.

Coming from an arts background, [Martin] had to learn a lot of engineering lessons the hard way. Looking at the videos on his YouTube channel, it seems like he is taking the lessons to heart, and we look forward to seeing the Marble Machine XT come to life.

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A baguette sits diagonally across a wooden cutting board. Above it sits an Arduino and an electronics breadboard.

Theremin Baguette Brings New Meaning To Breadboarding

Theremins are a bit of an odd instrument to begin with, but [AphexHenry] decided to put one where no theremin has gone before: into a baguette.

The “baguetophone” is a theremin and piezo-percussion instrument inside a hollowed-out baguette. Starting with a DIY theremin tutorial from Academy of Media Arts Cologne, [AphexHenry] added some spice with a piezo pickup inside the baguette to function as a percussion instrument. One noted downside of squeezing the instrument into such an unusual enclosure is that the antenna doesn’t respond as well as it might with a more conventional arrangement. Outputs from the piezo and antenna are run through Max/MSP on a computer to turn the bread into a MIDI controller. Like many DIY theremins, it appears that this build neglects the volume antenna, but there’s no reason you couldn’t add one. Maybe disguised as a piece of cheese?

Outside smuggling an instrument into a French café for a flash mob performance, this could also prove handy if you’re someone who gets hungry while playing music. We don’t recommend snacking on the Arduino even if it is ROHS compliant though.

If you want to learn more about how theremins work, check out Theremin in Detail. After that, you might want to browse all of our theremin articles or look at this project where they used a 555 instead.

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Sight And Sound Combine In This Engaging Synthesizer Sculpture

We’ll always have a soft spot for circuit sculpture projects; anything with components supported on nice tidy rows of brass wires always captures our imagination. But add to that a little bit of light and a lot of sound, and you get something like this hybrid synthesizer sculpture that really commands attention.

[Eirik Brandal] calls his creation “corwin point,” and describes it as “a generative dual voice analog synthesizer.” It’s built with a wide-open architecture that invites exploration and serves to pull the eyes — and ears — into the piece. The lowest level of the sculpture has all the “boring” digital stuff — an ESP32, the LED drivers, and the digital-to-analog converters. The next level up has the more visually interesting analog circuits, built mainly “dead-bug” style on a framework of brass wires. The user interface, mainly a series of pots and switches, lives on this level, as does a SeeedStudio WIO terminal, which is used to display a spectrum analyzer of the sounds generated.

Moving up a bit, there’s a seemingly incongruous vacuum tube overdrive along with a power amp and speaker in an acrylic enclosure. A vertical element of thick acrylic towers over all and houses the synth’s delay line, and the light pipes that snake through the sculpture pulse in time with sequencer events. The video below shows the synth in action — the music that it generates never really sounds the same twice, and sounds like nothing we’ve heard before, except perhaps briefly when we heard something like the background music from Logan’s Run.

Hats off to [Eirik] for another great-looking and great-sounding build; you may remember that his “cwymriad” caught our attention earlier this year.

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