Axe Hacks: New Sounds For Your Electric Guitar Beginning From What Makes Them Tick

Creating music is a perfect hobby for anyone into hacking, and the amount of musical hacks and self-made instruments we come across here makes that supremely evident. It’s just a great match: you can either go full-on into engineering mode as music is in the end “just” applied physics, or simply ignore all of the theory and take an artistic approach by simply doing whatever feels right. The sweet spot is of course somewhere in between — a solid grasp of some music theory fundamentals won’t hurt, but too much overthinking eventually will.

The obvious choice to combine a favorite pastime like electronics or programming with creating music would be in the realm of electronic music, and as compelling as building synthesizers sounds, I’ll be going for the next best thing instead: the electric guitar. Despite its general popularity, the enormous potential that lies within the electric guitar is rarely fully utilized. Everyone seems to just focus on amp settings and effect pedals when looking for that special or unique sound, while the guitar itself is seen as this immutable object bestowed on us by the universe with all its predestined, magical characteristics. Toggle a pickup switch, and if we’re feeling extra perky, give that tone pot a little spin, that’s all there is to it.

The thing is, the guitar’s electrical setup — or wiring — in its stock form simply is as boring and generic as it can get. Sure, it’s a safe choice that does the job well enough, but there’s this entirely different world of tonal variety and individual controllability locked inside of it, and all it really takes is a screwdriver and soldering iron to release it. Plus, this might serve as an interesting application area to dive into simple analog electronics, so even if guitars aren’t your thing yet, maybe this will tickle your creativity bone. And if bass is more your thing, well, let me be ignorant and declare that a bass is just a longer guitar with thicker, lower-tuned strings, meaning everything that follows pretty much applies to bass as well, even if I talk about guitars.

However, in order to modify something, it helps to understand how it functions. So today, we’ll only focus on the basics of an electric guitar, i.e. what’s inside them and what defines and affects their tone. But don’t worry, once we have the fundamentals covered, we’ll be all settled to get to the juicy bits next time.

Continue reading “Axe Hacks: New Sounds For Your Electric Guitar Beginning From What Makes Them Tick”

Adding MIDI To A Mini Synth Is Easy As Pi

There are a handful of relatively dirt cheap synths out there like the KORG Monotron, but many of them use ribbon controllers that aren’t very precise.  Ribbon controllers basically slide pots that you operate with your finger or a stylus.  They’re painted to look like piano keys in order to show you approximately where the notes are supposed to be. The Stylophone is another extremely affordable synth that does even less as a synthesizer and uses this type of input. It’s a fun input if you don’t mind imprecision, but can be annoying otherwise.

[schollz] isn’t satisfied to synth this way, so they added MIDI input to their KORG Monotron using a Raspberry Pi and a DAC. Fortunately, the Monotron is quite the hackable little synth, with nice, big, labelled pads on the PCB.

All it really took was a couple of solder joints in the right places, plus a clever Python script. The script listens for MIDI input from a keyboard, and then controls an MCP4725 DAC, which sends voltages to the Monotron. [schollz] wrote a tuning function that computes the FFT of the MIDI tones to find the fundamental frequencies of each to send along to the Monotron. Check it out after the break.

If liquid control is what you’re after but all you have is a keyboard, try making your own ribbon controller.

Continue reading “Adding MIDI To A Mini Synth Is Easy As Pi”

Controlling A Broken Super Nintendo With MIDI

A Super Nintendo that has trouble showing sprites doesn’t make for a very good game system. As it turns out, Super Mario World is a lot less fun when the titular hero is invisible. So it’s no surprise that [jwotto] ended up tossing this partially functional SNES into the parts bin a few years back.

But he recently came up with a project that may actually benefit from its unusual graphical issues; turning the glitched console into a circuit bent video synthesizer. The system was already displaying corrupted visuals, so [jwotto] figured he’d just help things along by poking around inside and identifying pins that created interesting visual effects when shorted out.

Installing the new electronics into the SNES.

Once he mapped out the pins, he wired them all up to a transistor switching board that he’d come up with for a previous project. That would let an Arduino short out the pins on command while still keeping the microcontroller relatively isolated from the SNES. Then it was just a matter of writing some code that would fire off the transistors based on MIDI input.

The end result is a SNES that creates visual glitches along with the music, which [jwotto] can hook up to a projector when he does live shows. A particularly neat feature is that each game responds in its own way, so he can swap out the cartridge to show completely different visuals without having to change any of the MIDI sequencing.

A project like this serves as a nice introduction to both circuit bending and MIDI hacking for anyone looking to get their digital feet wet, and should pair nicely with the MIDI Game Boy Advance.

Continue reading “Controlling A Broken Super Nintendo With MIDI”

Digital Expression Via Harmonica

There is a good chance you clicked on this article with a mouse, trackball, trackpad, or tapped with your finger. Our hands are how most of us interact with the digital world, but that isn’t an option for everyone, and [Shu Takahashi] wants to give them a new outlet to express themselves. Some folks who cannot use their hands will be able to use the Magpie MIDI, which acts as a keyboard, mouse, MIDI device, and eventually, a game controller. This universal Human Interface Device (HID) differs from a mouth-operated joystick because it has air pressure sensors instead of buttons. The sensors can recognize the difference between exhalation and inhalation, so the thirteen ports can be neutral, positive, or negative, which is like having twenty-six discrete buttons.

The harmonica mounts on an analog X-Y joystick to move a mouse pointer or manipulate MIDI sound like a whammy bar. [Shu] knows that a standard harmonica has ten ports, but he picked thirteen because all twenty-six letters are accessible by a puff or sip in keyboard mode. The inputs outnumber the Arduino Leonardo’s analog inputs, so there is a multiplexor to read all of them. There was not enough time to get an Arduino with enough native ports, like a Teensy, with HID support baked in. Most of the structure is 3D printed, so parts will be replaceable and maybe even customizable.

Even with two working hands, we like to exercise different hardware, but the harmonica is a nifty tool to have attached to your computer.

Continue reading “Digital Expression Via Harmonica”

Juuke – An RFID Music Player For Elderly And Kids

[ananords] and his girlfriend wanted to make a simple and easy to use music player for her grandmother. Music players like CD players and MP3s have gotten just a bit too difficult to handle, so they wanted to find a much simpler solution.

They conceived the idea of creating a little jukebox called Juuk, with a simple and easy to use interface. They created individual RFID cards with the artist’s photo on the front face, making it easy to select different options from the music library. Juuk has a built-in RFID reader that will recognize each RFID card and play the appropriate musical number from an SD card.

This simple interface is much more user-friendly than those awful touchscreen devices that we’re all forced to fiddle with today and also has a cool retro appeal that many of our readers are sure to appreciate. Juuk also has a pretty ergonomic interface with a big, easy-to-use knob for controlling the volume and two appropriately illuminated buttons, one green and one red, for simple stop and play options.

We love when our hacks are able to blend form with function and emphasize high usability. Check out some of our other assistive tech on the blog.

Continue reading “Juuke – An RFID Music Player For Elderly And Kids”

Olaf Lets An ESP32 Listen To The Music

The joys of overengineering a simple gift. [Joren] wanted to create a dress for his daughter’s fourth birthday that would react with lights in sequence for a song from Frozen. The dress and an LED strip, along with a digital microphone and a battery were easy to procure. But how to make it all work? An ESP32 did the trick.

While the project’s name–Olaf–sounds like it was from Frozen, according to the GitHub page it actually means Overly Lightweight Acoustic Fingerprinting. Right. However, as the name implies, it can learn to identify any sound you want.

Continue reading “Olaf Lets An ESP32 Listen To The Music”

Easy-To-Use Music Player Relies On RFID

Microwaves used to be simple to use. Set the dial for the desired time, and hit start. Then, everything went digital and the average microwave now takes between four and six button presses in precise order just to start heating. Music players have gone down a similar path, and those that grew up in the era of vinyl records can find modern digital media simply too hard to work with. To solve this problem, [ananords] whipped up Juuke, a music player focused on ease of use.

The Juuke has a simplistic interface intended to be as easy to use as possible. Songs are selected using printed cards with embedded RFID tags – placing them on the Juuke triggers playback. Volume is controlled with a simple knob, and the only two buttons are for play/pause and shuffle mode.

Underneath, an Arduino Uno runs the show, hooked up to a RC522 RFID interface board. Music is handled by the DFPlayer mini, which loads tracks off a microSD card. The DFPlayer can be hooked up to a speaker directly, but there’s also a 3.5mm jack output if the device is to be used with an external amplifier.

It’s a tidy project, and one that actually looks pretty fun to use. Obviously, there’s some time investment required to prepare the SD card and produce the RFID cards, but the final product could be fun to use at a party, too. We’ve seen similar builds before, as well. Video after the break.

Continue reading “Easy-To-Use Music Player Relies On RFID”