Restoring The Soul Of A 1940s Radio

Although we do often see projects that take antiques and replace some or all of their components with modern equipment, we can also sympathize with the view that (when possible and practical) certain antique electronics should be restored rather than gutted. [David] has this inclination for his 1948 GE radio, but there are a few issues with it that prevented a complete, period-correct restoration.

The main (pun intended) issue at the start of this project was safety. The original radio had a chassis that was just as likely as not to become energized, with the only protection being the plastic housing. [David] set up an isolation transformer with a modern polarized power cable to help solve this issue, and then got to work replacing ancient capacitors. With a few other minor issues squared away this is all it took to get the radio working to receive AM radio, and he also was able to make a small modification to allow the radio to accept audio via a 3.5mm jack as well.

However, [David] also has the view that a period-correct AM transmission should accompany this radio as well and set about with the second bit of this project. It’s an adaptation of a project called FieldStation42 originally meant to replicate the experience of cable TV, but [Shane], the project’s creator, helped [David] get it set up for audio as well. A notable feature of this system is that when the user tunes away from one station, it isn’t simply paused, but instead allowed to continue playing as if real time is passing in the simulated radio world.

Although there are a few modern conveniences here for safety and for period-correct immersion, we think this project really hits the nail on the head for preserving everything possible while not rolling the dice with 40s-era safety standards. There’s also a GitHub page with some more info that [David] hopes to add to in the near future. This restoration of a radio only one year newer has a similar feel, and there are also guides for a more broad category of radio restorations as well.

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How Vibe Coding Is Killing Open Source

Does vibe coding risk destroying the Open Source ecosystem? According to a pre-print paper by a number of high-profile researchers, this might indeed be the case based on observed patterns and some modelling. Their warnings mostly center around the way that user interaction is pulled away from OSS projects, while also making starting a new OSS project significantly harder.

“Vibe coding” here is defined as software development that is assisted by an LLM-backed chatbot, where the developer asks the chatbot to effectively write the code for them. Arguably this turns the developer into more of a customer/client of the chatbot, with no requirement for the former to understand what the latter’s code does, just that what is generated does the thing that the chatbot was asked to create.

This also removes the typical more organic selection process of libraries and tooling, replacing it with whatever was most prevalent in the LLM’s training data. Even for popular projects visits to their website decrease as downloads and documentation are replaced by LLM chatbot interactions, reducing the possibility of promoting commercial plans, sponsorships, and community forums. Much of this is also reflected in the plummet in usage of community forums like Stack Overflow.

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Espressif Introduces The ESP32-E22 Wi-Fi 6E And Bluetooth Co-Processor

Espressif has unveiled its latest major chip in the form of the ESP32-E22. Officially referred to as a Radio Co-Processor (RCP), it’s intended to be used via its PCIe 2.1 or SDIO 3.0 host interface to provide wireless communications to an SoC or similar.

This wireless functionality includes full WiFi 6E functionality across all three bands, 160 MHz channel bandwidth and 2×2 MU-MIMO, making it quite a leap from the basic WiFi provided by e.g. the ESP32-S* and -C* series. There is also Bluetooth Classic and BLE 5.4 support, which is a relief for those who were missing Bluetooth Classic in all but the original ESP32 for e.g. A2DP sinks and sources.

The ESP32-E22 processing grunt is provided by two proprietary Espressif RISC-V CPU cores that can run at 500 MHz. At this point no details appear to be available about whether a low-power core is also present, nor any additional peripherals. Since the graphics on the Espressif PR article appear to be generic, machine-generated images – that switch the chip’s appearance from a BGA to an LQFP package at random – there’s little more that we can gather from there either.

Currently Espressif is making engineering samples available to interested parties after presumed vetting, which would indicate that any kind of public release will still be a while off. Whether this chip would make for an interesting stand-alone MCU or SoC along the lines of the -S3 or -P4 will remain a bit of a mystery for a bit longer.

Thanks to [Rogan] for the tip.

Washington State Bill Seeks To Add Firearms Detection To 3D Printers

Washington State’s House Bill 2321 is currently causing a bit of an uproar, as it seeks to add blocking technologies to 3D printers, in order to prevent them from printing “a firearm or illegal firearm parts”, as per the full text. Sponsored by a sizeable number of House members, it’s currently in committee, so the likelihood of it being put to a floor vote in the House is still remote, never mind it passing the Senate. Regardless, it is another chapter in the story of homemade firearms, which increasingly focuses on private 3D printers.

Also called ‘ghost guns‘ in the US, these can be assembled from spare parts, from kits, from home-made components, or a combination of these. While the most important parts of a firearm, like the barrel, have to be made out of something like metal, the rest can feature significant amounts of plastic parts, though the exact amount varies wildly among current 3D-printed weapons.

Since legally the receiver and frame are considered to be ‘firearms’, these are the focus of this proposed bill, which covers both additive and subtractive technology. The proposal is that a special firearms detection algorithm has to give the okay for the design files to be passed on to the machine.

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Beating The World Record For Fastest Flying Drone Once Again

The fun part about world records is that anyone can take a swing at breaking them, which is what [Luke Maximo Bell] has been doing with the drone speed record for the past years, along with other teams in a friendly competition. After having some Aussie blokes previously smash the record with a blistering 626 km/h, the challenge was on for [Luke] and his dad to reclaim the title. This they did with the V4 of their quadcopter design, adding a range of improvements including new engines, new props and an optimized body to eek out more performance.

In the video we see these changes and the tests in detail. Interestingly, the simulations ran on the computer showed that the new body actually had to be larger, necessitating the use of a larger FDM printer. Fortunately a certain FDM 3D printer company sponsors just about everyone out there, hence the new design was printed on a Bambu Lab H2D, also making use of the dual extruder feature to print combined PETG/TPU parts.

It was also attempted to have a follow camera attached to a second FPV done in the form of a 360 degrees camera, but this turned out to be a bit too complex to get good shots, so this will have to be retried again.

In the end a new world record was set at an average of 657 km/h, which sets the stage for the next team to try and overtake it again. As for where the limit is, propeller airplanes have hit over 800 km/h,  so there’s still quite a way to go before details like the sound barrier become a problem.

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A PSOne In The Palm Of Your Hand

Sony’s original Playstation wasn’t huge, and they did shrink it for re-release later as the PSOne, but even that wasn’t small enough for [Secret Hobbyist]. You may have seen the teaser video a while back where his palm-size Playstation went viral, but now he’s begun a series of videos on how he redesigned the vintage console.

Luckily for [Secret Hobbyist], the late-revision PSOne he started with is only a two-layer PCB, which made reverse engineering the traces a lot easier. Between probing everything under the microscope and cleaning the board off to follow all the traces in copper, [Hobbyist] was able to reproduce the circuit in KiCAD. (Reverse engineering starts at about 1:18 in the vid.)

With a schematic in hand, drafting a smaller PCB than Sony built is made easier by the availability of multi-layer PCBs. In this case [Hobbyist] was able to get away with a four-layer board. He was also able to ditch one of the ICs from the donor mainboard, which he called a “sub-CPU” as its functionality was recreated on the “PSIO” board that’s replacing the original optical drive. The PSIO is a commercial product that has been around for years now, allowing Playstations to run from SD cards– but it’s not meant for the PSOne so just getting it working here is something of a hack. He’s also added on a new DAC for VGA output, but otherwise the silicon is all original SONY.

This is the first of a series about this build, so if you’re into retro consoles you might want to keep an eye on [Secret Hobbyist] on YouTube to learn all the details as they are released.

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ISS Medical Emergency: An Orbital Ambulance Ride

Over the course of its nearly 30 years in orbit, the International Space Station has played host to more “firsts” than can possibly be counted. When you’re zipping around Earth at five miles per second, even the most mundane of events takes on a novel element. Arguably, that’s the point of a crewed orbital research complex in the first place — to study how humans can live and work in an environment that’s so unimaginably hostile that something as simple as eating lunch requires special equipment and training.

Today marks another unique milestone for the ISS program, albeit a bittersweet one. Just a few hours ago, NASA successfully completed the first medical evacuation from the Station, cutting the Crew-11 mission short by at least a month. By the time this article is released, the patient will be back on terra firma and having their condition assessed in California.  This leaves just three crew members on the ISS until NASA’s Crew-12 mission can launch in early February, though it’s possible that mission’s timeline will be moved up.

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