Wayback Proxy Lets Your Browser Party Like It’s 1999

This project is a few years old, but it might be appropriate to cover it late since [richardg867]’s Wayback Proxy is, quite literally, timeless.

It does, more-or-less, what it says as on the tin: it is an HTTP proxy that retrieves pages from the Internet Archive’s Wayback Machine, or the Oocities archive of old Geocities sites. (Remember Geocities?) It is meant to sit on a Raspberry Pi or similar SBC between you and the modern internet. A line in a config file lets you specify the exact date. We found this via YouTube in a video by [The Science Elf] (embedded below, for those of you who don’t despise YouTube) in which he attaches a small screen and dial to his Pi to create what he calls the “Internet Time Machine” using the Wayback Proxy. (Sadly [The Science Elf] did not see fit to share his work, but it would not be difficult to recreate the python script that edits config.json.)

What’s the point? Well, if you have a retro-computer from the late 90s or early 2000s, you’re missing out a key part of the vintage experience without access to the vintage internet. This was the era when desktops were being advertised as made to get you “Online”. Using Wayback Proxy lets you relive those halcyon days– or live them for the first time, for the younger set. At least relive those of which parts of the old internet which could be Archived, which sadly isn’t everything. Still, for a nostalgia trip, or a living history exhibit to show the kids? It sounds delightful.

Of course it is possible to hit up the modern web on a retro PC (or on a Mac Plus). As long as you’re not caught up in an internet outage, as this author recently was.

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Pico-mac-nano Fits Working Macintosh On Barbie’s Desk

Have you ever looked in a doll house and said “I wish those dolls had a scale replica of a 1984 Macintosh 128K that could be operated by USB?” — well, us neither, but [Nick Gillard] gives us the option with his 63mm tall Pico-mac-nano project.

As you might imagine, this project got its start with the RP2040-based Pico Mac project by [Matt Evans], which we covered

The collector’s edition will come with a lovely box, but what’s in it is still open source so you can make your own.

before. [Nick] saw that, built it, and was delighted by it enough to think that if the Mac could run on such tiny hardware, how small could build a fully-usable replica Mac? The answer was 63 mm tall– at 5.5:1, that’s technically under the 6:1 scale that Barbie operates on, but if we had such a dollhouse we’d absolutely put one of these in it. (You just know Barbie’s an Apple kind of girl.)

The size was driven by the screen, which is a 2″ TFT panel with 480 x 640 pixel native resolution. Here [Nick] cheats a tiny bit– rather than trying to rewrite the PicoMac to output 640 x 480 and rotate the screen, he keeps the screen in portrait mode and drives it at 480 x 342 px. Sure, it’s not a pixel-perfect output, but no LCD is going to be a perfect stand in for a CRT, and who is going to notice 32 pixels on a 2″ screen? Regardless, that set the height of the computer, which is built around the portrait display. A highly detailed, and to our eyes, accurate replica of the original Macintosh case was printed to fit the LCD, coming in at the aforementioned 63mm tall.

Unfortunately this means the floppy drive could not be used for micro SD access– there is an SD card reader on this unit, but it’s on the back, along with a USB-C port, which is roughly where the mouse and keyboard ports are supposed to be, which is a lovely detail. Also delightful is the choice of a CR2 lithium battery for power, which is a form factor that will look just a bit familiar if you’ve been inside one of these old Macs.

[Nick] has posted the 3D designs and modified pico mac firmware to a GitHub repository, but if you’re looking for a charming desk ornament and don’t have the time to build your own, he will also be selling these (both kits and fully assembled units) via 1bitrainbow, which is the most delightfully retro web store we’ve seen of late.

If Classic MacOS isn’t good enough for you, how about linux? You won’t enjoy it as much, but it will run on the RP2040.

The Commodore 64 Gets An HDMI Upgrade

The Commodore 64 may remain the best selling computer of all time, but it has one major flaw. It doesn’t have HDMI! That makes it a total pain to use with modern displays. Thankfully, [Side Projects Lab] has whipped up an HDMI output board to solve this concerning oversight from the original designers.

The project was inspired by work by [Copper Dragon], who whipped up a nifty RGB output board. This device worked by reading the inputs to the C64’s VIC II graphics chip, which it then used to recreate a pixel-perfect video frames to then produce a quality analog video output. [Side Projects Lab] figured the same interception technique would be useful for producing a quality HDMI output.

The result was the HD-64. It sits inside the C64 in place of the original RF modulator. It uses an interleaver socket to capture digital signals going to the VIC II. It then feeds these signals to an emulated VIC II running inside an FPGA, which creates the pixel-perfect screen representation and synthesizes the proper digital HDMI output. Meanwhile, the analog audio output from the SID chip is captured from the RF modulator’s original header, and sent out via the HDMI output as well. The default output is super-sharp, but the device can be configured to allow scanlines and anti-aliasing if that’s more to your tastes.

If you want to hook your C64 up to a modern screen, this is going to be one of the tidiest and sharpest ways to do it. We’ve seen similar hacks for other platforms before, too. Video after the break.

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C64 on desk with NFC TeensyROM and game token

TeensyROM NFC Game Loading On The C64

When retro computing nostalgia meets modern wireless wizardry, you get a near-magical tap-to-load experience. It’ll turn your Commodore 64 into a console-like system, complete with physical game cards. Inspired by TapTo for MiSTer, this latest hack brings NFC magic to real hardware using the TeensyROM. It’s been out there for a while, but it might not have caught your attention as of yet. Developed by [Sensorium] and showcased by YouTuber [StatMat], this project is a tactile, techie love letter to the past.

At the heart of it is the TeensyROM cartridge, which – thanks to some clever firmware modding – now supports reading NFC tags. These are writable NTag215 cards storing the path to game files on the Teensy’s SD card. Tap a tag to the NFC reader, and the TeensyROM boots your game. No need to fumble with LOAD “*”,8,1. That’s not only cool, it’s convenient – especially for retro demo setups.

What truly sets this apart is the reintroduction of physical tokens. Each game lives on its own custom-designed card, styled after PC Engine HuCards or printed with holographic vinyl. It’s a tangible, collectible gimmick that echoes the golden days of floppies and cartridges – but with 2020s tech underneath. Watch it here.

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Atari ST desktop with Doom shortcut

Running DOOM On An Atari ST

If you grew up with a beige Atari ST on your desk and a faint feeling of being left out once Doom dropped in 1993, brace yourself — the ST strikes back. Thanks to [indyjonas]’s incredible hack, the world now has a working port of DOOM for the Atari STe, and yes — it runs. It’s called STDOOM, and even though it needs a bit of acceleration or emulation to perform, it’s still an astonishing feat of retro-software necromancy.

[indyjonas] did more than just recompile and run: he stripped out chunks of PC-centric code, bent GCC to his will (cheers to Thorsten Otto’s port), and shoehorned Doom into a machine never meant to handle it. That brings us a version that runs on a stock machine with 4MB RAM, in native ST graphics modes, including a dithered 16-colour mode that looks way cooler than it should. The emotional punch? This is a love letter to the 13-year-old Jonas who watched Doom from the sidelines while his ST chugged along faithfully. A lot of us were that kid.

Sound is still missing, and original 8MHz hardware won’t give you fluid gameplay just yet — but hey, it’s a start. Want to dive in deeper? Read [indyjonas]’ thread on X.

A New Mac Plus Motherboard, No Special Chips Required

The Macintosh Plus was Apple’s third version on the all-in-one Mac, and for its time it was a veritable powerhouse. If you don’t have one here in 2025 there are a variety of ways to emulate it, but should you wish for something closer to the silicon there’s now [max1zzz]’s all-new Mac Plus motherboard in a mini-ITX form factor to look forward to.

As with other retrocomputing communities, the classic Mac world has seen quite a few projects replacing custom parts with modern equivalents. Thus it has reverse engineered Apple PALs, a replacement for the Sony sound chip, an ATtiny based take on the Mac real-time clock, and a Pi Pico that does VGA conversion. It’s all surface mount save for the connectors and the 68000, purely because a socketed processor allows for one of the gold-and-ceramic packages to be used. The memory is soldered, but with 4 megabytes, this is well-specced for a Mac Plus.

At the moment it’s still in the prototype spin phase, but plenty of work is being done and it shows meaningful progress towards an eventual release to the world. We are impressed, and look forward to the modern takes on a Mac Plus which will inevitably come from it. While you’re waiting, amuse yourself with a lower-spec take on an early Mac.

Thanks [DosFox] for the tip.

MiSTER Multisystem 2 on a wooden table

MiSTer For Mortals: Meet The Multisystem 2

If you’ve ever squinted at a DE10-Nano wondering where the fun part begins, you’re not alone. This review of the Mr. MultiSystem 2 by [Lee] lifts the veil on a surprisingly noob-friendly FPGA console that finally gets the MiSTer experience out of the tinker cave and into the living room. Developed by Heber, the same UK wizards behind the original MultiSystem, this follow-up console dares to blend flexibility with simplicity. No stack required.

It comes in two varieties, to be precise: with, or without analog ports. The analog edition features a 10-layer PCB with both HDMI and native RGB out, Meanwell PSU support, internal USB headers, and even space for an OLED or NFC reader. The latter can be used to “load” physical cards cartridge-style, which is just ridiculously charming. Even the 3D-printed enclosure is open-source and customisable – drill it, print it, or just colour it neon green. And for once, you don’t need to be a soldering wizard to use the thing. The FPGA is integrated in the mainboard. No RAM modules, no USB hub spaghetti. Just add some ROMs (legally, of course), and you’re off.

Despite its plug-and-play aspirations, there are some quirks – for example, the usual display inconsistencies and that eternal jungle of controller mappings. But hey, if that’s the price for versatility, it’s one you’d gladly pay. And if you ever get stuck, the MiSTer crowd will eat your question and spit out 12 solutions. It remains 100% compatible with the MiSTer software, but allows some additional future features, should developers wish to support them.

Want to learn more? This could be your entrance to the MiSTer scene without having to first earn a master’s in embedded systems. Will this become an alternative to the Taki Udon announced Playstation inspired all-in-one FPGA console? Check the video here and let us know in the comments. Continue reading “MiSTer For Mortals: Meet The Multisystem 2”