It’s been a busy week in space news, and very little of it was good. We’ll start with the one winner of the week, Firefly’s Blue Ghost Mission 1, which landed successfully on the Moon’s surface on March 2. The lander is part of NASA’s Commercial Lunar Payload Services program and carries ten scientific payloads, including a GPS/GNSS receiver that successfully tracked signals from Earth-orbiting satellites. All of the scientific payloads have completed their missions, which is good because the lander isn’t designed to withstand the long, cold lunar night only a few days away. The landing makes Firefly the first commercial outfit to successfully soft-land something on the Moon, and being the first at anything is always a big deal.
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Open Source Hardware, How Open Do You Want It To Be?
In our wider community we are all familiar with the idea of open source software. Many of us run it as our everyday tools, a lot of us release our work under an open source licence, and we have a pretty good idea of the merits of one such document over another. A piece of open source software has all of its code released under a permissive licence that explicitly allows it to be freely reproduced and modified, and though some people with longer beards take it a little too seriously at times and different flavours of open source work under slightly different rules, by and large we’re all happy with that.
When it comes to open hardware though, is it so clear cut? I’ve had more than one rant from my friends over the years about pieces of hardware which claim to be open-source but aren’t really, that I think this bears some discussion.
Open Source Hardware As It Should Be Done
To explore this, we’ll need to consider a couple of open source hardware projects, and I’ll start close to home with one of my own. My Single 8 home movie cartridge is a 3D printable film cartridge for a defunct format, and I’ve put everything necessary to create one yourself in a GitHub repository under the CERN OHL. If you download the file and load it into OpenSCAD you can quickly create an STL file for your slicer, or fiddle with the code and make an entirely new object. Open source at its most efficient, and everyone’s happy. I’ve even generated STLs ready to go for each of the supported ISO values. Continue reading “Open Source Hardware, How Open Do You Want It To Be?”
Hackaday Podcast Episode 311: AirTag Hack, GPS Rollover, And A Flat-Pack Toaster
This week, Elliot Williams and Tom Nardi start off the episode by announcing Arduino co-founder David Cuartielles will be taking the stage as the keynote speaker at Hackaday Europe. In his talk, we’ll hear about a vision of the future where consumer electronics can be tossed in the garden and turned into compost instead of sitting in a landfill for the next 1,000 years or so.
You’ll also hear about a particularly clever manipulation of Apple’s AirTag infrastructure, how a classic kid’s toy was turned into a unique display with the help of computer vision, and the workarounds required to keep older Global Positioning System (GPS) hardware up and running. They’ll also cover DIY toasters, extracting your data from a smart ring before the manufacturer can sell it, a LEGO interferometer, and a new feature added to the Bus Pirate 5’s already impressive list of capabilities.
Capping off the episode there’s a discussion about the surprising (or depending on how you think about it, unsurprising) amount of hardware that was on display at FOSDEM this year, and the history of one of man’s most infernal creations, the shopping cart wheel lock.
Check out the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!
Download in DRM-free MP3 and listen from the comfort of your shopping cart.
Continue reading “Hackaday Podcast Episode 311: AirTag Hack, GPS Rollover, And A Flat-Pack Toaster”
Why 56k Modems Relied On Digital Phone Lines You Didn’t Know We Had
If you came of age in the 1990s, you’ll remember the unmistakable auditory handshake of an analog modem negotiating its connection via the plain old telephone system. That cacophony of screeches and hisses was the result of careful engineering. They allowed digital data to travel down phone lines that were only ever built to carry audio—and pretty crummy audio, at that.
Speeds crept up over the years, eventually reaching 33.6 kbps—thought to be the practical limit for audio modems running over the telephone network. Yet, hindsight tells us that 56k modems eventually became the norm! It was all thanks to some lateral thinking which made the most of the what the 1990s phone network had to offer.
Continue reading “Why 56k Modems Relied On Digital Phone Lines You Didn’t Know We Had”
FLOSS Weekly Episode 823: TuxCare, 10 Years Without Rebooting!
This week, Jonathan Bennett and Aaron Newcomb talk with Joao Correia about TuxCare! What’s live patching, and why is it so hard? And how is this related to .NET 6? Watch to find out!
Continue reading “FLOSS Weekly Episode 823: TuxCare, 10 Years Without Rebooting!”
Haptic Displays Bring Sports To The Vision Impaired
When it comes to the majority of sports broadcasting, it’s all about the visual. The commentators call the plays, of course, but everything you’re being shown at home is on a screen. Similarly, if you’re in the stadium, it’s all about getting the best possible view from the best seats in the house.
Ultimately, the action can be a little harder to follow for the vision impaired. However, one company is working hard to make sports more accessible to everyone. Enter OneCourt, and their haptic sports display technology.
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Big Chemistry: Glass
Humans have been chemically modifying their world for far longer than you might think. Long before they had the slightest idea of what was happening chemically, they were turning clay into bricks, making cement from limestone, and figuring out how to mix metals in just the right proportions to make useful new alloys like bronze. The chemical principles behind all this could wait; there was a world to build, after all.
Among these early feats of chemical happenstance was the discovery that glass could be made from simple sand. The earliest glass, likely accidentally created by a big fire on a sandy surface, probably wasn’t good for much besides decorations. It wouldn’t have taken long to realize that this stuff was fantastically useful, both as a building material and a tool, and that a pinch of this and a little of that could greatly affect its properties. The chemistry of glass has been finely tuned since those early experiments, and the process has been scaled up to incredible proportions, enough to make glass production one of the largest chemical industries in the world today.






