WebGPU… Better Than WebGL?

As the browser becomes more like an operating system, we are seeing more deep features being built into them. For example, you can now do a form of assembly language for the browser. Sophisticated graphics have been around using WebGL since around 2011, but some people find it hard to use. [Surma] was one of those people and tried a new method that is just surfacing to do the same thing: WebGPU.

[Surma] liked it better and shares a lot of information in the post and — oddly — the post doesn’t use WebGPU for graphics very much. Instead, the post focuses on using GPU cores for fast computation, something else you can do with WebGPU. If your goal is to draw on the screen, though, you need to know the basics and the post links to a site with examples of doing this.

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Modern CPUs Are Smarter Than You Might Realize

When it comes to programming, most of us write code at a level of abstraction that could be for a computer from the 1960s. Input comes in, you process it, and you produce output. Sure, a call to strcpy might work better on a modern CPU than on an older one, but your basic algorithms are the same. But what if there were ways to define your programs that would work better on modern hardware? That’s what a pre-print book from [Sergey Slotin] answers.

As a simple example, consider the effects of branching on pipelining. Nearly all modern computers pipeline. That is, one instruction is fetching data while an older instruction is computing something, while an even older instruction is storing its results. The problem arises when you already have an instruction partially executed when you realize that an earlier instruction caused a branch to another part of your code. Now the pipeline has to be backed out and performance suffers while the pipeline refills. Anything that had an effect has to reverse and everything else needs to be discarded.

That’s bad for performance. Because of this, some CPUs try to predict if a branch is likely to occur or not and then speculatively fill the pipeline for the predicted case. However, you can structure your code, for example, so that it is more obvious how branching will occur or even, for some compilers, explicitly inform the compiler if the branch is likely or not.

As you might expect, techniques like this depend on your CPU and you’ll need to benchmark to show what’s really going on. The text is full of graphs of execution times and an analysis of the generated assembly code for x86 to explain the results. Even something you think is a pretty good algorithm — like binary search, for example, suffers on modern architectures and you can improve its performance with some tricks. Actually, it is interesting that the tricks work on GCC, but don’t make a difference on Clang. Again, you have to measure these things.

Probably 90% of us will never need to use any of the kind of optimization you’ll find in this book. But it is a marvelous book if you enjoy solving puzzles and analyzing complex details. Of course, if you need to squeeze those extra microseconds out of a loop or you are writing a library where performance is important, this might be just the book you are looking for. Although it doesn’t cover many different CPUs, the ideas and techniques will apply to many modern CPU architectures. You’ll just have to do the work to figure out how if you use a different CPU.

We’ve looked at pieces of this sort of thing before. Pipelining, for example. Sometimes, though, optimizing your algorithm isn’t as effective as just changing it for a better one.

Bringing IMessage To The Mac

If you’ve invested in the Apple ecosystem, the joys of iMessage likely illuminate your life. Your phone and desktop and laptop all sync your messages. But what if your desktop is running Mac OS 9 or System 2? This is where [CamHenlin’s] MessagesForMacintosh comes in.

Unfortunately, it does require a more modern Mac to act as an access point into the wider iMessage network. The modern Mac sets up a GraphQL database that can be accessed. Then a serial cable connects your “retro daily driver” to a translation layer that converts the serial commands into GraphQL commands. This could be something simple and network-connected like an ESP32 or a program running on your iMessage Mac. [CamHenlin] has a second Mac mini in his demo, seen above.

[CamHenlin] leverages his library known as CoprocessorJS. It allows older machines to hand off complex workloads to more modern machines, allowing modern machines to act as a coprocessor. Getting a single binary to run across many different versions of Mac OS and System is tricky and there were a few tricks involved. Retro68 is a C++17 compiler that targets PowerPC and 68k architectures. Additionally, Nuklear Quickdraw is used to provide a GUI in a performant manner.

It is always a joy to see older hardware do new tricks, often with the help of a bit of modern hardware. Connecting your Mac to the internet can be as easy as Pi.

Where Do You Want To Go Today? Perhaps To A Linux With A Familiar Interface?

Sometimes we cover works of extreme technological merit here at Hackaday, other times we cover interesting projects that while they might not lie at the bleeding edge are interesting enough that they deserve a wider audience. Sometimes though, we bring you something in this field simply because it amuses us and we think it will you too. Such is the case with [Bryan Lunduke]’s look at making a Linux desktop look like Windows 95. And lest you think that it might be yet another skin to make Windows users transition to Linux a bit easier, the aim and result is to make it look exactly like Microsoft’s mid-90s desktop.

Underneath it all is the relatively familiar xUbuntu distribution, with a deliciously troll-worthy project called Chicago95 atop it. This takes some existing Windows 95 theme and icon projects, and adds GTK themes, an MS-DOS shell theme, the ability to install those cheesy ’90s Plus! themes, and a Microsoft Office 95 theme for LibreOffice. It really does deliver an experience very close to the Redmond original.

So, what’s the point here in 2022? In the first instance it’s an excellent opportunity to troll open-source enthusiast friends with a crusty laptop seemingly running ’95 and showing YouTube videos on Netscape Navigator 3. But beyond the jokes there is a serious use for it. There may be many criticisms that can be leveled at Windows 95, but it’s safe to say that its GUI was a significant success whose echoes can be found in many desktops here in 2022. There are a huge number of people in the world who are completely at home in a Windows 95 environment who might struggle with a Linux desktop, and this gives them a way to be immediately productive.  Would you give your grandmother a Linux box with this desktop?

screenshow showing the supposed AllSpice interface. It resembles the GitHub interface, and shows a pull request open to add some ESD protection to a device.

AllSpice Building A Hardware Development Ecosystem For Companies

In our “hardware development gets serious” news, we’ve recently learned about AllSpice, a startup building hardware development collaboration infrastructure for companies. Hardware developers are great at building hardware tools for themselves, but perhaps not always so when it comes to software, and AllSpice aims to fill that gap at the “hardware company” level. Nowadays, what commonly happens is that software development tools and integrations are repurposed for hardware needs, and the results aren’t always as stellar as they get in the software world. In other words, AllSpice is learning from the positive outcomes of software industry and building a platform that takes the best parts from these tools, aiming to get to similarly positive outcomes in areas where currently hardware team experiences are lacking.

What AllSpice is building seems to be an umbrella platform designed to augment, integrate and hook into a slew of different already-developed platforms like GitHub, GitLab, Jira (and some other ones), and add much-needed features that large-scale hardware developers can’t afford to maintain and develop themselves. “Design review by screenshot” isn’t unheard of in hardware circles, and likely a thing that everyone of us with hardware collaboration experience has partaken in. On a company scale, there’s a myriad of hardware-related problems like that to solve and polish over.

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A PNG Based Circuit Simulator

We’re sure thousands of hours have been spent in Minecraft implementing digital logic. Inspired by that, [lynnpepin] created a digital logic simulator named Reso that is based on pixels rather than voxels.

There are a few clever things here. First, different colors represent different parts. There are three different colors of wire, output and input wires, XOR gates, and AND gates. OR gates are just output wires, which or all the input wires together. By implementing these gates, Reso is, by definition, Turing complete. Since it’s just a PNG, it is trivial to open it up in GIMP and copy and paste one bit of the circuit multiple times. The different color wires are mainly to help route in a 2d plane, as you don’t have vias. Currently, the image compiles into a graph that is executed. [Lynn] chose code readability and ease of prototyping over premature optimization, so the code isn’t particularly fast. But it is pretty fun, squinting at the pixels that make up the adders and clocks he has on his blog. After giving Reso your image, it outputs a series of images that enumerate the state for several states.

The code is available on Github, and a Rust version has already been written that offers some impressive speed improvements at the expense of not being at feature parity yet. If MS-Paint isn’t your IDE of choice, perhaps a more Javascript-based digital logic simulator might be more to your taste.

Wordle Reverse-Engineering And Automated Solving

Simplified Absurdle decision tree for a single letter guess from a set of three possible options

We don’t know about you, but we have mixed feelings about online puzzle fads. On one hand, they are great tool to help keep one sharp, but they’re just everywhere. The latest social-media driven fad, Wordle, may be a little bit too prevalent for our liking, with social media timelines stuffed with updates about the thing. [Ed Locard] was getting a bit miffed with friends’ constant posts about ‘Today’s Wordle’, and was hoping they’d get back to posting pictures of their dogs instead, so did what any self-respecting hacker would do, and wrote a python script to automate solving Wordle puzzles, in a likely futile attempt to get them to stop posting.

Actually, [Ed] was more interested in building a solver for a related game, Absurdle, which is described as an adversarial variant of Wordle. This doesn’t actually select a single word, but uses your guesses so far to narrow down a large pool of possible words, keeping you guessing for longer. Which is pretty mean of it. Anyway, [Ed] came up with a tool called Pyrdle, (GitHub project) which is essentially a command version of Absurdle, that has the capability of also solving Wordle as a byproduct. It turns out the JS implementation of Wordle holds the entire possible wordlist, client-side, so the answer is already sitting in your browser. The real interest part of this project is the approach to automated problem solving of puzzles with a very large potential set of solutions. This makes for an interesting read, and infinitely more so than reading yet another Wordle post.

And one final note; if you’re not at all onboard with this, love Wordle, and can’t get enough, you might like to install [brackendawson]’s comically titled (command) notfoundle shell handler, for some puzzling feedback on your command-line slip-ups. Well, it amused us anyway.

Puzzle projects hit these pages once in a while. Here’s the annual Xmas GCHQ puzzle, If you’re more into physical puzzles, with an electronics focus (and can solder) check out the DEF CON 29 puzzle badge!