Catapult Your Best Wishes With This 3D-Printable Card

It’s the season to be surrounded by greeting cards of all shapes and sizes from friends old and new. News of their families and achievements, reminders that they exist, and a pile of cards to deal with sometime in January. Wouldn’t it be great if you could send something with a little more substance, something your friends would remember, maybe even hang on to?

[Brian Brocken]’s 3D-printed Da Vinci catapult kit may not fill that niche for everyone, but we can guarantee it will be a talking point. The Da Vinci catapult design uses a pair of springs similar to an archer’s bow, to unwind a pair of ropes and thus turn the shaft upon which the catapult shaft itself is fitted. All these components are mounted in a single piece with sprues similar to an injection moulded model kit, allowing the whole to easily be posted in an envelope.

The parts are all available to print separately among the files on the Thingiverse page for those with no need to mail them. For the casual spectator he’s made a YouTube video that we’ve placed below the break, detailing the design and build process as well as showing the device in use.

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Escher: Etch-a-Sketch As A Service

For better or for worse, the tech world has fully committed to pushing as many of their products into “The Cloud” as possible. Of course, readers of Hackaday see right through the corporate buzzwords. It’s all just a fancy way of saying you have to poke some server over the Internet every time you want to use the service. In a way, [Matt Welsh] has perfectly demonstrated this concept with Escher. It’s a normal Etch-a-Sketch, but since somebody else owns it and you’ve got to have an active Internet connection to use it, that makes it an honorary citizen of the Cloud.

Escher takes the form of a 3D printed mount and replacement knobs for the classic drawing toy that allow two NEMA 17 steppers to stand in for human hands. Thanks to the clever design, [Matt] can easily pull the Etch-a-Sketch out and use it the old fashioned way, though admittedly the ergonomics of holding onto the geared knobs might take a little getting used to. But who wants to use their hands, anyway?

In terms of the electronics, the star of the show is the the Adafruit Feather HUZZAH32 development board, paired with a motor controller that can provide 12 V to the steppers. [Matt] even went through the trouble of making a custom voltage regulator PCB that steps down the stepper’s voltage to 5 V for the Feather. Totally unnecessary, just how we like it.

For the software folks in the audience, [Matt] goes into considerable detail about how he got his hardware talking to the web with Google Firebase. Even if the Internet of Sketches doesn’t quite tickle your fancy, we imagine his deep-dive on pushing G-Code files from the browser into the Feather will surely be of interest.

It probably will come as little surprise to hear this isn’t the first automatic Etch-a-Sketch that’s graced these pages over the years, but this might be the most fully realized version we’ve seen yet.

Tuning Up The ThinkGeek Star Trek Intercom Panel

On Star Trek, all Kirk and friends had to do was snap the button on the always conveniently located intercom panel, start talking, and the intended recipient would immediately respond no matter where they were in the ship. How did it work? Who knows. In spite of, or perhaps even because of, the lightly-explained nature of the technology, the cherry-red wall intercoms still hold a certain charm for fans of the groundbreaking show.

A viewer sent [Fran Blanche] a scaled down replica of the intercom from ThinkGeek, and while it certainly looks fairly close to the original prop, it has a couple of annoying design elements. When triggered by the side-mounted motion sensors, the panel will play either the iconic swoosh of the automatic doors or the “Red Alert” sound effect. It’s a cute idea for a kid’s bedroom maybe, but not exactly ideal for somebody who regularly records YouTube videos.

Peak 23rd century technology

So the first order of business was to cut the motion sensors out of the circuit and replace them with a push button. [Fran] draws up a quick diagram to explain how these sensors work, and shows that they can easily be bypassed with a momentary switch since they normally bring the line high when triggered. She then converted the indicator light on the right side of the panel into a button to enable the alert sound effect, which is more accurate to how it worked in the show anyway.

The other issue, and perhaps the most egregious to Star Trek fans, is that the “Red Alert” indicator on the top of the panel didn’t actually flash like it did in the show. To design and build this panel and not put a few LEDs behind that piece of frosted plastic seems a bit like producing a Matchbox car and forgetting to make the wheels spin. With a couple of red LEDs and a bit of new wiring, the oversight was quickly rectified.

While it might not be perfect, at least ThinkGeek actually produced a functional product this time. It could have ended up like one of their April Fool’s “products” that never get put into production, forcing a desperate Trekkie to begrudgingly build his own version.

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Vertical Train Hauls Up The Wall

Trains are great for hauling massive amounts of cargo from point A to point B, and occasionally, point C on weekends. But they’re not really known for climbing hills well, and anything vertical is right out. Regardless, [Can Altineller] knows what he wants and set to work, creating the 3D Printed Wall Train.

The first step was to get the train to stick to a vertical surface. This was achieved with the use of neodymium magnets in the train, which are attracted to laser-cut steel plates beneath the plastic tracks. The train itself consists of a custom 3D printed locomotive, outfitted with a motor and step-down gears that drive all four wheels. Said wheels are of a conical shape, and covered with rubber to provide enough grip to overcome gravity. The project is a progression from [Cal]’s earlier four-motor build.

The final result is a charming wall display, with the four-wheel drive train merrily tugging its carriages around the circular course ad infinitum. It’s a fun build, and we’d love to see similar techniques applied to a bigger layout. If this whets your appetite for model railroading, consider building your own turntable, or implementing some fancy sensors. Video after the break.

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Teardown: VTech PreComputer 1000

Back in the days before kids could be placated with a $50 Android burner phone, many a youngster was gifted a so-called “educational computer” to keep them occupied. Invariably looking like a fever dream version of the real computer their parents didn’t want to let them use, these gadgets offered monochromatic exploits that would make Zork look like Fortnite. Due equally to their inherent hardware limitations and the premise of being an educational toy, the “games” on these computers often took the form of completing mathematical equations or answering history questions.

The VTech PreComputer 1000 is a perfect specimen of this particular style of educational toy. Released in 1988, it was advertised as a way for pre-teens to become more comfortable with operating a real computer; since at that point, it had become abundantly clear that the coming decade would see a beige box on every professional’s desk. Its full-size QWERTY keyboard was specifically mentioned in the product’s accompanying literature as a way to get young hands accustomed to the ways of touch typing.

Words of wisdom from the PreComputer 1000’s manual.

By the mid-1990s these devices would have progressed far enough to include passable text-to-speech capabilities and primitive graphics, but the junior professional who found him or herself seated in front of the PreComputer 1000 was treated to a far more spartan experience. It’s perhaps just as well that this particular educational computer was listed as a training tool, because even in 1988, surely a session with this toy must have felt very much like work.

But that’s not to say the PreComputer 1000 is without its own unique charms. In an effort to help cement its role as a “trainer” for more conventional computers, VTech saw fit to equip the PreComputer with its own BASIC interpreter. They even included generous written documentation that walked young programmers through the various commands and functions. Even today, there’s something oddly appealing about a mobile device with a full keyboard that can run BASIC programs for better than 24 hours on batteries (even if they’re alkaline “C” cells).

Let’s take a look inside this more than 30 year old mobile device, and see how the designers managed to create a reasonable facsimile of actual computing on a kid-friendly budget.

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The Ifs Make Learning To Code Child’s Play

Anyone who has done the slightest bit of programming knows about the “Hello, World!” program. It’s the archetypal program that one enters to get a feel for a new language or a new architecture; if you can get a machine to print “Hello, World!” back to you, the rest is just details. But what about teaching kids to program? How does one get toddlers thinking in logical, procedural ways? More particularly, what’s a “Hello, World!” program look like for the pre-literate set?

Those are the sort of questions that led to The Ifs by [Makeroni Labs]. The Ifs are educational toys for teaching kids as young as three the basics of coding. Each If is a colorful plastic cube with a cartoon face and a “personality” that reflects what the block does – some blocks have actuators, some have sensors. The blocks are programmed by placing magnetic tabs on the top representing conditions and actions. A kid might choose to program a block to detect when it’s being shaken, or when the lights come on, and then respond by playing a sound or vibrating. The blocks can communicate with each other too, so that when the condition for one block is satisfied, something happens on another block.

The Ifs look like a lot of fun, and they’re a great jumpstart on the logical thinking skills needed for coders and non-coders alike. We’re not alone in thinking this is a pretty keen project – the judges for this year’s Hackaday Prize selected The Ifs as one of the twenty finalists. Will it win? We’ll find out next week at the 2019 Hackaday Superconference. If you won’t be in Pasadena with us, make sure you tune in to the livestream to watch the announcement.

3D Print Your Very Own Mechanical Computer

Most Hackaday readers are familiar with computers from the 70s and 80s, but what about ones even older than that? The Digi Comp 1 was a commercially available computer from the 1960s that actually cost less than a modern-day microcontroller. The catch? It was mechanical rather than electrical. Thanks to retro-wizard [Mike Gardi], now anyone can build a replica of one.

Admittedly the Digi Comp 1 was more of a toy than a tool, but it was still a working computer. It contained three flip-flops (memory) and had a lever that acted as a clock, allowing the user to perform boolean operations and some addition and subtraction. Certainly not advanced, but interesting nonetheless. [Mike]’s version of the Digi Comp 1 has an extra bit when compared to the original and includes some other upgrades, but largely remains faithful to the original design.

If you want to print one of these on your own, [Mike] has made all of the files available on Thingiverse. He has also experimented with other mechanical computers as well, including the sequel Digi Comp 2. We’ve seen some recent interest in that mechanical computer lately as well.

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