Space Invader Button

spaceinvaderbutton

[Marcus] saw [Alex]’s 64 pixel project and decided it could be implemented in even less space. Pictured above is his Space Invader button with a bicolor LED matrix. The controller board is all SMD and piggybacked on the matrix. An ATmega164P drives the 24 pins via transistors. In addition to animation, the board can do LED sensing too. It’s a very clever project and [Marcus] has some notes about working with such tiny components. You can see a video of it below. Continue reading “Space Invader Button”

POV Pong

[youtube=http://www.youtube.com/watch?v=CVOgsUOslMs]

[Akeeh] posted something to our flickr pool that caught our eye. The image was a rotating POV display, playing pong. We followed through the links and found this very well done rotating pov display. The construction is quite nice, showing multiple colors and smooth motion. there’s a little bit of wiggle even though it has a custom round pcb. Maybe a little better counter weight would help with that. The idea isn’t new, but it is good looking and elegantly made.

Arduino VGA Glitching

glitch

For some people, mistakes or glitches has become an art form. We’ve seen it in circuit bending for a while, but the newest version is in video glitching. [Sebastian] has gone so far as to intentionally set up an Arduino to send a glitched signal to a monitor. His description sounds pretty easy. We’re just assuming this is in motion in some way, a video of it in action would be nice.

SNES Toaster

nintoaster

From the same person who brought you the NES toaster comes the Super Nintoaster. It looks like the most difficult part of the construction was extending the cartridge connector. The slider button works as the power button. The toast control now changes the brightness of the glowing red LEDs. Video introduction embedded below.

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64pixels Are Enough

64pixel

[Alex] put together this lovely minimal LED project. The square pixel matrix is soldered directly to the microcontroller in the same style as EMSL’s Micro-Readerboard. During the prototyping phase he used resistors to limit the current from the programming board. The final product doesn’t use resistors and manages the current draw by only turning on a single pixel line at a time. The illustrated assembly guide is very thorough and should help your create an equally compact device. Check out a video of it in motion below.

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Brain Controlled Fluid Simulation

[vimeo 3157584]

Here’s another video demo of [Eric]’s Besmoke interactive fluid simulation that we covered earlier. It was put together for the BIL Conference last weekend. This time around he’s strapped the iPhone to his head (complying with California’s handsfree laws). To make things interesting, he’s also added OCZ’s Neural Impulse Actuator to provide brainwave input.

Besmoke – Fluid Dynamics

[vimeo= 2963541]

Besmoke is a fluid dynamics engine. It is compatible with any multitouch system, as well as the accelerometer in an iPhone. It also accepts audio input. The audio input can turn it into a fancy music visualizer that would even work with live or acoustic music. Different frequencies cause fluid to be injected from different “emitters”. There’s great info on his page, including the papers that he based this off of. We’ve covered [Eric]’s work before with his election party light system.