Hackaday Podcast Episode 352: Visualizing Sound, And Windows 11 Is A Dog

This week, Hackaday’s Elliot Williams and Kristina Panos met up over coffee to bring you the latest news, mystery sound results show, and of course, a big bunch of hacks from the previous seven days or so.

On What’s That Sound, Kristina had no idea what was going on, but [Flippin’ Heck] knew it was a flip dot display, and won a Hackaday Podcast t-shirt! Congratulations!

After that, it’s on to the hacks and such, with not one but two ways of seeing sound.  We also take a look at benchmarking various Windows releases against each other on 12-year-old hardware.

We also talk about painting on floppies and glitching out jpegs in a binary text editor. Finally, we discuss the history and safety of autopilot, and take a look at the humble time clock.

Check out the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Download in DRM-free MP3 and savor at your leisure.

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The clock demo on display

Drive 1024×600 Pixels Via I2C With An ATtiny85

If you need to drive a big screen for a project, it’s fair to say your first thought isn’t going to be to use the ATtiny85. With just 512 bytes of RAM and 8 kilobytes of flash memory, the 8-bit micro seems a little cramped to drive, say, a 10″ screen. Yet that’s exactly what [ToSStudio] is doing with TinyTFT_LT7683: 1024 x 600 pixels of TFT goodness, over I2C no less.

With the right TFT controller, this little micro-controller can do magic.

The name kind of gives away the secret: it won’t work on just any TFT display. It’s using properties of the LT7683 display driver, though if you don’t have one of those, the RA8875 is also compatible. Those drivers can take more than just a pixel stream– a good thing, since you’d be hard pressed to get that many pixels streaming from an ATtiny. These are character/graphic display drivers, which means you can get them to draw both characters and graphics on the screen if you speak the lingo.

It’s still not blazing fast; the documentation suggests “static or moderately dynamic UIs” as the suggested use case, and a clock is of the pre-programmed examples. From that, we can surmise that you can get 1 FPS or better with this code. You’re limited both by the simple micro-controller and the bandwidth of the I2C bus, but within those limits this seems like a very powerful technique.

This isn’t the first ATtiny graphics library to blow our minds, but if you really want an impressive graphics demo from the little micro that could, you really need to race the beam.

Thanks to [Thomas Scherer] for the tip!

Repairing A Self-Destructing SRS DG535 Digital Delay Generator

There’s a lot of laboratory equipment out there that the casual hobbyist will never need to use, but that doesn’t mean you wouldn’t snap it up if the price is right. That’s what happened when [Tom Verbeure] saw a 1980s digital delay generator at a flea market for $40. Not only is it an excellent way to learn something about these devices, but it also provides a fascinating opportunity to troubleshoot and hopefully fix it. Such was also the case with this Stanford Research Systems (SRS) DG535 that turned out to be not only broken, but even features an apparently previously triggered self-destruct feature.

These devices are pretty basic, with this specimen incorporating a Z80 MPU in addition to digital and analog components to provide a programmable delay with 12.5 nanosecond resolution on its output channels after the input trigger is sensed. For that reason it was little surprise that the problem with the device was with its supply rails, of which a few were dead or out of spec, along with a burned-out trace.

Where the self-destruct feature comes into play is with the use of current boosting resistors around its linear regulators. Although these provide a current boost over what the regulator can provide, their disadvantages include a tendency towards destruction whenever the load on the supply rail decreases. This could for example occur when you’re debugging an issue and leave some of the PCBs disconnected.

Unsurprisingly, this issue caused the same charred trace to reignite during [Tom]’s first repair attempt, but after working up the courage over the subsequent 18 months the second repair attempt went much better, also helped by the presence of the mostly correct original board schematics.

Ultimately the fixes were relatively modest, involving replacing a discrete diode bridge with an integrated one, fixing the -9 V rail with a bodge wire, and replacing the LCD with its busted AC-powered backlight with a modern one with a LED backlight. Fortunately running the 5 V rail at 7 V for a while seemed to have caused no readily observable damage, nor did flipping connectors because of SRS’ inconsistent ‘standards’ for its connector orientations.

Sadly, when [Tom] emailed SRS to inquire about obtaining an updated schematic for this unit — which is currently still being sold new for $4,495 — he merely got told to send his unit in for repair.

Powering On A 1985 Photophone CP220 Videoconference System

The concept of remote video calls has been worked on since Bell’s phone company began pitching upgrading from telegrams to real-time voice calls. It wasn’t until the era of digital video and real-time video compression that commercial solutions became feasible, with the 1985 Image Data Corporation Photophone CP220 being an early example. The CP220 is also exceedingly rare due to costing around $25,000 USD when adjusted to inflation. This makes the teardown and repair on the [SpaceTime Junction] channel a rather unique experience.

Perhaps the coolest part of the device is that the manual is integrated into the firmware, allowing you to browse through it on the monochrome CRT. Unfortunately after working fine for a while the device released the magic smoke, courtesy of the usual Rifa capacitors doing their thing. This is why a full teardown was necessary, resulting in the PSU being dug out and having said capacitors swapped.

After this deal the device powered on again, happily accepting a video input and saving screenshots to the floppy drive before it was replaced with a FDD emulator running FlashFloppy firmware. Unfortunately no video call was attempted, probably because of the missing camera and having to set up a suitable POTS landline for the built-in modem. Hopefully we’ll see that in an upcoming video to see what we common folk were missing out on back in the day.

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2025: As The Hardware World Turns

If you’re reading this, that means you’ve successfully made it through 2025! Allow us to be the first to congratulate you — that’s another twelve months of skills learned, projects started, and hacks….hacked. The average Hackaday reader has a thirst for knowledge and an insatiable appetite for new challenges, so we know you’re already eager to take on everything 2026 has to offer.

But before we step too far into the unknown, we’ve found that it helps to take a moment and reflect on where we’ve been. You know how the saying goes: those that don’t learn from history are doomed to repeat it. That whole impending doom bit obviously has a negative connotation, but we like to think the axiom applies for both the lows and highs in life. Sure you should avoid making the same mistake twice, but why not have another go at the stuff that worked? In fact, why not try to make it even better this time?

As such, it’s become a Hackaday tradition to rewind the clock and take a look at some of the most noteworthy stories and trends of the previous year, as seen from our rather unique viewpoint in the maker and hacker world. With a little luck, reviewing the lessons of 2025 can help us prosper in 2026 and beyond.

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Bicycle Tows 15,000 Pounds

An old joke in physics is that of the “spherical cow”, poking fun at some of the assumptions physicists make when tackling a new problem. Making the problem simple like this can help make its fundamentals easier to understand, but when applying these assumptions to real-world problems these assumptions are quickly challenged. Which is what happened when [Seth] from Berm Peak attempted to tow a huge trailer with a bicycle — while in theory the bike just needs a big enough gear ratio he quickly found other problems with this setup that had to be solved.

[Seth] decided on a tandem bike for this build. Not only does the second rider add power, but the longer wheelbase makes it less likely that the tongue weight of the trailer will lift the front wheel off the ground. It was modified with a Class 3 trailer hitch, as well as a battery to activate the electric trailer brakes in case of an emergency. But after hooking the trailer up the first time the problems started cropping up. At such a high gear ratio the bike is very slow and hard to keep on a straight line. Some large, custom training wheels were added between the riders to keep it stable, but even then the huge weight still caused problems with the chain and even damaged the bike’s freehub at one point.

Eventually, though, [Berm Peak] was able to flat tow a Ford F-150 Lightning pulling a trailer a few yards up a hill, at least demonstrating this proof of concept. It might be the absolute most a bicycle can tow without help from an electric motor, although real-world applications for something like this are likely a bit limited. He’s been doing some other bicycle-based projects with more utility lately, including a few where he brings abandoned rental e-bikes back to life by removing proprietary components.

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Scientific staff members working on the computing machine Setun

The Setun Was A Ternary Computer From The USSR In 1958

[Codeolences] tells us about the FORBIDDEN Soviet Computer That Defied Binary Logic. The Setun, the world’s first ternary computer, was developed at Moscow State University in 1958. Its troubled and short-lived history is covered in the video. The machine itself uses “trits” (ternary digits) instead of “bits” (binary digits).

When your digits have three discrete values there are a multiplicity of ways of assigning meaning to each state, and the Setun uses a system known as balanced ternary where each digit can be either -1, 0, or 1 and otherwise uses a place-value system in the normal way.

An interesting factoid that comes up in the video is that base-3 (also known as radix-3) is the maximally efficient way to represent numbers because three is the closest integer to the natural growth constant, the base of the natural logarithm, e, which is approximately 2.718 ≈ 3.

If you’re interested to know more about ternary computing check out There Are 10 Kinds Of Computers In The World and Building The First Ternary Microprocessor.

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