Testing A Soviet 1000 Volt Insulation Tester From 1985

Although the term ‘Iron Curtain’ from the Cold War brings to mind something like the Berlin Wall and its forbidding No Man’s Land, there was still active trade between the Soviet Union and the West. This included devices like the M4100/4 insulation tester that the [Three-phase] YouTube channel recently looked at, after previously poking at a 1967 USSR resistance bridge.

This particular unit dates to 1985, and comes in a rather nice-looking case that somewhat looks like bakelite. It’s rated for up to 1 gigaohm, putting out 1,000 V by using the crank handle. Because of the pristine condition of the entire unit, including seals, it was decided to not look at the internals but only test its functionality.

After running through the basic usage of the insulation tester it’s hooked up to a range of testing devices, which shows that it seems to be mostly still in working condition. The first issue noticed was that the crank handle-based generator was a bit tired, so that it never quite hit the maximum voltage.

With no parallax correction and no known last calibration date, it still measured to about 10% of the actual value in some tests initially, but in later tests it was significantly off from the expected value. At this point the device was suspected of being faulty, but it defied being easily opened, so any repair will have to be put off for now. That said, it being in such good condition raises the prospect of it being an easy repair, hopefully in an upcoming video.

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Polyphonic Tunes On The Sharp PC-E500

If you’re a diehard fan of the chiptune scene, you’ve probably heard endless beautiful compositions on the Nintendo Game Boy, Commodore 64, and a few phat FM tracks from Segas of years later. What the scene is yet to see is a breakout artist ripping hot tracks on the Sharp PC-E500. If you wanted to, though, you’d probably find use in this 3-voice music driver for the ancient 1993 mini-PC. 

This comes to us from [gikonekos], who dug up the “PLAY3” code from the Japanese magazine “Pocket Computer Journal” published in November 1993. Over on GitHub, the original articles have been scanned, and the assembly source code for the PLAY3 driver has been reconstructed. There’s also documentation of how the driver actually works, along with verification against RAM dumps from actual Sharp PC-E500 hardware. The driver itself runs as a machine code extension to the BASIC interpreter on the machine. The “PLAY” command can then be used to specify a string of notes to play at a given tempo and octave. Polyphony is simulated using time-division sound generation, with output via the device’s rather pathetic single piezo buzzer.

It’s very cool to see this code preserved for the future. That said, don’t expect to see it on stage at the next Boston Bitdown or anything—as this example video shows, it’s not exactly the punchiest chiptune monster out there. We’ll probably stick to our luscious fake-bit creations for now, while Nintendo hardware will still remain the bedrock of the movement.

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ATtiny85 Plays The Chrome Dinosaur Game

If you’ve ever had your internet connection drop out while running Chrome, you’ve probably seen a little dinosaur pop up to tell you what’s going on. You might have then tapped a key and learned that it’s actually a little mini-game built into the browser where you have to hop your intrepid T-rex over a bunch of cactii. [Albert David] is well familiar with this little Easter egg, and set about building a system to automatically play the game for him.

The build uses an Digispark ATtiny85 microcontroller board to run the show. It’s set up to plug in to a PC and enumerate as a USB HID device, so it can spoof the required key presses to play the game. To sense the game state, the device uses a pair of LM393 light-dependent resistor comparator modules. The bottom sensor is used to detect cactus obstacles in the game, while the upper sensor detects flying bird obstacles. Armed with this information, the microcontroller can deliver keypresses at just the right time to jump over cactuses while dodging birds overhead.

[Albert] does a great job of explaining how the project came together in the write-up. There are also useful calibration instructions that indicate how to place the sensors and tweak their thresholds so they trigger reliably and help you net a suitably high score.

Interestingly enough, this isn’t the first time we’ve seen a microcontroller take Chrome’s hidden game for a spin. The game itself has become popular enough that we’ve also seen it ported to other platforms.
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Hackaday Links: March 15, 2026

Some days, it feels like we’re getting all the bad parts of cyberpunk and none of the cool stuff. Megacorps and cyber warfare? Check. Flying cars and holograms? Not quite yet. This week, things took a further turn for the dystopian with the news that a woman was hospitalized after an altercation with a humanoid robot in Macau. Police arrived on scene, took the bot into custody, and later told the media they believed this was the first time Chinese authorities had been called to intervene between a robot and a human.

The woman, reportedly in her seventies, was apparently shocked when she realized the robot was standing behind her. After the dust settled, the police determined it was being operated remotely as part of a promotion for a local business. We’ve heard there’s no such thing as bad publicity, but we’re not sure the maxim holds true when you manage to put an old lady into the hospital with your ad campaign.

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German Fireball’s 15 Minutes Of Fame

Sunday night, around 7:00 PM local time, a bright fireball streaked across the western German sky, exploded, and rained chunks of space rock down on the region around Koblenz. One of the largest known chunks put a soccer-ball-sized hole in someone’s roof, landing in their bedroom. Fortunately, nobody was hurt. But given the apparent size of the explosion, there must be many more pieces out there for the finding, and a wave of hopeful meteorite hunters has descended upon the region.

But if you wanted a piece of the action, where exactly would you start looking? How do scientists find meteorites anyway? And what should you do if you happen to see a similar fireball in the night sky?

Citizen Science

Meteorite video-bombs a boring parking lot in Heerlen, NL.

In the age of always-on dashboard cameras, ubiquitous smartphones, and other video recording devices, it’s hard for a shy meteorite to find a quiet spot out of the public eye. That makes them a lot easier to find than they were in the past. Indeed, the International Meteor Organization, which aggregates amateur meteor observations, received more than 3,200 reports of this one, including several with video documentation. Some are stunning, and others may not even be of the event at all.

By collecting reports from many locations, they can hope to piece together the meteorite’s trajectory. However, if you look at the individual reports, it’s clear that this is a difficult task. Nobody is expecting a bright fireball to streak across the night sky, so many of the reports are reasonably vague on the details and heavy on the awe.

This report from [Sophie Z], for instance, is typical. She records where she was and roughly the location in the night sky where the meteorite passed, along with the comment “I’ve never seen anything so amazing and large before in my life.” Other amateur observers are more precise. [David C] (“I have a Ph.D in physics”) managed to record the start and the end heading of the meteorite to a couple of decimal places. He must have had a camera.

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Diagnosing A Mysterious Fault With A Commodore 1541 Disk Drive

Some PCB corrosion on the bottom of the 1541 drive. (Credit: TheRetroChannel, YouTube)
Some PCB corrosion on the bottom of the 1541 drive. (Credit: TheRetroChannel, YouTube)

Recently [TheRetroChannel] came across an interesting failure mode on a Commodore 1541 5.25″ floppy disk drive, in the form of the activity LED blinking just once after power-up with the drive motor continuously spinning. Since the Flash Codes that Commodore implemented and bothered to document start at 2 flashes (for RAM-related Zero Page), this raised the question of what fault this drive had, and whether a single flash is some kind of undocumented error code.

A cursory check showed that the heads were okay and not shorted, ruling out a common fault with the used floppy mechanism. Cleaning up the corrosion on IC sockets and similar basic operations were performed next, without making a change, nor did removing the ICs to induce it to produce the documented error codes, but this helped narrow down the potential causes. Especially after swapping in known-good ICs failed to make a difference. One possibility was that the drive was boot looping, as the activity LED is lit up once on boot.

Some probing around with an oscilloscope between the faulty and a working drive seemed to point to a faulty RAM IC, but while probing the faulty drive suddenly initialized successfully. After some more poking around it appeared that the drive was fine after it had a chance to warm up, which just deepened the mystery.

The drive did talk to a C64 with diagnostic cartridge at this point, but would often glitch out. Ultimately it appears that a dodgy IC socket and a few bad traces were to blame for the behavior, making it an ‘obvious in hindsight’ repair. The bottom of the PCB had some clear corrosion on it, but the affected traces were apparently still hanging on for dear life with the drive still initializing once warmed up.

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FLOSS Weekly Episode 865: Multiplayer Firewall

This week Jonathan chats with Philippe Humeau about Crowdsec! That company created a Web Application Firewall as on Open Source project, and now runs it as a Multiplayer Firewall. What does that mean, and how has it worked out as a business concept? Watch to find out!

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