Arduino Esplora Makes A Great Controller

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The folks at Arduino seem to be stepping up their game. With the new Arduino Leonardo board able to emulate USB keyboards and mice right out of the box, it seems the perfect time for Arduino designers to come up with a proper video game controller. This new board is called the Arduino Esplora and packs enough buttons and sensors inside to capture just about any user input you can imagine.

On board the Esplora is the same ATMega 32U4 microcontroller found in the newest Arduino boards. For input, the designers included an analog joystick, four tact switches, a linear pot, a microphone, and light sensor. The Esplora also includes a three-axis accelerometer, RGB LED, buzzer, and a breakout for an SPI-controlled TFT LCD display, lest you would want to recreate something like the new Wii U controller on your own.

You can check out everything the Esplora can do over on the official Arduino site for the Esplora library.

Christmas Light Controller Is Its Own Percussion Section

clicking-christmas-tree-controller

[Jason] and his father took advantage of a week off of work over Thanksgiving to design and build a Christmas light decoration that can flash fancy patterns. He calls it the Uno Christmas Tree. It’s sixteen strands of lights draped between a pole and the ground to form the shape of a tree. The main controller is an Arduino UNO, but what really makes this work is a mechanical relay board with sixteen channels.

Using trigonometry they figured out that the decoration would be fifteen feet tall and have a five-foot radius at the base. A pipe was installed to act as the trunk, with an old toilet flange at the top and stakes at the bottom to anchor the lights. They all make their connections at the controller box using extension cords that were labelled with channel numbers. You can see the final product in the video after the break. But you’ll also want to watch the clip on [Jason’s] blog which shares the sonic symphony created when the mechanical relays really start working.

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Inventing Networking Protocols For Dozens Of Arduinos

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When you don’t want to use I2C or SPI, and MIDI and DMX are old hat, [Scott] comes along and invents a very strange networking protocol that is just daisy chaining a few Arduinos together with serial connections.

Strange as it may seem, this networking protocol actually makes a whole lot of sense. [Scott] is working on an animatronic birdhouse in the vein of Disney’s Imagineers and needed to network a whole bunch of Arduinos without using up precious IO pins.

The networking stack [Scott] came up with capitalizes on the hardware UART in each Arduino by simply daisy-chaining several boards together. By adding an FTDI breakout at the beginning of the chain, [Scott] can control dozens of Arduinos straight from a terminal

[Scott] isn’t using off-the-shelf Arduinos for this project – a few months ago he found 100 Arduino-compatible stepper motor controllers while dumpster diving at his job, giving him more than enough nodes to come up with some pretty crazy networking protocols. It’s a great use of the hardware he has on hand, and a very clever solution to controlling dozens of microcontrollers at once.

Check out [Scott]’s demo after the break.

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Pixar-style Lamp Project Is A Huge Animatronics Win

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Even with the added hardware that lamp still looks relatively normal. But its behavior is more than remarkable. The lamp interacts with people in an incredibly lifelike way. This is of course inspired by the lamp from Pixar’s Luxo Jr. short film. But there’s a little bit of most useless machine added just for fun. If you try to shut it off the lamp shade is used to flip that switch on the base back on.

[Shanshan Zhou], [Adam Ben-Dror], and [Joss Doggett] developed the little robot as a class project at the Victoria University of Wellington. It uses six servo motors driven by an Arduino to give the inanimate object the ability to move as if it’s alive. There is no light in the lamp as the bulb has been replaced by a webcam. The image is monitored using OpenCV to include face tracking as one of the behaviors. All of the animations are procedural, making use of Processing to convey movement instructions to the Arduino board.

Do not miss seeing the video embedded after the break.

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Minecraft Clock Radio Puts A Creeper Head Next To Your Bed

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This clock radio plays tunes from Minecraft and it’s decorated to look just like a creeper head. In the game mob heads are available as decoration and [Young_Maker] liked to spice up his virtual bedside table with a creeper head. But we think it looks just as good in its physical form.

The main part of the clock is an Arduino with a character LCD screen. A DS1307 real-time clock makes sure the device is accurate. We called this a clock radio in the title of the post, but it’s more of a clock MP3 player. The uMp3 board is used to play random music from the game. We would categorize the soundtrack as minimalism, which is a reasonable way to gently wake in the morning. But if time runs out the boom of an exploding creeper is played to make sure you’re not late for work.

We’ve embedded [Young_Maker’s] demo video after the jump.

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Guitar Foot Controller Uses DSP For Audio Effects

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This a screenshot taken from [Pierre’s] demonstration of an electric guitar effects pedal combined with DSP and Pure Data. He pulls this off by connecting the guitar directly to the computer, then feeds the computer’s audio output to the guitar amp.

The foot controls include a pedal and eight buttons, all monitored by an Arduino. Pure Data, a visual programming language, interprets the input coming from the Arduino over USB and alters the incoming audio using digital signal processing. [Pierre] manages the audio connection using the JACK Audio Connection Kit software package.

In the video after the break he’s using a laptop for most of the work, but he has also managed to pull this off with a Raspberry Pi. There’s no audio input on the RPi board, but he’s been using a USB sound card anyway. The other USB port connects the Arduino and he’s in business.

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Coin-op Sega Rally Used To Race RC Cars

Head to head video game action can’t even compare to this use of a coin-op Sega Rally game to race actual RC vehicles. Take a close look at those screens and you’ll see there are no computer graphics, just a feed for a camera on each of the toy cars.

The project was conceived for the Sapo Codebits VI conference in Portugal. The arcade cabinets had their controls connected to an Arduino, but getting video up and running wasn’t nearly as easy. After fruitless attempts to get the original CRTs to work the team ended up replacing them with functioning CRT units of the same size. The cars themselves have two camera, one on top of the vehicle’s cab and one mounted on a boom for a perspective that was above and behind the vehicle. The drivers can switch between either view. The cars were set loose in the room serving as the event’s retro gaming area and players were free to race each other wherever they pleased. Don’t miss the video clip after the break which shows off all of the fun. Continue reading “Coin-op Sega Rally Used To Race RC Cars”