Commodore 64 Emulator In VR Delivers A Full 80s Experience

The simulated color CRT monitor looks surprisingly convincing in VR.

One way to play with vintage hardware without owning the hardware is to use an emulator, but [omni_shaNker] announced taking it to the next level by using VR to deliver a complete Commodore 64 system, in its full glory, complete with a native 80s habitat playset! This is a pretty interesting angle for simulating vintage hardware, especially since the emulator is paired with what looks like a pretty convincing CRT monitor effect in VR, not to mention a virtual 5.25″ floppy drive that makes compellingly authentic sounds.

The project is hosted on GitHub and supports a variety of VR hardware, but for owners of Oculus headsets, the application is also available on SideQuest for maximum convenience. SideQuest is essentially an off-the-books app store for managing software that is neither approved nor distributed by Facebook. Oculus is owned by Facebook, and Facebook is keen to keep a tight grip on their hardware.

As functional as the application is, there are still improvements and optimizations to be made. To address this, [omni_shaNker] put out a call for beta testers on Reddit, so if that’s up your alley be sure to get in touch. A video demonstration and overview that is chock-full of technical details is also embedded below; be sure to give it a watch to see what the project is all about.

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The Sixtyforgan Proves That Church Organs Are Definitely Chiptune

Church organs may be mechanically complicated and super old-school, but they share something in common with the earliest computer sound chips. In theory, and largely in practice, they produce very simple waveforms. The primary reason that church organs seem so full and rich compared to your old Commodore 64 is that they have the benefit of a whole church’s worth of reverb to fatten out the sound. [Linus] demonstrates this with the Sixtyforgan.

The Sixtyforgan is a Commodore 64 hooked up to a spring reverb tank. By running the relatively basic waveforms from the Commodore’s SID chip through this reverb, it’s possible to generate sounds that are eerily similar to those you might hear at your local Sunday service. While we won’t expect chiptune luminaries like [chipzel] to start busting out songs of praise at events like Square Sounds, it’s kind of awesome to think of the composers of antiquity rocking out to some mad Game Boy jams way back when.

It’s a great demonstration of the Commodore’s musical abilities, and we particularly like the application of the chromatic button layout borrowed from the accordion. We’d love to see this setup combined with an orchestra of the retro computers, like this demonstration playing The Sugar Plum Fairy. Alternatively, Billy Corgan on the Sixtyforgan playing Tiberius would be pretty great, too. Pretty sounding video after the break.

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C64 Runs On STM32F429 Discovery

There have been various reincarnations of the Commodore C64 over the years, and [Dave Van Wagner] has created one that can run on an STM32F429ZI Discovery development board. These dev boards have been around quite a few years and feature a 2.4 inch color TFT LCD in addition to the typical I/O circuitry, and are a pretty good value — [Dave] says they currently sell for under $30 through distribution.

The project began earlier this year when [Dave] set out to write a command line program in C# that emulated C64 Basic. He had written a 6502 emulator many years earlier, but had not tested it. [Dave] went on a programming binge in March and got it up and running over a very long weekend. He subsequently decided to add support for VIC-20, TED, and PET as well.

Even though [Dave] says C# is a beautiful language, he subsequently ported the program into C (an ugly language?) in order to run on the Discovery board, swapping the command line terminal interface for real LCD video and a USB keyboard. There’s also an Arduino version (terminal interface only). It runs about 15% slower than a real C64, and there are some limitations still like no SID. But overall, this is a great project and a low-cost way to emulate a C64 in an embedded format. If you want to explore further, here is the Mbed project for the STM32F429, and you can find the Arduino and C# versions on his GitHub page. You may remember [Dave] from the C128 video hack we wrote about last year.

Hackaday Podcast 078: Happy B-Day MP3, Eavesdropping On A Mars Probe, Shadowcasting 7-Segments, And A Spicy Commodore 64

Hackaday editors Elliot Williams and Mike Szczys go down the rabbit hole of hacky hacks. A talented group of radio amateurs have been recording and decoding the messages from Tianwen-1, the Mars probe launched by the Chinese National Space Administration on July 23rd. We don’t know exactly how magnets work, but know they do a great job of protecting your plasma cutter. You can’t beat the retro-chic look of a Commodore 64’s menu system, even if it’s tasked with something mundane like running a meat smoker. And take a walk with us down MP3’s memory lane.

Take a look at the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Take a look at the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Direct download (60 MB or so.)

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Smoking Meat With A Commodore 64

When [Deadline] couldn’t find a replacement control module for his Masterbuilt electric smoker, he could have just tossed the thing in the trash. Instead, he decided to come up with his own system to take over for the smoker’s original brain. Basing it around the nearly 40 year old Commodore 64 probably wouldn’t have been our first choice, but it’s hard to argue with the end result.

Connectors to control the smoker’s hardware.

At the most basic level, controlling an electric smoker like this only requires a temperature sensor, a relay to control the heating element, and something to get those two devices talking to each other. But for the best results you’ll also want some kind of a timer, and an easy way to change the target temperature on the fly. Connecting the relay and temperature sensor up to the back of the C64 was easy enough, all he had to do was write the BASIC code to glue it all together.

This hack was made considerably easier thanks to the fact that the Masterbuilt’s original controller interfaced with the smoker by way of a couple relatively well documented connectors. So instead of having to mess with any of the mains voltage electronics, he simply had to bring a wire in the connector high to fire up the smoker’s heating element. This bodes well for anyone looking to replace the controller in a similar smoker, with a C64 or otherwise.

In the past we’ve seen some very impressive custom smoker controllers that look as though they could easily be adapted for use with these commercial units. Though the true smoke aficionados might prefer building the entire thing to their exacting specifications.

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Why You (Probably) Won’t Be Building A Replica Amiga Anytime Soon

Early in 2019, it  became apparent that the retro-industrial complex had reached new highs of innovation and productivity. It was now possible to create entirely new Commdore 64s from scratch, thanks to the combined efforts of a series of disparate projects. It seems as if the best selling computer of all time may indeed live forever.

Naturally, this raises questions as to the C64’s proud successor, the Amiga. Due to a variety of reasons, it’s less likely we’ll see scratch-build Amiga 500s popping out of the woodwork anytime soon. Let’s look at what it would take, and maybe, just maybe, in a few years you’ll be firing up Lotus II (or, ideally, Jaguar XJ220: The Game) on your brand new rig running Workbench 1.3. Continue reading “Why You (Probably) Won’t Be Building A Replica Amiga Anytime Soon”

HiFi Audio On The Commodore 64 – 48KHz, Yo!

Prior to the development of CD-quality audio hardware in the mid-1990s, home computers and consoles typically made do with synthesized music. Due to the storage and RAM limitations of the time, there weren’t a whole lot of other practical options. If you’re willing to ignore practicality, however, you can do some wonderful things – such as playing high-quality audio on a Commodore 64!

The project is the work of [Antonio Savona], who set out to play hi-fi audio on a Commodore 64 using only period-correct hardware. That means no 16MB RAM expansions, and no crazy high-capacity carts. The largest carts of the era were just 1MB, as produced by Ocean, and [Antonio] intended to cram in a full 90 seconds of music.

Targeting a sample rate of 48 KHz with 8-bit samples would mean the cartridge could only fit 20 seconds of raw audio into its 1MB of storage. This wasn’t good enough, so the audio would have to be compressed, with the target being a 4:1 ratio to reach the 90 second goal. With the C64’s CPU running at just 1MHz, there are just 21 clock cycles to deal with each sample when playing at 48 KHz.

Obviously, [Antonio] had set quite the challenge, and some masterful assembly coding was used to get the job done. The final result has the audio sounding impressively good, given that it’s being pumped out by a 6502 that is surely sweating to get the job done.

We love a good C64 hack around these parts, and it’s now even possible to build a new one from scratch if that’s your particular itch. Video after the break.

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