Hackaday readers are a vast and varied bunch. Some of us would call ourselves engineers or are otherwise employed in some kind of technical role. Others may still be studying to gain the requisite qualifications and are perhaps wondering just how to complete that final leap into the realm of gainful employment. Well, this one’s for you.
What sort of job are you looking for?
You might be a straight, down the lines, petroleum engineering graduate who’s looking to land a job in the oil and gas industry. Conversely, you might be an arts student who’s picked up a few skills with electronics over the years and are keen to gain a position doing grand installation pieces for musuems or corporate clients.
There’s a broad spectrum of jobs out there that require high-level technical skills, and my first piece of advice is that you shouldn’t limit yourself. There are things you can do to keep your options open, even over a long career – these could pay dividends when you’re looking for a seachange.
Continue reading “Why I Got The Job”
[BrittLiv] and her boyfriend got in one too many fights about who set the alarm. It’s the only argument they seem to repeat. So, true to her nature as an engineer, she over-engineered. The result was this great puzzle alarm clock.
The time displayed on the front is not the current time. Since the argument was about alarm times in the first place, [BrittLiv] decided the most prominent number should be the next alarm. To hear the time a button (one of the dots in the colon) must be pressed on the front of the clock. To set the alarm, however, one must manually move the magnetized segments to the time you’d like to get up. Processing wise, for a clock, it’s carrying some heat. It runs on an Intel Edison, which it uses to synthesize a voice for the time, news, weather, and, presumably, tweets. It sounds great, check it out after the break.
All in all the clock looks great, and works well too. We hope it brought peace to [BrittLiv]’s household.
Continue reading “Puzzle Alarm Clock Gets Couple Up In The Morning”
[thisoldtony] has a nice shop in need of a CNC. We’re not certain what he does exactly, but we think he might be a machinist or an engineer. Regardless, he sure does build a nice CNC. Many home-built CNCs are neat, but lacking. Even popular kits ignore fundamental machine design principles. This is alright for the kind of work they will typically be used for, but it’s nice to see one done right.
Most home-built machines are hard or impossible to square. That is, to make each axis move exactly perpendicular to the others. They also neglect to design for the loads the machine will see, or adjusting for deviation across the whole movement. There’s also bearing pre-loads, backlash, and more to worry about. [thisoldtony] has taken all these into consideration.
The series is a long one, but it is fun to watch and we picked up a few tricks along the way. The resulting CNC is very attractive, and performs well after some tuning. In the final video he builds a stunning rubber band gun for his son. You can also download a STEP file of the machine if you’d like. Videos after the break.
Continue reading “A Home CNC Built By Someone Who Knows Their Stuff”
SparkFun, you know them, you love them. They list themselves as “an online retail store” but I remember them for well-designed breakout boards, free-day, videos about building electronics, and the Autonomous Vehicle Competition. This week SparkFun turned my head for a different reason with the announcement that [Nathan Siedle], founder and CEO will be stepping down. He’s not leaving, but returning to the Engineering department while someone else takes the reigns. I spoke with him yesterday about what this means for him, the company, and what SparkFun has planned for the future.
Stepping Down Without Saying Goodbye
[Nate] founded Sparkfun in 2003 while still working on his Electrical Engineering degree from the University of Colorado Boulder. He cites wanting to return to his engineering roots as the reason for his title shift, which won’t happen for at least 9 or 10 months. It’s the concept of leaving the CEO position without leaving the company that raises many questions in my mind.
Continue reading “Talking Big Changes At SparkFun With Nathan Seidle”
As a child, [Mike Chrisp] saw a film featuring one of the great narrow gauge English locomotives. While the story was inordinately heartening, as soon as he walked out of the theatre, [Mike] said to himself that he had to have one of these locomotives. Thus began a lifelong adventure in model engineering.
[Mike] builds model locomotives and other steam-powered means of motive power. Everything from five-inch gauge locomotives to small steam tractors is liable to come out of his small workshop, all built with the machining and engineering excellence only a lifetime of experience can provide.
As for what drives [Mike] to stay in his workshop for long hours, he says his shop is just a place to be, a place to tinker, and a place to simply think about things, even if his hands aren’t getting dirty. There’s something beautiful about that, even if [Mike] were to hide the products of his skill away from the world.
The video game industry must be one of the most secretive sectors when it comes to developing the electronic hardware used in the gaming consoles. The big guys don’t want to give anything away — to the competition or to the hackers who will try to get around their security measures. But it seems Sifteo doesn’t share those secretive values. We had a great time reading about the bumpy ride for the developers bringing the gaming system from concept to market. [Micah Elizabeth Scott] wrote the guest post for Adafruit Industries. She was brought on as an engineer for the Sifteo project just after the first version of the interactive gaming cube was released. From her narrative it seems like this was the top of the big hill on the roller coaster ride for the company.
What’s seen above is one gaming cube. The system developed in [Beth’s] story puts together multiple cubes for each game. The issue at hand when she joined the company was how to put more power in the hardware and rely less heavily on a computer to which it was tethered. She discusses cost of components versus features offered, how to deliver the games to the system, and all that the team learned from studying successful consoles that came before them like the long line of Nintendo hardware. It’s a fascinating read if you’re interesting in how the sausage is made.
Although Todd Harrison could be one of many of our readers (and most of our writers), it was nice to see one of “us” featured in [EEWeb]. [HAD] has featured him before in posts such as this recent one about replacing solder tab batteries.
What may be interesting to many is that soon after [Todd] graduated he took a job as a computer programmer, but like many other part-time makers, he still had the need to physically create and modify things. This article goes over some of his preferred tools, as well as some of the various projects that he’s done or is working on now.
In the article, [Todd] goes over what he sees as the biggest challenges to inspiring new generations of engineers. One of these is that circuitry is increasingly locked down and are not easily tinkered with. Without exploring how things work, his view is that fewer will be inspired to go into engineering. Although there is certainly some validity to his point, as some doors close, others hopefully will open. The accessible learning environment of the Internet, open source resources, and many maker-friendly materials like the Arduino should help to fill in the gaps.
For more information, [Todd] also has his own blog, Toddfun.com, which features his projects.