[Evilsigntist] combined an old cornet with an old PS2 guitar hero controller to produce the Trumpet Hero. The fragile looking conglomeration really brings a smile to our faces. Just make sure the instrument has already seen the end of its days before drilling holes to mount the various parts.
In the image above you can see that the three valve buttons have been painted to correspond to frets on the original guitar controller. The orange and blue frets are positioned for the left hand to operate. There seems to be a couple of different version because there is a diagram showing a mute in the bell that can be twisted for whammy bar input, but that’s not shown here. Strumming is accomplished by blowing through the mouthpiece, but as you can see in the video after the break, no buzzing is necessary.
Using actual instruments as game inputs is a lot of fun. We always think back to the flute and drum set controllers for Rock Band.
Continue reading “Trumpet Hero”
Standing up to play Dance Dance Revolution type games is sooooo much work. Thankfully, [Jebadiah0001] is taking the strenuous exercise component out of the game by altering a guitar controller to play dancing games.
He’s calling it Bass Hero because the DDR games only use four inputs, reducing the guitar controller to four string buttons like an electric bass would have. His implementation uses a GameCube controller to connect to the console. He took it apart to get at the button connections. Each string button on the guitar is connected on one side to a button on the GC controller, the other side is a common connection. But instead of pulling those straight to ground, he routes that signal through the strumming actuator. This way the player can get the correct buttons ready, then strum at just the right time to complete the circuit.
It certainly makes the harder levels of DDR quite a bit easier. See for yourself in the video after the break.
Continue reading “Bass Hero Combines Guitar Hero With Dance Dance Revolution”
[Bill Porter] and his friend [Dan Flisek] work together to put on a science-related educational stage show called “Science Brothers”, in which the pair try to convince school children that their field of expertise is the cooler science. While the two are competitive on stage, the main goal of the program is to get kids interested in science, no matter what the specialty.
The pair currently finance the project out of pocket, so they are always looking for ways to make things interesting while also keeping costs in check. With that in mind [Bill] came up with an awesome way to show off the Tesla coil he built a while back. His most recent educational creation is a little something he calls “Tesla Hero”.
Since he already had a solid state Tesla coil hanging around, he dug up a PS2 Guitar Hero controller and got busy getting the two acquainted. The guitar connects to the coil via a fiber optic isolator board, playing one of five notes as he strums along. A series of Arduino-driven LED strips adorn the guitar, flashing various colors while he plays, as you can see in the video below.
It’s quite a cool project, and we’re sure that his audience will be impressed!
Stick around to see a video of Tesla Hero in action, and if you’re interested in learning more about the Science Brothers, be sure to check them out here.
Continue reading “Million Volt Guitar Rocks The House…for Science!”
[Derek Enos’] toils are starting to yield results. He’s been working on an 8-bit synthesizer that is MIDI controlled which he calls the deMIDulator. As he demonstrates after the break, the device has sine and square wave functions that produce quite a pleasing sound. But it also offers the option to record your own samples which are then modified based on the MIDI commands coming in from your device of choice. In this case he’s using a Rock Band 3 keyboard (or keytar if you will) in a much more creative way than its originally intended purpose.
For now we’ll have to be content with the demo video and a list of features as there are no other details. But open sourcing the code and hardware information are on his to-do list. Continue reading “8-bit MIDI Synthesizer”
[The Longhorn Engineer] wanted to record some of his virtual shredding sessions so he built this camera mount for a Guitar Hero controller. It holds the camera about a foot below the bottom of the controller, pointing up at the guitar and its player. Since the camera is held tightly to the guitar this produces an interesting effect of movement in the background while the foreground is completely stationary. He set out to complete the build using just one piece of acrylic and some fasteners but added an aluminum support piece because the prototype had a bit too much flex to it. The video after the break walks you through the design, the build process, and finishes with a test run.
Continue reading “Guitar-mounted Camera Documents Your Guitar Hero-ness”
[Chris Marion] knew he wanted to play with fire, or more accurately with fireball spewing valves, but he need a good project in which he could use them. Inspiration finally struck and he built this controller that matches fireballs to the fret buttons on a Guitar Hero controller. There’s quite a lot that goes into this but we think that he hit a home run. The basic components are a manifold with electronically actuated valves, another manifold for the pilot lights, and a modified Guitar Hero controller.
To interface the controller he used an Arduino along with [Bill Porter’s] PS2 library to read signals from the buttons. But the real labor intensive part of the build came with the manifold. There’s a hardware store’s worth of fittings and flexible copper pipe that go into that assembly. In the end this all came together in just one week.
[Johnny Chung Lee] put together a system that is perfect at playing Guitar Hero. He’s using the PlayStation 2 version and, as you can see above he’s combined a controller connector and a Teensy microcontroller board to communicate with the console using its native SPI protocol. This custom guitar controller receives its signals via USB from a computer that is monitoring the video from the console and calculating the controller signals necessary for perfect gameplay. [Johnny] wrote an OpenCV program that monitors the video, removes the perspective from the virtual fretboard, and analyzes color and speed of the notes coming down the screen.
As you can see after the break it works like a charm. It’s fun from a programming standpoint, but if you want a hack you can actually play maybe you should build your own Banjo Hero.
Continue reading “Teensy Can School You At Guitar Hero”