Sculpting With LCD Pixels

Each one of the small squares in this sculpture is actually an LCD cell, and this is just the tip of the iceberg. What you see here is just a small portion of the sculpture that spans multiple floors of the atrium at the North Carolina Museum of Natural Sciences. It’s made up of multiple panels hosting a total of 3600 LCD cells. We first saw it way back in April, but now there is a ‘making of’ video which you can see embedded after the break.

The project took about 18 months to complete, starting with a 256 pixel prototype. That served as proof that the non-lit hardware would achieve the look they were going for. From there they designed the code which would generate patterns on the sculpture and used it to drive a digital model (we’d bet that was to get the go-ahead and funding). The fast-motion footage of the three-man assembly line formed when soldering up the circuits is fun to watch, the real nail-biting stuff comes when they start mounting the fragile panels in the space.

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Hackathon Results In The Facebook Book

[Jeremy Blum] and [Jason Wright] pose with their project at the end of a 24 hour hackathon. The Facebook headquarters in New York City held the event as part of their Summer of Hack program. As an homage to the hosts, the hacking duo decided to create a physical book and populate it with the virtual Facebook. And what do you call such a creation? The Face(book)^2.

The video after the break gives the best overview of the hardware, but here’s the gist of it: They started with the largest hardcover book they could find, hollowing out its pages to house their own hardware. When you open the book it calls back to a computer over an Xbee link with a request for data. The python script on the computer pulls the newest from a Facebook feed, sending it back to the book to be displayed. There is a graphic LCD and four character LCDs built in for this purpose. There’s also an accelerometer which is used for detecting page turns when the cover is jostled. The rest of the interactivity is provided by a few tactile switches mounted next to the smaller LCD screens for navigation and the ‘like’ feature.

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Library For Driving SSD1289 LCD Displays With Small Microcontrollers

[H. Smeitink] got his hands on a 320×240 color TFT LCD screen. He set out to drive it with a small PIC microcontroller but didn’t find a lot of help out there to get up and running quickly. This is surprising since it’s a really nice display for quite a low price (under $16 delivered on eBay at the time of writing). He decided to write his own library and support tools to help others.

The display includes an SPI touch screen, but since that works separately from the LCD controller, touch input is not supported in this package. The driver that he wrote is coming from a mikroC toolchain point of view, but it shouldn’t be too hard to port to your platform of choice. We took a quick look at the code and it seems all you need to do is tweak the defines to match your hardware registers, and implement your own delay_ms() function.

But he didn’t stop with the driver. You’ll also find a C# program which converts images to an array for easy use on the display. Incidentally, this is the same display which [Sprite_TM] got working with the Raspberry Pi.

Using An HD44780 Character LCD With The Raspberry Pi

[Tech2077] is one of the lucky ones who already got his hands on a Raspberry Pi. He’s been looking into different interface options with the GPIO header and just posted a guide to using an HD44780 character display with the RPi. We like this approach because instead of doing some hard-core LCD work he’s using prototyping equipment you probably already have on hand.

Getting a character LCD running should be really simple. The gotcha is the logic level gap between the devices. If you’ve been working with Arduino, your add-ons are probably meant for a 5V power rail  and logic levels. The RPi outputs 3.3V logic. You could use a level converter (you’d need at least 7 pins to be converted in this case) or you can be a bit more clever. [Tech2077] grabbed an I2C port expander that uses just 2 of the RPi lines to address even lines of the display (four data bits plus three control bits). This is a bit of a hack, as the 3.3V logic is 0.2V below the recommended minimum for a digital 1 on the port expander. But it seems to work just fine! If it didn’t, a couple of NPN transistors would do the trick as well.

Addressing the new peripheral is just a matter of loading the i2c module and writing some Python.

[Sprite_tm] Connects An LCD To A Tiny Linux Board

One of [Sprite_tm]’s colleagues recently challenged him to connect a small LCD touch screen to a Raspberry Pi. Sadly, [Sprite_tm] has yet to take delivery of a Raspberry Pi, but he did manage to connect an LCD to a Linux board without video capabilities.

Because [Sprite_tm]’s display has a 16-bit parallel interface, and 16 GPIO pins are hard to come by on the Carambola Linux board, a few shift registers had to be brought into the build to make the LCD work. These shift registers are connected to the Carambola board via an SPI interface; a very simple way to connect all the LCD pins to the Linux board.

Of course, there’s no way for Linux to speak to the LCD without a kernel driver; [Sprite_tm] wrote a framebuffer driver so the LCD can be used as a console, an X session, or used by any other program that can write to a framebuffer device.

Like all good driver authors, [Sprite_tm] is giving away the patch to enable SPI-ified LCD panels on the Carambola along with the shift register schematic. With any luck we’ll also see the Raspi drivers when [Sprite_tm] takes delivery of his Raspberry Pi.

Driving A Nokia QVGA Screen With Arduino (or Any UC)

This is a Nokia 6300 screen. It’s a 320×240 display that has about 2″ of diagonal viewing area and boasts 24-bit QVGA TFT technology. It’s going to look fantastic in your next project and it won’t be hard to get up and running thanks to the hardware and software guide which [Andy Brown] put together. He chose this display because of its features, but also because it’s really easy to source and can be had for $5-7 delivered. The guide is aimed at working with the Arduino MEGA, but we’re sure you can port it for just about any microcontroller you’d like.

Much like the FPGA PSP display we just looked at, [Andy] chose to design his own PCB to host the LCD. This makes it a snap to attach the LCD — literally, since he managed to source the correct snap-in connector. The board also hosts a constant-current LED driver which takes care of the backlight, and allowed him to build in a level converter (since the screen communicates at 3.3V but Arduino uses 5V logic).

The software tutorial is lengthy but impressive. We’re surprised at the performance he gets out of the AVR chip. See the screen cycle through a set of demos after the break.

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Driving A PSP Screen With An FPGA

Here’s [FlorianH’s] setup for driving a PlayStation Portable screen with an FPGA. He’s using the DE0-Nano board to do this, and the first order of business was to establish a way to connect the two. He did a great job of etching his own breakout board, which has some traces that are less than 10 mils thick. Soldering the connectors for the screen was a bit of a challenge, and he shared several pictures of the process for your enjoyment.

With everything hooked up he fired it up with just a couple of lines of code to draw a test pattern. From there it was on to building a more intensive driver. [FlorianH] mentioned to us that he’s just starting to learn about FPGAs after having worked extensively with 8-bit microcontrollers. He’s been documenting his work on his site, and finds himself frequently referencing his own material so remember how he did things. Our vicarious enjoyment is an unintended (but welcomed) consequence of that habit.