Running Android On Large Touch Screen Displays

32_inch_android_touch_screen_display

Forget Microsoft Surface, what do you think about having a 32-inch Android-powered touchscreen display in your living room? That possibility might not be too far off, thanks to the engineers over at SKR Technology in Japan.

Primarily a company that designs and builds digital signage, they were approached by several customers who wanted a large screen device that had multi-touch functionality similar to a smartphone. Since they frequently work with Windows, they tried building a solution around Windows 7, but it just didn’t function as smoothly as they would like. Instead they turned towards Android, but were disappointed to find out that none of their suppliers supported the OS.

Instead of scrapping the project, they build their own interface that allows an Android-powered device to interact with multi-touch displays. As you can see in the video embedded below the display works quite well, mirroring everything on the Android device’s screen.

While the product is not yet available commercially, we should see it come to market later this year. We hope to see an open source version sometime in the future as well, even if we can’t quite afford a 32” touch panel display.

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Waterfall Signal Visualizer From Arduino And Cellphone LCD

[Leigh] is a HAM operator (you may know him as wa5znu). He is familiar with a signal visualization tool called a waterfall which plots signal strength and frequency over time. He wanted to build his own waterfall and ended up with this Arduino-based version which he calls Cascata. Cascata means waterfall in Italian which meshes nicely with Arduino’s country of origin

The display he chose is a Nokia LCD shield from SparkFun. It’s easy to plug in and there were already libraries available to drive the display. The audio input just connects to a headphone plug (you can just make it out at the bottom right in the image above) using some electrical tape. A free-formed resistor divider ensures that the signal is within a measurable range. [Leigh] found that signal noise was a bit of a problem but was able to improve his results by adding a capacitor to the Arduino headers between the VREF and GND pins.

See it in action after the break.

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ChibiMo – An AVR-based USB Display

chibimo_usb_arduino_external_monitor

[Ko] wanted to add an extra monitor to his computer, but he wasn’t looking for something huge that would sit atop his desk – he desired something smaller, much smaller.

His ChibiMo mini USB monitor is a neat little creation that lets you extend or mirror your Windows desktop onto a tiny 128×64 pixel LCD panel. At first glance you might think that it is too small to be useful, but it is recognized in Windows in the same fashion as any standard monitor. This means that it would be quite easy to load system monitoring software solely on the LCD panel, keeping the clutter off of your main display.

The display is wired to an Arduino like any other standard shield, and is connected to his computer via a USB cable. Once the ChibiMo sketch is uploaded to the Arduino, the display driver needs to be loaded on the PC. This allows you to tweak the ChibiMo’s display settings in Windows’ display manager.

It’s a great concept, one we would love to see explored further. As of right now, the ChibiMo is only supported on x86 versions of Windows XP, and we weren’t able to find source links anywhere on his site. Perhaps there are some talented members of our community who would be interested in taking a whack at it…

GPS Lap Timer From Secondhand Parts

gps_racing_lap_timer

Hackaday forum member [nes] was training for an endurance race, and rather than having someone verbally call out his lap times, he wanted something he could keep in-vehicle to help keep track of his performance. With the race budget running dry, he and his teammates needed something cheap, if not free, to get the job done.

He scored a “broken” GPS receiver on eBay for a measly £4 and found that the receiver worked, but corrupted software prevented the unit from mapping routes. Since he didn’t require routing functions to keep track of his lap times, he splayed the GPS receiver open and started hunting around for a serial bit stream. He found what he was looking for after a bit of probing and hooked it up to his computer to see if the data contained NMEA sentences.

He cut the receiver down to the necessary parts and then started work on the lap timer itself. The timer uses an ATMega32 to run the show, displaying relevant time and location information on an LCD panel he scavenged from the trash bin.

He admits that the wiring is a bit questionable, but says that after about seven hours of rough use, everything is still intact and working great.

External Text Display For Nexus One

Nexus One External Display

[follower] prototyped a 2-line external display for his Nexus One using an Arduino with a USB Host Shield, and the Android Open Accessory Protocol. There are two basic software pieces at work: an Arduino sketch that handles displaying data sent from the phone, and a lightweight android app to detect the presence of the external screen and send data to it. As shown here, it diplays the time and the beginning of the most recently received SMS message.

This project coalesced from several other things [follower] had been working on with regards to USB accessories, background services, interfacing with the Arduino and handling SMS messages, so it’s modular and open-source.  If you’re interested in mashing up microcontroller projects and your android phone, there’s plenty of stuff in this project to help you get off the ground.

As hacks go, this is very much a “because you can” sort of deal that’s designed to tie a bunch of cool things together. You’re unlikely to catch us carrying an LCD and breadboard around in our pockets any time soon, but it paves the way for some potentially fun phone accessories.

ATtiny13 Powered Handheld Helicopter Game

[Owen] just finished putting together a portable helicopter game. It’s pretty impressive, especially since he used an ATtiny13 microcontroller. That chip uses an 8-pin dip package, offering only five I/O pins (six if you use the reset pin) and 1k of programming space.

The game runs on a small cellphone-type LCD screen. The helicopter remains somewhere in the center column of the screen as the maze that makes up the game board approaches one step at a time. The single button that controls the helicopter will raise it with each step of the maze when held down, or allow it to fall when released. The player’s progress is shown as a hex value in the upper left corner of the screen. When you hit a wall, your score will be shown next to the high score for the game and will be saved in EEPROM if it’s a new record. As the game progresses, the maze gets harder based on the score. Check it out in a video clip after the break.

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ChipKIT Uno32: First Impressions And Benchmarks

Following Maker Faire, we’ve had a few days to poke around with Digilent’s 32-bit Arduino-compatible chipKIT boards and compiler. We have some initial performance figures to report, along with impressions of the hardware and software.

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