Unmasking The Identity Of An Unusual Nintendo DS

The Nintendo DS family encompasses a dizzying array of portable game systems released over a span of 17 years. The original DS received several refreshes and special editions, and when the next generation 3DS came along, it spawned a whole new collection of spin-offs. But even among all those machines there’s a name that even Mario himself would never have heard of: the Nintendo DS ML.

In a recent video, [The Retro Future] says he discovered this oddball system selling for around $25 USD on Chinese shopping site Taobao and bought one so he could get a closer look at it. Externally the system looks quite a bit like the refreshed DS Lite, but it’s notably larger and the screens look quite dated. That was already a strong hint to its true identity, as was the placement of its various buttons and controls.

Note the conspicuous absence of Nintendo’s name.

But it wasn’t until [The Retro Future] cracked the system open that he could truly confirm what he had on his hands. This was an original Nintendo DS, potentially a new old stock unit that had never been distributed, which was transplanted into a custom enclosure designed to look like one of the later upgraded models. As for what this seller meant by calling this chimera the DS ML is anyone’s guess, though one of the commenters on the video thought “Maybe Legal” had a nice ring to it.

Now assuming these really are brand new systems that were simply installed in fresh cases, $25 is arguably a good deal. So long as you aren’t concerned with playing the latest titles, anyway. But at the same time its a reminder that you get what you pay for when dealing with shady overseas sellers. It’s just as likely, perhaps even more so, that these were used systems that got spruced up to make a quick buck.

Fake components are everywhere. In fact there’s an excellent chance most of the people reading this site have received some fake parts over the years, even if they didn’t realize it at the time. When there’s fly by night companies willing to refurbish a nearly 20 year old Nintendo handheld for $25, what are the chances that Bosch actually made that $2 temperature sensor you just ordered on eBay?

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Giant Nintendo Switch Is Actually Playable

The Nintendo Switch has been a hugely successful console for the century-old former playing card manufacturer. At least part of that success has come from its portability, of which [Michael Pick] has probably lost a bit with his 65-pound giant Nintendo Switch built for St. Jude’s Children’s Hospital. (Video, embedded below.) What he’s lost in portability has been more than made up in coolness-factor, though, and we’re sure the kids will appreciate that they can still play the monster gaming machine.

From its plywood body to the 3D-printed buttons, the supersized build looks solid. Docked inside the left Joy-Con is the actual console powering its big brother. Perhaps the biggest surprise, however, is that tiny (well, normal-sized) Joy-Cons are also hidden inside. These are manipulated via servos for the buttons and a direct pass-through setup for the joysticks to control games on the Switch.

While the Joy-Cons are unmodified and completely removable, [Michael] does recognize this isn’t necessarily the ideal solution. But he was certain it was a hack he could make work in the time he had, so he went for it. He’s looked into the controller emulation possible with Teensys and would probably use that solution for any giant Switch projects in the future. Of course, with this build, players can still pair regular Joy-Cons and pro controllers for more practical gaming.

Most Nintendo mods we see attempt to make the console smaller, not larger, so this is an eye-catching change of pace. Unfortunately, we don’t get to see the colossal console in action after it was installed, only some stills of hospital staff wheeling it in the front doors. But we can imagine that the children’s smiles are at least as big as ours were when we saw it.

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Mining Bitcoin On The Nintendo Game Boy

Mining cryptocurrency is a power intensive business, with big operations hoarding ASIC rigs and high-end GPUs in an endless quest for world domination money. The Bitcoin-mining Game Boy from [stacksmashing] is one of them. (Video, embedded below.)

The hack is relatively straightforward. The Game Boy is hooked up to a PC via a Raspberry Pi Pico and a level shifter to handle the different voltage levels. The Game Boy runs custom software off a flash cart, which runs the SHA hash algorithm on incoming data from the PC and reports results back to the PC which communicates with the Bitcoin network.

[stacksmashing] does a great job of explaining the project, covering everything from the Game Boy’s link port protocol to the finer points of the Bitcoin algorithm in explicit detail. For the technically experienced, everything you need to know to recreate the project is there. While the Game Boy manages just 0.8 hashes per second, trillions of times slower than cutting edge hardware, the project nonetheless is amusing and educational, so take that into consideration before firing off hot takes in the comments below. If you’re really interested in the underlying maths, you can try crunching Bitcoin hashes with pen and paper.

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Building The Dolphin Emulator In Ubuntu On A Nintendo Switch

[LOE TECH] has made a habit of trying out various emulation methods on his Nintendo Switch and recording the results for our benefit. Of that testing, some of the best performance he’s seen makes use of the Dolphin emulator running in Ubuntu Linux, and he has made a tutorial video documenting how to build the project, as well as how to make some performance tweaks to get the most out of the mod.

We love seeing Linux run on basically anything with a processor. It’s a classic hack at this point. Nintendo has traditionally kept its consoles fairly locked down, though, even in the face of some truly impressive efforts; so it’s always a treat to see the open-source OS run relatively smoothly on the console. This Ubuntu install is based on NVIDIA’s Linux for Tegra (L4T) package, which affords some performance gains over Android installations on the same hardware. As we’ve seen with those Android hacks, however, this software mod also makes use of the Switchroot project and, of course, it only works with specific, unpatched hardware. But if you’ve won the serial number lottery and you’re willing to risk your beloved console, [LOE TECH] also has a video detailing the process he used to get Ubuntu up and running.

Check out the video below for a medley of Gamecube game test runs. Some appear to run great, and others, well… not so much. But we truly appreciate how he doesn’t edit out the games that stutter and lag. This way, we get a more realistic, more comprehensive overview of unofficial emulation performance on the Switch. Plus, it’s almost fun to watch racing games go by in slow motion; almost, that is, if we couldn’t empathize with how frustrating it must have been to play.

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How Did The Nintendo Virtual Boy Work?

What do you know about the Nintendo Virtual Boy? Everybody knows that it was the console giant’s mid-90s foray into 3D graphics and VR, and that it was a commercial flop. Sickness and headache-inducing graphics are probably first to mind, and that’s it. But since most of us will never have handled one in real life, all we have on this legendary console is this Received Opinion. What was it Really like? [Rodrigo Copetti] has put up a detailed technical examination, and it reveals a machine well ahead of its time in more than just the market it was trying to create.

The first surprise is that this machine eschews the expected LCD screens that were the norm on handheld consoles of the day, instead using a persistence-of-vision display with a single vertical bar of LEDs facing a vibrating mirror through a lens system. He goes into significant detail on how this system worked, and in doing so gives us a new respect for the console.

The meat of this article lies though in a detailed look at the console’s architecture. The NEC V810 CPU was significantly more powerful than those in other portable consoles of the day, and we get a peek of how it and the custom silicon handled the graphics. The GPU had dual framebuffers for each display to ensure each frame could be delivered smoothly while the next one was being created.

Everything that can be said about the Virtual Boy in the marketplace has been done to death, leading to the received opinion we mentioned at the start of the article. This write-up provides new information on one of Nintendo’s rarer machines and casts it in an entirely new light.

There have been understandably few Virtual Boy projects that have made it to these pages. One that has, was a VGA interface for the console.

Via Hacker News.

Android 10 Ported To The Nintendo Switch

Nintendo’s Switch is perhaps most famous for blurring the lines between handheld consoles and those you plug into a TV. However, the tablet-esque device can also run Android if you’re so inclined, and it recently got an upgrade to version 10.

It’s an upgrade that brings many new features to the table, most of which you might consider must haves for regular use. The newer port brings support for USB Power Delivery, as well as deep sleep modes that enable the unit’s battery to last for several weeks. There’s also support for over-the-air updates which should ease ongoing maintenance, and improvements for Bluetooth compatibility and the touch screen as well.

Like most console hacks to run custom code, you’ve got to have the right hardware version with the right firmware, as Nintendo have been regularly iterating to try and lock out hacks where possible. The install has a few hurdles to jump through, but nothing too strenuous that would scare away the average Hackaday reader. Just be sure to not attempt this on a cherished console, as there’s always the chance that it all ends in tears. If you pull it off, you can then go about turning your Nintendo Switch into a networking switch. Net…tendo… Switch? Come up with a better pun in the comments. Continue reading “Android 10 Ported To The Nintendo Switch”

This Joy-Con Grip Steers Its Way To Sweaty Victory

Here at Hackaday we’re always exited to see hacks that recycle our favorite childhood consoles into something new and interesting. In that context, it’s not so uncommon to see mods which combine new and unusual control methods with old devices in ways that their manufacturers never intended. What [Mike Choi] has built with the Labo Fit Adventure Kit is the rare hack that combines radically new control schemes with a modern console: without actually modifying any hardware.

Face button pusher in blue

In short, the Labo Fit Adventure Kit lets the player play Mario Kart on the Nintendo Switch by riding a stationary exercise bike, steering with a wheel, and squeezing that wheel to use items. The Fit Kit combines the theme of Labo, Nintendo’s excellent cardboard building kit for the Nintendo Switch with the existing Ring-Con accessory for the unrelated Nintendo game Ring Fit Adventure plus a collection of custom hardware to tie it all together. That hardware senses cadence on the stationary bike, watches for the user to squeeze the handheld wheel controller, and translates those inputs to button presses on the controller to play the game.

Shoulder button pusher in green

The most fascinating element of this project is the TAPBO module which adapts the Joy-Con controller to remote input. The module includes electronics, actuators, and a clever mechanical design to allow it to be mounted to the Ring-Con in place of an unmodified Joy-Con. Electrically the components will be familiar to regular Hackaday readers; there is a breakout board for a Teensy which also holds an XBee module to receive inputs remotely and drive a pair of servos. The entire module is described in detail starting at 4:42 in the video.

Mechanically the TAPBO relies on a pair of cam-actuated arms which translate rotational servo motion into linear action to press shoulder or face buttons. The module directly measures flex of the Ring-Con with an added flexible resistor and receives cadence information from another module embedded in the stationary bike via Zigbee. When these inputs exceed set thresholds they drive the servos to press the appropriate controller buttons to accelerate or use an item.

We’ve focused pretty heavily on the technical aspects of this project, but this significantly undersells the level of polish and easy to understand documentation [Mike] has produced. It includes a TAPBO Amiibo in customized packaging, and more. Check out the full video to get the complete scope of this project.

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