There are a lot of ways to tell time, but pretty much all of them involve some sort of sequential scale — the hands sweeping across the face of an analog clock comes to mind, as does the incremental changes of a digital clock. Clocks are predictable by their very nature, and therefore somewhat boring.
This nonsequential gear clock aims to break that predictability and make for a timepiece that’s just a little bit different. It’s the work of [Tony Goacher], who clearly put a lot of work into it and pulled out nearly every tool in the shop while doing it. He started with a laser-cut plywood prototype to get the basics worked out — a pair of nested rings with internal gear teeth, each hanging on a stepper-driven pinion. The inner ring represents hours and the outer minutes, with the numbers on each randomly distributed — more or less, since no two sequential numbers are positioned more than five seconds of rotation apart.
The finished version of the clock is rendered in brass, acrylic, hardwood, and a smattering of aluminum, with a case reminiscent of the cathedral radios of yore. There are some really nice touches, like custom-made brass screws, a CNC-engraved brass faceplate with traditional clock art, and a Latin inscription on the drive cog for the hours ring that translates roughly to “Time rules all.” When we looked that up we found that “tempus rerum imperator” is the motto of the Worshipful Company of Clockmakers, the very existence of which we find pleasing in the extreme.
The clock runs through its initialization routine in the brief video below. We’re not sure we’d want this on our nightstand, but it’s certainly a unique and enjoyable way to show the passage of time. It sort of reminds us of this three-ringed perpetual calendar, but just a bit more stochastic.
Continue reading “This Classy But Chaotic Gear Clock Keeps You Guessing”
While working on recreating an “ancient” (read: 60-year-old) logic circuit type known as resistor-transistor logic, [Tim] stumbled across a circuit with an unexpected oscillation. The oscillation appeared to be random and had a wide range of frequency values. Not one to miss out on a serendipitous moment, he realized that the circuit he built could be used as a chaotic oscillator.
Chaotic systems can be used for, among other things, random number generation, so making sure that they do not repeat in a reliable way is a valuable property of a circuit. [Tim]’s design uses LEDs in series with the base of each of three transistors, with the output of each transistor feeding into the input of the next transistor in line, forming a ring. At certain voltages close to the switching voltages of the transistors, the behavior of the circuit changes unpredictably both in magnitude and frequency.
Building real-life systems that exhibit true randomness or chaotic behavior are surprisingly rare, and even things which seem random are often not random enough for certain applications. [Tim]’s design benefits from being relatively simple and inexpensive for how chaotic it behaves, and if you want to see his detailed analysis of the circuit be sure to visit his project’s page.
If you want to get your chaos the old fashioned way, with a Chua circuit, look out for counterfeit multipliers.
Randomness is a pursuit in a similar vein to metrology or time and frequency, in that inordinate quantities of effort can be expended in pursuit of its purest form. The Holy Grail is a source of completely unpredictable randomness, and the search for entropy so pure has taken experimenters into the sampling of lava lamps, noise sources, unpredictable timings of user actions in computer systems, and even into sampling radioactive decay. It’s a field that need not be expensive or difficult to work in, as [Henk Mulder] shows us with his 4-bit analogue random number generator.
One of the simplest circuits for generating random analogue noise involves a reverse biased diode in either Zener or avalanche breakdown, and it is a variation on this that he’s using. A reverse biased emitter junction of a transistor produces noise which is amplified by another transistor and then converted to a digital on-off stream of ones and zeroes by a third. Instead of a shift register to create his four bits he’s using four identical circuits, with no clock their outputs randomly change state at will.
A large part of his post is an examination of randomness and what makes a random source. He finds this source to be flawed because it has a bias towards logic one in its output, but we wonder whether the culprit might be the two-transistor circuit and its biasing rather than the noise itself. It also produces a sampling frequency of about 100 kbps, which is a little slow when sampling with he Teensy he’s using.
An understanding of random number generation is both a fascinating and important skill to have. We’ve featured so many RNGs over the years, here’s one powered by memes, and another by a fish tank.
Computers are known to be precise and — usually — repeatable. That’s why it is so hard to get something that seems random out of them. Yet random things are great for games, encryption, and multimedia. Who wants the same order of a playlist or slide show every time?
It is very hard to get truly random numbers, but for a lot of cases, it isn’t that important. Even better, if you programming or using a scripting language, there are lots of things that you can use to get some degree of randomness that is sufficient for many purposes. Continue reading “Linux Fu: The Linux Shuffle”
People take their tabletop games very, very seriously. [Andrew Lauritzen], though, has gone far above and beyond in pursuit of a fair game. The game in question is Star War: X-Wing, a strategy wargame where miniature pieces are moved according to rolls of the dice. [Andrew] suspected that commercially available dice were skewing the game, and the automated machine-vision dice tester shown in the video after the break was the result.
The rig is a very clever design that maximizes the data set with as little motion as possible. The test chamber is a box with clear ends that can be flipped end-for-end by a motor; walls separate the chamber into four channels to test multiple dice on each throw, and baffles within the channels assure randomization. A webcam is positioned below the chamber to take a snapshot of each “throw”, which is then analyzed in OpenCV. This scheme has the unfortunate effect of looking at the dice from the table’s perspective, but [Andrew] dealt with that in true hacker fashion: he ignored it since it didn’t impact the statistics he was interested in.
And speaking of statistics, he generated a LOT of them. The 62-page report of results from his study is an impressive piece of work, which basically concludes that the dice aren’t fair due to manufacturing variability, and that players could use this fact to cheat. He recommends pooled sets of dice to eliminate advantages during competitive play.
This isn’t the first automated dice roller we’ve seen around these parts. There was the tweeting dice-bot, the Dice-O-Matic, and all manner of electronic dice throwers. This one goes the extra mile to keep things fair, and we appreciate that.
Continue reading “Automated Dice Tester Uses Machine Vision To Ensure A Fair Game”
Generating random data is incredibly hard, and most of the random data around you isn’t truly random, but merely pseudo-random. For really random data, you’ll have to look at something like radioactive decay or *holds up spork* something like this. YouTube commenters will also suffice. The idea of using random data for generating musical notes is nothing new, but [Danny]’s experimental MIDI controller is something else. It’s a MIDI controller with the control removed, generating random musical notes based on radioactive decay.
The design of this controller is based on an off-the-shelf Geiger counter kit attached to an Arduino. The Arduino code simply counts up in a loop, and when the Geiger tube is triggered, an interrupt sets off a bit of code to generate a MIDI note. That’s simple enough, but where this project excels is its documentation. There’s a zine going through all the functions of this MIDI controller. There are single note or sequencer functions, a definable root note and scale type, an octave range, and velocity of the note can be set.
This is just a MIDI controller and doesn’t generate any noise on its own, but the video of the device in action shows off the range. [Danny] is getting everything from driving bass lines to strange ambient music out of this thing with the help of some synths and samplers. All the code and necessary files are available on the GitHub, with the video available below.
Continue reading “Truly Random MIDI Control”
Amidst the vast expanse of sand dunes in the Namib desert, there now exists a sound installation dedicated to pouring out the 1982 soft rock classic “Africa” by Toto. Six speakers connected to an MP3 player all powered by a few solar powered USB battery packs, and it is literally located somewhere down in Africa (see lyrics). The whole project, known as TOTO FOREVER, was the creation of film director [Max Siedentopf] who himself grew up in Namibia.
“I set up a sound installation which pays tribute to probably the most popular song of the last four decades…and the installation runs on solar batteries to keep Toto going for all eternity.”
– Max Siedentopf, Creator of TOTO FOREVER
[Siedentopf] certainly chose a song that resonates with people on a number of levels. Toto’s “Africa” was one of the most streamed songs on YouTube in 2017 with over 369 million plays. The song continues to reach a new generation of fans as it has also been the subject of a number of internet memes. Though those local to the sound installation have had some less than positive things to say. [Siedentopf] told BBC, “Some [Namibians] say it’s probably the worst sound installation ever. I think that’s a great compliment.”
The idea of the installation “lasting for all eternity” will certainly be difficult to achieve since the components most certainly lack any serious IP rating. The audio player itself appears to be a RHDTShop mp3 player that according to its Amazon listing page, has three to four hours of battery life per charge. Considering the size of those solar cells the whole thing will probably be dead in a week or two (it is in a desert after all), but no one can deny the statement TOTO FOREVER makes. Below is some footage of the art piece in action taken by the artist himself.
Continue reading “Somewhere Down In Africa Toto Is Playing On Loop”