Snes On An Xbox360

[youtube=http://www.youtube.com/watch?v=HBDYbRxYax4]

Surprisingly the Xbox 360 hasn’t seen a lot of homebrew action. [tmbinc] has taken it upon himself to port the Snes9x emulator to it. There’s no pretty GUI, and its not running on top of linux or anything. This is native, directly to the hardware emulation. He believes this is the first to do so. Unfortunately, it will not work on the most up to date Xbox 360s.

[thanks xb0xguru]

Hackit: Boxee Now On Windows

Boxee, the free media center management and streaming application, is now available for Windows platforms. We’ve been following the developments of Boxee since we first announced its alpha this time last year. At that time, it was only available for OSX with promised Ubuntu support. We were a bit skeptical about the interface noting, “Unfortunately all the dynamic resizing, animated, sliding, floating info boxes make it behave like the zooming user interface’s retarded cousin”. Our interest in Boxee was almost entirely based on it being a fork of XBMC, the media center project developed for initially for hacked Xboxes. It was interesting to see Boxee become the interface of choice for hacked Apple TVs and then go mainstream with a big push at CES.

Have you been using Boxee as your media center? What do you love/hate? What about alternatives like XBMC, Plex, or MythTV?

Gesture Controlled Tetris

glove

Look at this awesome glove. This awesome glove is used to control tetris. Yes, you read that right, it controls tetris. This was a final project at Cornell in the summer of 2008. They built this glove to do gesture controlled tetris. With all the announcements of the PS3 motion device and Microsoft’s project Natal, it’s nice to look back to our very recent past and see some alternative user input. These people are using accellerometer data only, sent to the computer wirelessly.

Microsoft Sorta Explains E74 Errors

e74

Last month we speculated on the recent rise in Xbox 360 E74 errors. We assumed that this was because of an increase in the number of HDMI consoles and that the associated scalar chip was failing. Unfortunately since these weren’t red ring failures, they didn’t fall into the extended three year warranty period for Xbox 360s. That is until this week when Microsoft admitted that some E74 errors are the same types of failures that cause the RRoD and would repair E74 under the same three year warranty. Kotaku attempted to get a better explanation out of Microsoft, but only got a little more info. Microsoft did confirm that E74 is not a reclassing of RRoD, but that there is some overlap between the two.

[via xbox-scene]

Banjo Hero

banjo

We’ve posted a plethora of Guitar Hero style hardware hacks, but this one is completely different than the others. Behold, the Banjo hero. This unique controller was constructed from an old banjo and a guitar hero controller. Custom software was then built with custom songs for game play. We really wish we could see it in action. There are a couple videos available for download, but they are just pictures of the build process.

[via Boing Boing]

Hackit: Xbox 360 Hardware Failures On The Rise?

e74xbox

Joystiq has been tracking the new starlet of Xbox 360 failures: the E74 error. It appears as the lower right light on the console turning red and an on-screen message telling the user to contact support with the error E74. The number of reported E74 errors seems to have risen since August 2008 and people are wondering if the more recent increase in errors are related to the release of the New Xbox Experience (NXE) Dashboard update. Did Microsoft reclass Red Ring of Death (RROD) failures as E74 to avoid warranty replacements? Continue reading “Hackit: Xbox 360 Hardware Failures On The Rise?”

FiSSION 3D Game Engine For Wii Homebrew

[youtube=http://www.youtube.com/watch?v=Xd1DrN2PDt4]

[PunMaster] wrote in to tell us that he has just released the first public demo of FiSSION Project. It’s a homebrew 3D game engine for the Wii. He’s hoping it will make development easier for other people that want to get into the Wii hacking scene. The project was originally spun out of similar work he was doing targeted at XNA for the 360. This is just a demo to generate interest in the project and hopefully get some feedback as to what’s needed to make a full release possible.