[Morten Overgaard Hansen] has a cheap EPROM programmer which he uses to program chips for retro gaming (among other things). He was surprised that although the device includes a 40-pin ZIF socket it seems to lack the ability to program 16-bit chips. He figured he could get it to play ball if he put in a little effort. Above you can see that a few add-on parts enabled 16-bit programming on the device.
If you look inside the case you may be surprised to find it uses an FPGA. [Morten] searched around and found a few others online who had been looking to stretch the functionality of these types of programmer. Specifically, he came across a Python program for this programmer’s bigger bother that already implemented the functions necessary to program the larger chips. He used it as a guide when writing his own programming application.
On the hardware side of things he needed to feed a higher voltage to the VCC pin, which is done with the boost converter seen to the right. He also added some jumper wires to manage the output enable signal. To make the whole thing modular he ordered a ZIF socket with long pins and soldered the alterations in place. Look closely and you’ll see two levers for ZIF sockets. The one on the right is for the original socket, the one on the left is for the adapter.
[Chris Osborn] had an old Atari 800 collecting dust and decided to pull it out and get to work. The problem is that it’s seen some rough storage conditions over the years including what appears to be moisture damage. He’s read about a cartridge called SALT II which can run automatic diagnostics. Getting your hands on that original hardware can be almost impossible, but if he had a flashable cartridge he could just download an image. So he bought the cheapest cartridge he could find and modified it to use an EPROM.
When he cracked open his new purchase he was greeted with the what you see on the left. It’s a PCB with the edge connector and two 24-pin sockets. These are designed to take 4k ROMs. He dropped in an EPROM of the same size but the pin-out doesn’t match what the board layout had in mind. After following the traces he found that it is pretty much an exact match for an Intel 2764 chip. The one problem being that the chip has 28-pins, four too many for the footprint. The interesting thing is that the larger footprint (compared to the 2732) uses all the same pins, simply adding to the top and moving the power pins. A small amount of jumper wire soldering and [Chris] is in business.
[Andrea “Mancausoft” Milazzo] has been restoring old equipment which often contain EPROM chips. He thought he was all set with an EPROM reader which easily dumped the data from 2716 chips and a few others. But he found that the hardware was unable to read 2708 and 2704 chips. His solution was to build a PIC-based EPROM dumper.
You may remember from some of our recent features that these chips are something of a ticking clock. They store program code and other information vital to the functioning of old hardware. Since they’re erased with UV light, years of exposure to ambient light can zap some of the data.
The specs needed to read a chip of this type are rather rudimentary. There are ten address pins and eight data pins. [Andrea] also needed a way to get data from the microcontroller to a computer for backup. He uses two more pins for this purpose, bringing the I/O count to 20. He went with PIC 18F4610 and built the rest of the reader around it.
NYC Resistor shows you how to have some fun with electronics from the junk bin. Their post called The Joy of Dumping encourages you to look around for older memory chips and see what they’ve been hiding away for all these years.
The targets of their hunt are EPROM chips. Note the single ‘E’. These are Erasable Programmable Read-Only Memory chips, and predate EEPROM which adds “Electrically” to the beginning of the acronym. You used to use a UV light source to erase the older types of memory. In fact we’ve seen some EPROM erasers as projects from time to time. These shouldn’t be too hard to find as they were prevalent as cheap storage back in the 1980’s.
If the quartz window on the top of the chips has been shielded from ambient UV light, you should still be able to read them and it’s as easy as hooking up your Arduino. Is it useful? Not really, but it still can be neat to interface with what might otherwise never make its way back out of the junk box.
Here’s a mutlicartridge hack for the original NES that [Callan Brown] put together. He spent some time snooping around the signals on the circuit board seen above until he found the trace that maps the reset signal from the game console. This will be used to cycle through the various games stored on the cart’s memory chip. The ROM images that will be stored on this cartridge are concatenated, then burned to the EPROM. Since the donor cartridge (and the ROMs which were chosen) use memory managment, the hardware can be tricked into reading the ROM from a specific point in the EPROM.
The switching itself is handled by a 74HC161 binary counter chip. The reset signal from the on-board security chip acts as a clock trigger for the counter. Some clever wiring allows the output of the counter to select the starting address for the EPROM. Each time you press the reset button it increments the counter, thereby selecting a different ROM to load. See [Callan] demonstrate the finished hack in the video after the break.
Continue reading “NES multi-cartridge”
Faced with a printer that would stop printing for no apparent reason, Finnish pirate and hacker [Janne] decided he had had enough. After doing a bit of research, he disassembled the drum assembly and replaced some components. The end result? Supposedly ‘broken’ printers started working again.
Continue reading “Xerox Phaser drum unit hacked, lives to print another day”
Sometimes emulators just don’t cut it when you want to play a vintage game. Like it or not, some people enjoy the nostalgia of playing old games on the actual hardware for which it was designed.
[Callan] wrote in to share a method he has been using to make some of his own NES game cartridges from ROM dumps in order to play them on an honest to goodness NES console.
He starts out with a 190 in 1 game cartridge, where he found a neat Famicom game never released in the US. He decided he would patch the ROM he found on the multicart in order to have an English menu, and then create his very own cartridge from the image. He discusses how to identify which EPROM chips you will need in order to construct your cartridge, as well as some helpful ways of finding a donor cart that has a similar enough board to house your components.
[Callan] also provides a quick walkthrough of erasing and burning your new EPROM chips, before discussing some post-soldering troubleshooting steps you might need to take before your game will work properly.
While we can’t comment on the legality of these game clones, we still think it’s pretty awesome.
Be sure to check out his site for a far more in-depth discussion of the process if this is something that interests you.