[NeXT] needed an EPROM programmer to work with chips from vintage computers. Starting with a low cost programmer, he built this custom IC programmer to handle all of his programming needs.
The device is based on the Willem 5.0e programmer. [NeXT] was not satisfied with the device, noting that it had to be carefully isolated from metal surfaces during use and required setting many annoying jumpers.
To solve these problems, he started off by dismantling the programmer. The IC sockets were moved to a daughter board, which could be mounted cleanly into the metal enclosure. Replacing the jumpers was a bit more complicated, a combination of toggle and rotary switches were chosen to make changing settings easier.
Soldering the boards together looks like it was not an easy task, with 200 solder joints needed to connect the sockets and switches. After debugging some shorts and dead connections, [NeXT] managed to finish the 1.5 year project right before his Christmas deadline.
It may be a failure but it sure does look cool. [Scott Lawrence] had a fair number of EPROM chips on hand and decided to get rid of the traditional eraser and programmer in order to play around with the concepts using his own hardware. He was met with disappointment at several steps in the process. No worries though, each of these upsets sent him back to the drawing board and he learned way more than he ever would have if it had actually worked. It’s fair to say this failure was highly successful.
Continue reading “Fail of the Week: EPROM Reading and Erasing”
[Morten Overgaard Hansen] has a cheap EPROM programmer which he uses to program chips for retro gaming (among other things). He was surprised that although the device includes a 40-pin ZIF socket it seems to lack the ability to program 16-bit chips. He figured he could get it to play ball if he put in a little effort. Above you can see that a few add-on parts enabled 16-bit programming on the device.
If you look inside the case you may be surprised to find it uses an FPGA. [Morten] searched around and found a few others online who had been looking to stretch the functionality of these types of programmer. Specifically, he came across a Python program for this programmer’s bigger bother that already implemented the functions necessary to program the larger chips. He used it as a guide when writing his own programming application.
On the hardware side of things he needed to feed a higher voltage to the VCC pin, which is done with the boost converter seen to the right. He also added some jumper wires to manage the output enable signal. To make the whole thing modular he ordered a ZIF socket with long pins and soldered the alterations in place. Look closely and you’ll see two levers for ZIF sockets. The one on the right is for the original socket, the one on the left is for the adapter.
[Chris Osborn] had an old Atari 800 collecting dust and decided to pull it out and get to work. The problem is that it’s seen some rough storage conditions over the years including what appears to be moisture damage. He’s read about a cartridge called SALT II which can run automatic diagnostics. Getting your hands on that original hardware can be almost impossible, but if he had a flashable cartridge he could just download an image. So he bought the cheapest cartridge he could find and modified it to use an EPROM.
When he cracked open his new purchase he was greeted with the what you see on the left. It’s a PCB with the edge connector and two 24-pin sockets. These are designed to take 4k ROMs. He dropped in an EPROM of the same size but the pin-out doesn’t match what the board layout had in mind. After following the traces he found that it is pretty much an exact match for an Intel 2764 chip. The one problem being that the chip has 28-pins, four too many for the footprint. The interesting thing is that the larger footprint (compared to the 2732) uses all the same pins, simply adding to the top and moving the power pins. A small amount of jumper wire soldering and [Chris] is in business.
[Andrea “Mancausoft” Milazzo] has been restoring old equipment which often contain EPROM chips. He thought he was all set with an EPROM reader which easily dumped the data from 2716 chips and a few others. But he found that the hardware was unable to read 2708 and 2704 chips. His solution was to build a PIC-based EPROM dumper.
You may remember from some of our recent features that these chips are something of a ticking clock. They store program code and other information vital to the functioning of old hardware. Since they’re erased with UV light, years of exposure to ambient light can zap some of the data.
The specs needed to read a chip of this type are rather rudimentary. There are ten address pins and eight data pins. [Andrea] also needed a way to get data from the microcontroller to a computer for backup. He uses two more pins for this purpose, bringing the I/O count to 20. He went with PIC 18F4610 and built the rest of the reader around it.
NYC Resistor shows you how to have some fun with electronics from the junk bin. Their post called The Joy of Dumping encourages you to look around for older memory chips and see what they’ve been hiding away for all these years.
The targets of their hunt are EPROM chips. Note the single ‘E’. These are Erasable Programmable Read-Only Memory chips, and predate EEPROM which adds “Electrically” to the beginning of the acronym. You used to use a UV light source to erase the older types of memory. In fact we’ve seen some EPROM erasers as projects from time to time. These shouldn’t be too hard to find as they were prevalent as cheap storage back in the 1980’s.
If the quartz window on the top of the chips has been shielded from ambient UV light, you should still be able to read them and it’s as easy as hooking up your Arduino. Is it useful? Not really, but it still can be neat to interface with what might otherwise never make its way back out of the junk box.
Here’s a mutlicartridge hack for the original NES that [Callan Brown] put together. He spent some time snooping around the signals on the circuit board seen above until he found the trace that maps the reset signal from the game console. This will be used to cycle through the various games stored on the cart’s memory chip. The ROM images that will be stored on this cartridge are concatenated, then burned to the EPROM. Since the donor cartridge (and the ROMs which were chosen) use memory managment, the hardware can be tricked into reading the ROM from a specific point in the EPROM.
The switching itself is handled by a 74HC161 binary counter chip. The reset signal from the on-board security chip acts as a clock trigger for the counter. Some clever wiring allows the output of the counter to select the starting address for the EPROM. Each time you press the reset button it increments the counter, thereby selecting a different ROM to load. See [Callan] demonstrate the finished hack in the video after the break.
Continue reading “NES multi-cartridge”