For just about as long as there have been electronics, there’s been a search for a way to let students and hobbyists build projects without a lot of effort. A board with Fahnestock clips was probably the first attempt. Today, it is more often the ubiquitous solderless breadboard. In between, we’ve seen copper pipe pieces and rubber bands, components mounted on magnets that hold them and make connections, and other even less probable schemes. A few years back, a new method appeared: Snap Circuits. The name almost says it all. A baseboard has mounting holes for different components. All the components make their electrical connections and mechanical connections through a common snap like you might find on clothing. Even the wires are little segments with snaps at both ends.
One problem with any system like this is how to integrate custom components. Of course, with the snaps, that’s not very hard, but [Chuck Hellebuyck] got creative with TinkerCad and worked out how to 3D print custom modules for the system. You can see his video, below.
Continue reading “3D Printing Makes Electronics A Snap”
If you want to create a 3D model, you’ll probably either use a graphical CAD tool or a programming-based tool (like OpenSCAD). Although BeetleBlocks is graphical, it is more akin to OpenSCAD than a graphical CAD program. That’s because BeetleBlocks is–more or less–Scratch for 3D modeling.
Scratch is the graphical block-structured language developed by MIT for teaching kids to program. You may have seen Lego robots programmed with similar blocks as well as Android App Inventor. In this incarnation, the blocks control a virtual robot (the beetle) that can extrude a tube behind it as it moves. The beetle is reminiscent of the Logo turtle except the beetle moves in three dimensions. The system is actually closer to Snap, which is a reimplementation of Scratch that allows custom blocks.
Continue reading “Scratch Your Itch for 3D Modeling with BeetleBlocks”
[Jack Toole] and his team [Aaron King] and [Libo He] sent in their computer interface dubbed the Chronos Flying Mouse. The video above explains the concept very thoroughly, but we’ll reiterate some of the highlights here. The project uses a Chronos EZ430 with its accelerometers to wirelessly transmit delta positions of the user’s wrist. Add a little open source software and you have a regular PC mouse, a video game joystick, a game wheel, and a few other different devices in one. We just love the suave feeling of snapping to click.