What is it that we like so much about inefficient, noisy clocks made with inappropriate technology? Answer the question for yourself by watching the video (below) that [David Henshaw] sent us of Dottie, the flip-dot clock.
But besides the piece itself, we really like the progression in the build log, from “how am I going to do this?” to a boxed-up, finished project.
Another stunning aspect of this build is just how nice an acrylic case and a raft of cleverly written software can make a project look. You’d never guess from the front that the back-side was an (incredible) rat’s nest of breadboards and Ethernet wires. Those random switching patterns make you forget all the wiring.
And the servo-steered, solenoid-driven chimes are simply sweet. We’re sure that we’d love to hear them in real life.
Continue reading “Dottie the Flip Dot Clock”
[StrangeMeadowlark] decided one day to create this badass Arduino-based gaming controller. Not for any particular reason, other than, why the heck not?!
It looks like a tiny Lego spaceship that has flown in from a nearby planet, zooming directly into the hands of an eager Earthling gamer. With buttons of silver, this device can play Portal 1 and 2, Garry’s Mod, Minecraft, and VisualBoy Advance. Although more work is still needed, the controller does the job; especially when playing Pokemon. It feels like a Gameboy interface, with a customizable outer frame.
Sticky, blue-tack holds a few wires in place. And, most of the materials are items that were found around the house. Like the gamepad buttons on top; they are ordinary tactile switches that can be extracted from simple electronics. And the Legos, which provide an easy way to build out the body console, rather than having to track down a 3D printer and learning AutoCAD.
Continue reading “A Lego Game Controller; Just for the Hack of It”