Refreshable Braille Display And Braille Keyboard

Only about 10% of blind people around the world can read Braille. One primary reason is the high cost of Braille displays. The cost is a result of their complexity and reliability – required to ensure that they are able to handle wear and tear.

[Vijay] has been working since 3 years on a Refreshable Braille Display but has only recently been able to make some substantial progress after teaming up with [Paul D’souza]. During his initial experiments, he used dot matrix printer heads, but the current version uses tiny vibration motors as used in mobile phones. He’s converting rotary motion of the tiny motors in to linear movement for pushing the Braille “cell” pins up and down. The eccentric weight on the vibration motor is replaced with a shaped cam. Continuous rotation of the cam is limited by a stopper, which is part of the 3D printed housing that holds the motors. Another 3D printed part has three cam followers, levers, springs and Braille pins rolled in one piece, to create half a Braille cell. Depending on the cam position, the pins are either pushed up or down. One Braille cell module consists of two cam follower pieces, a housing for six vibration motors, and a cover plate. Multiple modules are chained together to form the display.

The next step would be to work on the electronics – in particular ensuring that he is able to control the motor movement in both directions in a controlled manner. Chime in with your comments if you have any ideas. The 3D design files are available from his Dropbox folder.

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Ping Pong Spectrum Analyzer

A spectrum analyzer is a pretty useful tool for working with signals where the size of the frequency components matter. Usually, the display is a screen. Sometimes, you see it done with LEDs. [Mag Laboratories] did it with ping pong balls.

The device uses a processor to calculate a Fourier transform, cutting an audio signal into 16 frequency bands. The processor converts each of these values to a PWM output that drives small fans. The fans blow the ping pong ball up the tube proportional to the fan speed. You can see the result in the video below.

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Colin Furze Flies The Dangerous Skies

To quote our tipster: “Furze is my hero … You just need to know how to weld and have zero consideration for your personal well-being.” We’re not exactly sure that he has no consideration, but [Colin Furze] definitely pulls off some dangerous hacks. This time? Two-engine hoverbike. We don’t have to tell you to watch the video, do we? Continue reading “Colin Furze Flies The Dangerous Skies”

Forty-Year-Old Arcade Game Reveals Secrets Of Robot Path Planning

What’s to be gained from reverse engineering a four-decade-old video game? As it turns out, quite a lot, and as you’ll learn from [Norbert]’s recent talk at the ViennaJS meetup, it’s not just about bringing a classic back to life.

The game in question is Kee Game’s Sprint 2, a monochrome 2D car race that allowed two players to compete head to head. The glorious Harvest Gold and Burnt Orange color scheme just screams 1970s, and it might be hard to see why this game was once a popular quarter-eater. But it was quite engaging for the day, and [Norbert] was interested in reverse engineering it. That he did, using JavaScript to build a faithful browser-based emulation of the game. And he took it further, creating a 3D first-person version of the game.

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Up-Close And Personal With Laser Cuts

Plenty of materials take the heated edge of a laser beam quite well, but many others don’t. Some release toxic fumes; others catch fire easily. For all the materials that don’t cut well (PVC and FR4, we’re looking at you!) and for those that do (hello, acrylic and Delrin) they’re each reacting to the heat of the laser beam in different ways. Lucky for us, these ways are well-characterized. So let’s take a look at how a laser cutter actually cuts through materials.

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Robot Beats Piano Tiles

Machines running out of control are one of the staples of comedy. For the classic expression, see Chaplin’s “Modern Times”. So while it starts out merely impressive that [Denver Finn]’s robotic fingers can play an iPad piano video game, it ends up actually hilarious. Check out the linked video to see what we mean.

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The MakerBot Obituary

MakerBot is not dead, but it is connected to life support waiting for a merciful soul to pull the plug.

This week, MakerBot announced it would lay off its entire manufacturing force, outsourcing the manufacturing of all MakerBot printers to China. A few weeks ago, Stratasys, MakerBot’s parent company, released their 2015 financial reports, noting MakerBot sales revenues have fallen precipitously. The MakerBot brand is now worth far less than the $400 Million Stratasys spent to acquire it. MakerBot is a dead company walking, and it is very doubtful MakerBot will ever be held in the same regard as the heady days of 2010.

How did this happen? The most common explanation of MakerBot’s fall from grace is that Stratasys gutted the engineering and goodwill of the company after acquiring it. While it is true MakerBot saw its biggest problems after the acquisition from Stratasys, the problems started much earlier.

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