Nintendo Wields DMCA Ax On Fan Games

In a move that may sadden many but should surprise nobody, Nintendo of America has issued a DMCA takedown notice for 562 fan-created games created in homage to Nintendo originals and hosted on the popular Game Jolt site. Games affected include Mario, Zelda, and Pokémon based creations among others, and Game Jolt have responded, as they are required to, by locking the pages of the games in question. They state that they believe their users and developers should have the right to know what content has been removed from their site and why the action has been taken, so they have begun posting any notices they receive in their GitHub repository.

It is likely that this action won’t be appreciated within our community, however it’s important to note that while there are numerous examples of DMCA abuse this is not one of them. Nintendo are completely within their rights over the matter, if you use any of the copyrighted Nintendo properties outside the safe harbor of fair use then you will put yourself legitimately in their sights.

Something that is difficult to escape though is a feeling that DMCA takedowns on fan-created games are rather a low-hanging fruit. An easy way for corporate legal executives to be seen to be doing something by their bosses, though against a relatively defenseless target and without really tackling the problem.

To illustrate this, take a walk through a shopping mall, motorway service station, or street market almost anywhere in the world, and it’s very likely that you will pass significant numbers of counterfeit toys and games copying major franchises including those of Nintendo. A lot of these dollar store and vending machine specials are so hilariously awful that their fakeness must be obvious to even the most out-of-touch purchaser, but their ready availability speaks volumes. Unlike the fan-created games which are free, people are buying these toys in huge numbers with money that never reaches Nintendo, and also unlike the fan-created games there’s not a Nintendo lawyer in sight. Corporate end-of-year bonuses are delivered on the numbers of violations dealt with, and those come easiest by piling up the simple cases rather than chasing the difficult ones that are costing the company real sales.

We’ve covered many DMCA stories over the years, and some of them have been pretty shocking. Questions over its use in the Volkswagen emissions scandal, or keeping John Deere tractor servicing in the hands of dealers. Let’s hope that the EFF and Bunnie Huang’s efforts pay off and dismantle section 1201, one of the most nonsensical parts of the law.

Via Engadget. Dendy Junior unauthorised Nintendo Famicom clone image, By Nzeemin (Own work) [CC BY-SA 3.0], via Wikimedia Commons.

The Quantum Eraser

Richard Feynmann noted more than once that complementarity is the central mystery that lies at the heart of quantum theory. Complementarity rules the world of the very small… the quantum world, and surmises that particles and waves are indistinguishable from one other. That they are one and the same. That it is nonsensical to think of something, or even try to visualize that something as an individual “particle” or a “wave.” That the particle/wave/whatever-you-want-to-call-it is in this sort of superposition, where it is neither particle nor wave. It is only the act of trying to measure what it is that disengages the cloaking device and the particle or wave nature is revealed. Look for a particle, and you’ll find a particle. Look for a wave instead, and instead you’ll find a wave.

Complementarity arises from the limits placed on measuring things in the quantum world with classical measuring devices. It turns out that when you try to measure things that are really really really small, some issues come up… some fundamental issues.  For instance, you can’t really know exactly where a sub-atomic particle is located in space. You can only know where it is within a certain probability, and this probability is distributed through space in the form of a wave. Understanding uncertainty in measurement is key to avoiding the disbelief that hits you when thinking about complementarity.

This article is a continuation of the one linked above. I shall pick up where I left off, in that everyone agrees that measurement on the quantum scale presents some big problems. However, not everyone agrees what these problems mean. Some, such as Albert Einstein, say that just because something cannot be measured doesn’t mean it’s not there. Others, including most mainstream physicists, say the opposite — that if something cannot be measured, it for all practical purposes is not there. We shall continue on our journey by using modern technology to peer into the murky world of complementarity. But first, a quick review.

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Raspberry Pi Walkie Talkie Mumbles To Friends

His kids wanted walkie talkies, so [Daniel Chote] built one. The TalkiePi is a neat project built around a Raspberry Pi running Mumble, the open-source voice chat system that his kids can share with their siblings and friends.

It’s easy enough to choose the Raspberry Pi, and Mumble is pretty well known. But what’s the easiest way you can think of to add microphone and speakers to the RPi? We applaud [Daniel’s] choice to equip it with the guts of a USB speakerphone. Mumble lets you choose voice activation or keyboard input — in this case an added button makes it push-to-talk, as you would expect in a traditional walkie talkie.

He put all of this into a nicely designed 3D case with a few LEDs, so it is easy to tell that it is ready to transmit. [Daniel] isn’t quite finished yet, though: he’s now working on a new version that is portable, battery powered and uses a Raspberry Pi Zero for the ultimate walkie talkie. We can’t wait to see someone take this to the extreme and include a cellular-modem. But then again, anywhere you can get on WiFi this rig should work, it’s not relegated to a single LAN, and that already far outperforms walkie talkies of yore.

Cheap Toy Airboat Gets A Cheap R/C Upgrade

[Markus Gritsch] and his son had a fun Sunday putting together a little toy airboat from a kit. They fired it up and it occurred to [Markus] that it was pretty lame. It went forward and sometimes sideward when a stray current influenced its trajectory, but it had no will of its own.

The boat was extracted from water before it could wander off and find itself lost forever. [Markus] did a mental inventory of his hacker bench and decided this was a quickly rectified design shortcoming. He applied a cheap knock-off arduino, equally cheap nRF24L01+ chip of dubious parentage, and their equivalent hobby servo to the problem.

Some quick coding later, assisted by prior work from other RC enthusiasts, the little boat was significantly upgraded. Now the boat could be brought back to shore using any R/C controller that supported the, “Bayang,” protocol. He wouldn’t have to face the future in which he’d have to explain to his son that the boat, like treacherous helium balloons, was just gone. Video after the break.

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Hackaday Prize Entry: Adblock For TV

Contact, the 1985 book by Carl Sagan, was significantly better than the movie. Five people went through the wormhole, three machines were made (in Russia, Wyoming, and a third on Hokkaido), Erbium did something, and the novelization provided much better worldbuilding. One of the more interesting characters in the book was H.R. Haddon, the megalomaniacal business man, made his first million designing a chip that would block advertisements on TV. The book strongly suggests this commercial-blocking chip was a purely analog device, a concept that would have been an amazing abuse of NTSC produced by a damn fine engineer.

Now, even though cord cutting is commonplace and streaming is taking over, there’s still commercials on Hulu. In a few months, I’ll have to pay $5 a month to watch Star Trek with commercials. There is obviously a market for ‘adblock for TV’, and that’s what [PixJuan] is doing for his Hackaday Prize entry.

[Juan]’s device is a basically an HDMI switch with a remote that’s pressed every time the ads start to show on a broadcast. This switch will change the input of the HDMI switch from a cable box to a Raspberry Pi and play a short video clip or something else that isn’t selling you crap. When the Raspi is done, the switch goes back over to the original input.

With a bit of computation in this adblock-for-TV device, there are a few more options for ad detection. The Raspberry Pi could build a database of when ads play and for how long, depending on the channel. This is a great project that has a lot of potential to use some interesting techniques like computer vision and machine learning for the goal of removing commercials before they start.

Wooing A Lady Into Persisting With Persistence… Of Vision

As the story goes, years ago [Matt Evans] was wooing the beautiful and talented [Jen]. There were many suitors vying for her hand; he would have to set himself apart. The trouble was, how to convince her that persisting in the relationship was the best and only course? What did he have to offer? Of course many of us know the answer; having wooed our own significant others with the same thing. Incredible and unrepentant nerdiness.

So! He toiled late into the night, his eyes burning with love and from the fumes of solder smoke. For her he would put his wizardry to work. At the wave of a hand would write songs of adoration in the air with nothing but light. The runes of power, all typed out in the proper order, would be held by a ATiny. A CR2032 coin cell provided the magic pixies which would march to its commands, delivering their spark to the LEDs in the right order.

He etched the board, wrote the code, and soldered the components. He encased it in his finest box of crystal clear plastic and black static foam, a gift of the samples department of the Maxim corporation.

Presumably the full moon was high in the air when he presented the box. He took it out and waved it with a flair. Poetry floated there in front of her eyes. It read, “Jen is cool!”. A few years later, they were married.

Vintage 16mm Film Editor Is Now Retro Arcade

When [Douglas Welcome] found a disposed Kalart Craig 16 mm Projecto-Editor on the curb, he knew it was destined for retro-greatness. This vintage looking device was once used to view and cut 16 mm film strips, and still in mint condition, it was just too cool to pass up. With help of a similarly historic Raspberry Pi 1 Model B, and a little LCD screen, [Douglas] now turned the little box into an awesome retro arcade game console

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