Why Do We Love Weird Old Tech?

One of our newer writers, [Tyler August], recently wrote a love letter to plasma TV technology. Sitting between the ubiquitous LCD and the vanishing CRT, the plasma TV had its moment in the sun, but never became quite as popular as either of the other display techs, for all sorts of reasons. By all means, go read his article if you’re interested in the details. I’ll freely admit that it had me thinking that I needed a plasma TV.

I don’t, of course. But why do I, and probably a bunch of you out there, like old and/or odd tech? Take [Tyler]’s plasma fetish, for instance, or many people’s love for VFD or nixie tube displays. At Supercon, a number of people had hit up Apex Electronics, a local surplus store, and came away with some sweet old LED character displays. And I’ll admit to having two handfuls of these displays in my to-hack-on drawer that I bought surplus a decade ago because they’re so cute.

It’s not nostalgia. [Tyler] never had a plasma growing up, and those LED displays were already obsolete before the gang of folks who had bought them were even born. And it’s not simply that it’s old junk – the objects of our desire were mostly all reasonably fancy tech back in their day. And I think that’s part of the key.

My theory is that, as time and tech progresses, we see these truly amazing new developments become commonplace, and get forgotten by virtue of their ever-presence. For a while, having a glowing character display in your car stereo would have been truly futuristic, and then when the VFD went mainstream, it kind of faded into our ambient technological background noise. But now that we all have high-res entertainment consoles in our cars, which are frankly basically just a cheap tablet computer (see what I did there?), the VFD becomes an object of wonder again because it’s rare.

Which is not to say that LCD displays are anything short of amazing. Count up the rows and columns of pixels, and multiply by three for RGB, and that’s how many nanoscale ITO traces there are on the screen of even the cheapest display these days. But we take it for granted because we are surrounded by cheap screens.

I think we like older, odder tech because we see it more easily for the wonder that it is because it’s no longer commonplace. But that doesn’t mean that our current “boring” tech is any less impressive. Maybe the moral of the story is to try to approach and appreciate what we’ve got now with new eyes. Pretend you’re coming in from the future and finding this “old” gear. Maybe try to figure out how it must have worked.

A small, colorful synth built for a 3-year-old. It has five pots, four sliders, and a tiny screen.

Baby’s First Synth Was Daddy’s First Project

We absolutely adore inspired labor-of-love tales such as this one. [Alastair] wanted to build a synth for his daughter’s third birthday in spite of having no prior hardware knowledge. It became the perfect excuse to learn about CAD, microcontrollers, PCB design, and of course, 3D printing.

So, why a synth for a toddler? Aside from plain old ‘why not?’, the story goes that she received a Montessori busy-type board which she seemed to enjoy, and it reminded [Alastair] of the control surface of a synth. He wondered how hard it could be to build something similar that made sound and didn’t require constant button presses.

[Alastair] began his journey by dusting off a 15-year-old Arduino Inventors Kit. The initial goal was to get potentiometer readings and map them to 12 discrete values, and then emit MIDI messages. This was easy enough, and it was time to move to a synth module and an Elegoo Nano.

The full adventure is definitely worth the read. Be sure to check out the pink version in action after the break. You really don’t wanna miss the lil’ panda bear. Trust us.

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It’s Hard To Make A (Good) Oscillator

There’s more to making an oscillator than meets the eye, and [lcamtuf] is here with a good primer on the subject. It starts with the old joke that if you need an oscillator it’s best to try to make an amplifier instead, but of course the real point here is to learn how to make not just a mere oscillator, but a good oscillator.

He does this by taking the oscillator back to first principles and explaining positive feedback on an amplifier, before introducing the Schmitt trigger, an RC circuit to induce a delay, and then phase shift. These oscillators are not complex circuits by any means, so understanding their principles should allow you to unlock the secrets of oscillation in a less haphazard way than just plugging in values and hoping.

Oscillation is a subject we’ve taken a deep dive into ourselves here at Hackaday, should you wish to learn any more. Meanshile [lcamtuf] is someone we’ve heard from here before, with a comparative review of inexpensive printed circuit board manufacturers.

Microsoft Open Sources Zork I, II And III

The history of the game Zork is a long and winding one, starting with MUDs and kin on university mainframes – where students entertained themselves in between their studies – and ending with the game being ported to home computers. These being pathetically undersized compared to even a PDP-10 meant that Zork got put to the axe, producing Zork I through III. Originally distributed by Infocom, eventually the process of Microsoft gobbling up game distributors and studios alike meant that Microsoft came to hold the license to these games. Games which are now open source as explained on the Microsoft Open Source blog.

Although the source had found its way onto the Internet previously, it’s now officially distributed under the MIT license, along with accompanying developer documentation. The source code for the three games can be found on GitHub, in separate repositories for Zork I, Zork II and Zork III.

We previously covered Zork’s journey from large systems to home computers, which was helped immensely by the Z-machine platform that the game’s code was ported to. Sadly the original games’s MDL code was a bit much for 8-bit home computers. Regardless of whether you prefer the original PDP-10 or the Z-machine version on a home computer system, both versions are now open sourced, which is a marvelous thing indeed.

How To Use That Slide Rule

You have that slide rule in the back of the closet. Maybe it was from your college days. Maybe it was your Dad’s. Honestly. Do you know how to use it? Really? All the scales? That’s what we thought. [Amen Zwa, Esq.] not only tells you how slide rules came about, but also how to use many of the common scales. You can also see his collection and notes on being a casual slide rule collector and even a few maintenance tips.

The idea behind these computing devices is devilishly simple. It is well known that you can reduce a multiplication operation to addition if you have a table of logarithms. You simply take the log of both operands and add them. Then you do a reverse lookup in the table to get the answer.

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Schematic of a voltage divider

Making Actually Useful Schematics In KiCad

[Andrew Greenberg] has some specific ideas for how open-source hardware hackers could do a better job with their KiCad schematics.

In his work with students at Portland State University, [Andrew] finds his students both reading and creating KiCad schematics, and often these schematics leave a little to be desired.

To help improve the situation he’s compiling a checklist of things to be cognisant of when developing schematics in KiCad, particularly if those schematics are going to be read by others, as is the hope with open-source hardware projects.

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Wiring Up The Railway, All The Live-Long Day

For those of you who haven’t spent time in North America around this time of year, you may be unaware of two things: one, the obligatory non-stop loop of “All I Want For Christmas Is You” retail workers are subjected to starting November first, and two: there is a strong cultural association between Christmastime and model railroading that may not exist elsewhere. That may down to childhood memories of when we got our first trainsets, or an excellent postwar marketing campaign by Lionel. Either way, now that Mariah Carey is blaring, we’re thinking about our holiday track layouts. Which makes this long presentation on Wiring for Small Layouts by [Chicago Crossing Model Railroad] quite timely.

There are actually three videos in this little course; the first focuses mostly on the tools and hardware used for DCC wiring (that’s Digital Command Control), which will be of less interest to our readers– most of you are well aware how to perform a lineman’s splice, crimp connectors onto a wire, and use terminal blocks.

The second two videos are actually about wiring, in the sense of routing all the wires needed for a modern layout– which is a lot more than “plug the rheostat into the tracks in one spot” that our first Lionel boxed set needed. No, for the different accessories there are multiple busses at 5V, 12V and 24V along with DCC that need to be considered. Unsurprisingly enough given those voltages, he starts with an ATX power supply and breaks out from there.

Even if you’re not into model railroading, you might learn something from these videos if you haven’t done many projects with multiple busses and wire runs before. It’s far, far too easy to end up with a rats nest of wires, be they DCC, I2C or otherwise. A little planning can save some big headaches down the line, and if this is a new skill for you [Chicago Crossing Model Railroad] provides a good starting point for that planning. Just skip ahead a couple minutes for him to actually start talking if you don’t want the musical cliff notes montage at the start of the videos.

If you don’t have any model trains, don’t worry, you can 3D print them.  Lack of room isn’t really an excuse.

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