Hurdy-posting Continues With The Balfolk Boombox, A Synth Gurdy

The Hurdy-Gurdy continues to worm its way into pole position as the hacker’s instrument. How else could you explain a medieval wheel fiddle being turned into a synthesizer? Move over, keytar — [Rory Scammell]’s Balfolk Boombox is the real deal.

It began life as MIDI-outputting SAMgurdy by [Sam Palmer], which we sadly missed covering (though we did feature a MIDI-gurdy a few years back) but this boombox does far more than just MIDI samples. In a sentence no one ever thought would be penned, this instrument puts a Eurorack on a Hurdy-Gurdy for the ultimate synthwave bardcore mashup. There’s an analog synth, there’s a drum machine, there’s modularity to do whatever [Rory] should desire. There are also sixteen sampled instruments available at the push of a button, including multiple analog Hurdy-Gurdies.

It is, as [Rory] says, “a gig in a box”. There’s no point trying to describe it all in words: it really must be heard to be believed, so check out the demo video embedded below, and if you’re hankering for more info, he produced a fifteen minute in-depth video and if you can’t get enough of the sound, here’s a demo with all 16 sampled instruments. We’re pretty sure one of them is the Sega soundfont, and the 8-bit samples are absolutely GameBoy.

How, exactly, we fell in love with the hurdy-gurdy has fallen into mystery, but we’ve been filling up the hurdy-gurdy tag lately, on your suggestions. This one is thanks to a tip from [Physics Dude] in a comment– thanks for that, by the way– and the tips line remains open if the internet has not finally been scoured of all content both hurdy and gurdy. 

Continue reading “Hurdy-posting Continues With The Balfolk Boombox, A Synth Gurdy”

Cara robot dog

From Leash To Locomotion: CARA The Robotic Dog

Normally when you hear the words “rope” and “dog” in the same sentence, you think about a dog on a leash, but in this robot dog, the rope is what makes it move, not what stops it from going too far. [Aaed Musa]’s latest project is CARA, a robotic dog made mostly of 3D printed parts, with brushless motors and ropes used to tie the motors and legs together.

In a previous post, we covered [Aaed Musa]’s use of rope as a mechanism to make capstan drives, enabling high torque and little to no backlash. Taking that gearbox design, tweaking it a bit, and using three motors, he was able to make a leg capable of moving in all three axes. He had to do a good deal of inverse kinematics math to get the leg moving around as desired; once he had the motion of a step defined, it was time to build the rest of the dog.

CARA is made primarily of 3D printed parts, with several carbon fiber tubes running its length for rigidity. The legs are all free to move not only forward and back but side to side some, as in a real dog. He uses 12 large brushless motors, as they provide the torque needed, and ODrive S1 motor controllers to control each one, controlled over CAN by a Teensy 4.1 microcontroller. There is also a small BNO086 IMU to sense CARA’s position relative to gravity, and a 24V cordless tool battery powers everything.

Once assembled, there was some more tuning of what type of motion CARA’s legs take while walking. There were a few tweaks to the printed parts to address some structural issues, and then a good deal more inverse kinematics math to make full use of the IMU, allowing CARA to handle inclines and make a much more natural movement style. [Aaed Musa] does a great job explaining his approach on his site as well as in the video below; we’re looking forward to seeing his future projects!

CARA isn’t alone on this site—be sure to check out the other robot dogs we’ve featured here.

Continue reading “From Leash To Locomotion: CARA The Robotic Dog”

Picture of front and back of thumb drive enclosure

Jcorp Nomad: ESP32-S3 Offline Media Server In A Thumbdrive

[Jackson Studner] wrote in to let us know about his ESP32-based media server: Jcorp Nomad.

This project uses a ESP32-S3 to create a WiFi hotspot you can connect to from your devices. The hotspot is a captive portal which directs the user to a web-interface comprised of static HTML assets which are in situ with the various media on an attached SD card formatted with a FAT32 file system. The static HTML assets are generated by the media.py Python 3 script when the ESP32 boots.

This project exists because the typical Raspberry Pi media server costs more than an ESP32 does. The ESP32 is smaller too, and demands less power.

According to [Jackson] this ESP32-based solution can support at least four concurrent viewers. The captive portal is implemented with DNS and HTTP services from the ESP32. The firmware is an Arduino project that integrates a bunch of libraries to provide the necessary services. The Jcorp Nomad media template supports Books (in pdf files), Music (in mp3 files), and Movies and Shows (in mp4 files). Also there is a convention for including JPEG files which can represent media in the user-interface.

And the icing on the cake? The project files include STL files so you can 3D print an enclosure. All in all, a very nice hack.

What Will It Take To Restore A Serious Flight Simulator?

[Jared] managed to find a professional FAA-certified flight simulator at an auction (a disassembled, partial one anyway) and wondered, what would it take to rebuild it into the coolest flight sim rig ever?

In a video, [Jared] gives a tour of the system and highlights the potential as well as pointing out challenges and drawbacks. Fortunately the system is of a modular design overall, and the motion control system is documented. The chassis and physical parts are great, but the avionics stack is a mixed bag with some missing parts and evidence of previous tinkering — that part being not quite so well documented.

Conceptually, a mid-tier gaming rig with a wraparound display will take care of the flight software part, and some custom electronics work (and probably a Raspberry Pi or three) will do for interfacing to various hardware elements. But a lot of details will need to be worked out in order to turn the pile of components into an entertaining flight sim rig, so [Jared] invites anyone who is interested to join him in collaborating on innovative approaches to the myriad little challenges this build presents.

We’ve seen the community pull off some clever things when it comes to flight sims, so we know the expertise is out there.

Continue reading “What Will It Take To Restore A Serious Flight Simulator?”

A 3D printer is in the process of printing a test piece. The printer has two horizontal linear rails at right angles to each other, with cylindrical metal rods mounted horizontally on the rails, so that the rods cross over the print bed. The print head slides along these rods.

An Open-Concept 3D Printer Using Cantilever Arms

If you’re looking for a more open, unenclosed 3D printer design than a cubic frame can accommodate, but don’t want to use a bed-slinger, you don’t have many options. [Boothy Builds] recently found himself in this situation, so he designed the Hi5, a printer that holds its hotend between two cantilevered arms.

The hotend uses bearings to slide along the metal arms, which themselves run along linear rails. The most difficult part of the design was creating the coupling between the guides that slides along the arms. It had to be rigid enough to position the hotend accurately and repeatably, but also flexible enough avoid binding. The current design uses springs to tension the bearings, though [Boothy Builds] eventually intends to find a more elegant solution. Three independent rails support the print bed, which lets the printer make small alterations to the bed’s tilt, automatically tramming it. Earlier iterations used CNC-milled bed supports, but [Boothy Builds] found that 3D printed plastic supports did a better job of damping out vibrations.

[Boothy Builds] notes that the current design puts the X and Y belts under considerable load, which sometimes causes them to slip, leading to occasional layer shifts and noise in the print. He acknowledges that the design still has room for improvement, but the design seems quite promising to us.

This printer’s use of cantilevered arms to support the print head puts it in good company with another interesting printer we’ve seen. Of course, that design element does also lend itself to the very cheapest of printers.

Continue reading “An Open-Concept 3D Printer Using Cantilever Arms”

Die Cut Machine Makes Portable Metal Cuts

[Kevin Cheung] likes to upcycle old soda cans into — well — things. The metal is thin enough to cut by hand, but he’d started using a manual die-cutting machine, and it worked well. The problem? The machine was big and heavy, weighing well over 30 pounds. The solution was to get a lightweight die cutter. It worked better than expected, but [Kevin] really wanted it to be more portable, so he stripped it down and built the mechanism into a new case.

The video below isn’t quite a “how-to” video, but if you like watching someone handcraft something with a lot of skill, you’ll enjoy it. It also might give you ideas about how you could use one of these cutters, even if you don’t bother building a nice case for it.

We’ve seen cutters that use computer control, but they aren’t inexpensive. They will, however, make the same kind of cuts. But these manual die cutters are very inexpensive, and you simply have to find a way to make the die. You can easily make them for cutting paper, and, with the right materials, you can make the kind you see in [Kevin]’s video, too.

We have to admit, carrying the gizmo into a public place seemed to make a lot of people happy. So maybe portability is a good goal. But either way, you can have some fun with a machine like that.

If you want to cut paper, these work great. If you want paper to make the cuts, we have just the thing for you.

Continue reading “Die Cut Machine Makes Portable Metal Cuts”

Playing Snake With Digital Microfluidics

Display technology has come a long way since the advent of the CRT in the late 1800s (yes, really!). Since then, we’ve enjoyed the Nixie tubes, flip dots, gas plasma, LCD, LED, ePaper, the list goes on. Now, there’s a new kid on the block — water.

[Steve Mould] recently got his hands on an OpenDrop — an open-source digital microfluidics platform for biology research. It’s essentially a grid of electrodes coated in a dielectric. Water sits atop this insulating layer, and due to its polarized nature, droplets can be moved around the grid by voltages applied to the electrodes. The original intent was to automate experiments (see 8:19 in the video below for some wild examples), but [Steve] had far more important uses in mind.

When [Steve]’s 1,000 device shipped from Switzerland, it was destined for greatness. It was turned into a game console for classics such as Pac-Man, Frogger, and of course, Snake. With help from the OpenDrop’s inventor (and Copilot), he built paired-down versions of the games that could run on the 8×14 “pixel” grid. Pac-Man in particular proved difficult, because due to the conservation of mass, whenever Pac-Man ate a ghost, he grew and eventually became unwieldy. Fortunately, Snake is one of the few videogames that actually respects the laws of classical mechanics, as the snake grows by one unit each time it consumes food.

[Steve] has also issued a challenge — if you code up another game, he’ll run it on his OpenDrop. He’s even offering a prize for the first working Tetris implementation, so be sure to check out his source code linked in the video description as a starting point. We’ve seen Tetris on oscilloscopes and 3D LED matrices before, so it’s about time we get a watery implementation.

Continue reading “Playing Snake With Digital Microfluidics”