Many microcontrollers can spit out simple analog video signals if that’s something you desire. However, it normally requires a bit of supporting hardware and, of course, the right connectors to work with your other video equipment. [Arnov Sharma] took that into account when whipping up this neat VGA board for the Raspberry Pi Pico.
VGA output in this case is achieved via judicious use of the Pi Pico’s PIO subsystem, which is perfect for clocking out the signals for red, green, and blue along with HSYNC and VSYNC as needed. The Pico slots right into [Arnov’s] custom PCB, which makes it a cinch to hook everything up. Supporting hardware is minimal, requiring just a few resistors between the Pico and the DE-15 VGA connector. There’s also a nice LM317 regulator on board to supply power to everything. [Arnov] also whipped up a modified version of the VGA library from [Pancrea85], which allows the Pico to output VGA in a way that’s more accepted by more recent TFT displays as well as older CRTs. The system is demoed with a few basic Hello, World programs, as well as a neat recreation of Conway’s Game of Life.
If you want to get a Pi Pico hooked up to a big screen quickly, whipping up a board like this is a great way to go. If you’re wanting something more advanced, though, you could always explore DVI and HDMI on the same platform. Video after the break.


After previously trying out low-tech compression molding with a toaster oven and 3D printed molds, [future things] is back with a video that 
It seems fair to say that pinball machines are among the most universally loved gaming systems known today, yet the full-sized ones are both very expensive and very large, while even the good quality table-sized ones tend to be on the expensive side. That raises the question of whether a fully 3D printed pinball machine could at all be fun and not just feel like a cheapo toy? A recent video by [Steven] from [3D Printer Academy] on YouTube 




