The Samsung PS-WTX500 subwoofer is designed to be used as part of a 5.1 channel home theater system, but not just any system. It contains the amplifiers for all the channels, but they’ll only function when the subwoofer is connected to the matching receiver. [Alejandro Zarate] figured there must be some way to unlock the system’s full functionality without being limited to the original receiver, he just needed to reverse engineer how the subwoofer worked.
The result is a fantastically well documented write-up that covers the whole process, starting with how [Alejandro] identified and researched the Pulsus PS9829B Digital Audio Processor (DAP). Documentation for this particular chip seems hard to come by, but he was able to find a similar chip from the same manufacturer that was close enough to put him on the right track. From there, he started studying the SPI communications between the DAP and the subwoofer’s S3P70F4 microcontroller.
After analyzing the communication between the two chips, [Alejandro] pulled the S3P70F4 off the board and wired an Arduino Pro Mini 328 in its place. The Arduino was quite a bit larger than the original microcontroller, but with some careful wiring, he manged a very professional looking installation. Short of coming up with a custom PCB adapter, we don’t think it could look much better.
With some relatively straightforward code and a listing of the captured byte sequences, the Arduino was able to power up the PS-WTX500’s amplifiers and handle the incoming audio signal as a stand-alone device.
With all the hands-free dispenser designs cropping up out there, the maker world could potentially be headed for an Arduino shortage. We say that in jest, but it’s far too easy to use an Arduino to prototype a design and then just leave it there doing all the work, even if you know going in that it’s overkill.
[ASCAS] took up the challenge and built a cheap and simple dispenser that relies on recycled parts and essential electronics. It uses an IR proximity sensor module to detect dirty digits, and a small submersible pump to push isopropyl alcohol, sanitizer, or soap up to your hovering hand. The power comes from a sacrificial USB cable and is switched through a transistor, so it could be plugged into the wall or a portable power pack.
We admire the amount of reuse in this project, especially the nozzle-narrowing ballpoint pen piece. Be sure to check out the build video after the break.
[Armstrong] has a lot of good points, although we aren’t sure you need the complexity of a real-time operating system just to squeeze a bag. If anything, that seems like it might make it more susceptible to unexpected operation. However, we agree with his comments that you should have closed-loop control to make sure the device is working, alarming when the device isn’t working, and watchdog timers to guard against lockup.
We’ve all seen, and occasionally wrestled with, bill acceptors like the one [Another Maker] recently liberated from an arcade machine. But have you ever had one apart to see how it works? If not, the video after the break is an interesting peak into how this ubiquitous piece of hardware tells the difference between a real bill and a piece of paper.
But [Another Maker] goes a bit farther than just showing the internals of the device. He also went through the trouble of figuring out how to talk to it with an Arduino, which makes all sorts of money-grabbing projects possible. Even if collecting paper money isn’t your kind of thing, it’s still interesting to see how this gadget works on a hardware and software level.
As explained in the video, a set of belts are used to pull the bill past an array of IR LEDs. The hardware uses these to scan the bill and perform some dark magic to determine if it’s a genuine piece of currency. [Another Maker] notes that these readers actually need to receive occasional firmware updates to take into account new bill designs. In fact, the particular unit he has is so out of date that it won’t accept modern $5 bills; which may explain how he got it for free in the first place.
Want to take that annoyingly productive coworker down a notch? Yeah, us too. How dare they get so much done and be so happy about it? How is it possible that they can bang on that keyboard all day when you struggle to string together an email?
You’re right, you don’t need an Arduino for this. For peak inefficiency and power consumption, you actually need four of them. One acts as the master, and bases its commands to the other three on the feedback it gets from Slippy’s ultrasonic nostrils. The other three control the slappin’ servos, the speakers, and reading WAV files off of the SD card. Slap your way past the break to see Slippy Slapper’s slapstick demo.
The build is designed for vocal effects, based on the idea of granular synthesis. This is where audio samples are chopped up into small chunks, called “grains”, and manipulated in various ways to make fun sounds. Controls on the box allow the nature of the sound created to be modified by the user.
[Amanda]’s project serves as a great example of what it takes to run audio processing on the Arduino Uno. There’s a guide to using the on-board ADC as a microphone input, as well as the construction of a resistor ladder DAC for output. As a neccessity, this also requires discussion of how to write directly to the ATMEGA’s IO ports, rather than using the slower digitalWrite() function typically used in Arduino projects. There’s plenty of value here for anyone learning to do audio on a microcontroller platform.
Overall, it’s a fun project that serves as a good primer for those keen to dive into digital sound processing. Of course, those looking to kick things up a gear would do well to check out the Teensy Audio Library, too. Video after the break.
Using such a common header pinout for the Z80 computer allows it to be used with a variety of readily-available Arduino shields. This compatibility is achieved with an analog-digital converter and a 3.3 V regulator, mimicking the pins found in an Arduino Uno. The code, available on GitHub, includes an extensive explanation and walkthrough over the process in which the Mega takes over the bus from the Z80 to function as a fully-featured debugger. Programs can be loaded through embedding an assembly listing into the Mega’s sketch, or, once the debugger is up you can also upload a compiled hex file through the serial connection.