QSPICE Picks Up Where LTSpice Left Us

[Mike Engelhardt] is a name that should be very familiar to the hardcore electronics nerd. [Mike] is the developer responsible for LTSpice, which is quite likely the most widely used spice-compatible simulator in the free software domain. When you move away from digital electronics and the comfort of software with its helpful IDEs and toolchains, and dip a wary toe into the murky grey waters of analog or power electronics, LTSpice is your best friend. And, like all best friends, it’s a bit quirky, but it always has your back. Sadly, LTSpice development seems to have stalled some years ago, but luckily for us [Mike] has been busy on the successor, QSpice, under the watchful eye of Qorvo.

It does look in its early stages, but from a useability point of view, it’s much improved over LTSpice. Performance is excellent (based on this scribe’s limited testing while mobile.) Gone (thankfully!) is the uncommon verb-noun usage paradigm — replaced with a more usual cut-n-paste flow. Visually it still kind of looks like LTspice in places, but nicer with a clear and uncluttered design that gets straight to the point. Internally, the simulation engine has improved in speed and accuracy, as well as adding native support for modern semiconductor types, such as wide bandgap materials like SiC. Noted is that this updated software has a particular emphasis on power integrity and noise analysis, which are sticky problems that have a big impact on modern high-power systems.

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Hackaday Prize 2023: Jumperless, The Jumperless Jumperboard

Jumperless is a jumperless breadboard with multicolored LED visualization of signals in real-time. Sounds like magic? This beautifully executed entry to the 2023 Hackaday Prize by [Kevin Santo Cappuccio] uses a boatload of CH446Q analog switch ICs to perform the interconnect between the Raspberry Pi Pico header and the jumper board (or breadboard if you prefer.)

This will add some significant resistance, but for low currents and digital logic levels, this should not be a major concern. Additionally, there are two DAC channels and four ADC channels to help break out of the digital world, which could make for some very interesting non-trivial applications.

The visualization of the Pico header signals is solved neatly with a tiny wishbone-shaped PCB that is reverse-mounted to the back of the main board to illuminate upwards. The masking of the labels is done by using copper to mask off the individual signals and solder mask to draw in the legends. This PCB-level hacking is simply wonderful to see. The PCBs are designed with KiCAD, the design files for which you can find here. It appears however that [Kevin] needed to have the spring clips for the jumper board custom-made, so you’d need to contact them if you needed to get some for a build.

On the software side of things, [Kevin] currently recommends using Wokwi, to run the Arduino stack applications and to perform the signal routing to the virtual jumper board. You can follow how it works internally here. A Python-based bridge application runs on the host computer, which takes care of programming the interconnects as they are constructed, which looking at the demo in the embedded video, appears to ‘just work.’

One word of caution though — the bridge app uses Python requests and Beautiful Soup to scrape the Wowki project page, which could potentially make it vulnerable to getting out-of-sync with updates, so hopefully [Kevin] will keep track of this and keep them in sync.

Need some breadboarding tips? We got you covered. Talking of bread, here’s an 8-bit TTL breadboard-based CPU in a breadbin.

Continue reading “Hackaday Prize 2023: Jumperless, The Jumperless Jumperboard”

Hackaday Prize 2023: Ubo Project: Building For Builders

The Ubo Pod by [Mehrdad Majzoobi] is a very highly polished extension pack and enclosure for the Raspberry Pi 4, which shows you how far you can go to turn a bare PCB into something that rivals the hardware offerings from Google and others. Gadgets like the Sonos speakers and Amazon or Google’s covert listening devices (aka Echo, Alexa, or whatever they’re branded as) are fun to play with. Still, the difficulty of hacking custom applications into them and god-forbid adding one’s own extension hardware, makes them fairly closed ecosystems. Add in the concerns of privacy and data security; they look less and less attractive the closer you look. Luckily the Raspberry Pi and its friends have improved the accessibility to the point where it’s positively easy to create whatever you want with whatever hardware you need, and to that end we think [Mehrdad] has done a splendid job.

The custom top PCB sits below the wooden top surface, hosting a central LCD display with push buttons located around it. Also sitting atop are some IR transmitters and receivers as well as RGB LEDs for the ring lighting. This top PCB acts as a RPi hat, and plugs into an RPi4 below, which then attaches to a side board via some PCB-mounted connectors, matching up with the USB and audio connectors. This board seems to act purely as an interconnect and form-factor adaptor allowing interfaces to be presented more conveniently without needing wires. This makes for a very clean construction. Extensive use of resin printing is shown, with lots of nice details of how to solve problems such as LED diffusion and bleeding. Overall, a very slick and well-executed project, that is giving us a few ideas for our own projects.

This type of project is commonplace on these fair pages, like this DIY smart speaker for example. With the supply of pi being still a little difficult to deal with, could you roll your own or get an alternative? What about just using your old mobile phone?

2023 Cyberdeck Contest: A Toddler’s Cyberdeck

[Josh] has a child and what do children like more than stuffing random things into their mouths? Pushing buttons, twiddling knobs, and yanking things of course! So [Josh] did what any self-respecting hacker would do and built his little man a custom cyberdeck.

The build follows the usual route of some electronics wedged into a pelican-style waterproof case — which is a good choice for this particular owner — a repurposed all-in-one LCD video player in the lid and a bunch of switches in the base. The player is apparently a V100-base SBC the likes of which are used in shops for those annoying looping promotional videos, but it doesn’t really matter if all it’s doing is being a focus point.

There is no connection from the base to the ‘display’ but that doesn’t matter here. The base is the fun part, with lots of old-school toggle switches and rotary knobs to play with and a load of LEDs to flash in mysterious ways. The guts of this are controlled via an Arduino Mega 2560, with copious amounts of hot glue on display in true hacker style. On the coding side of things, [Josh] used ChatGPT to produce the code from his prompting and Wokwi  to simulate it before deployment to the hardware.

A Turing-Complete CPU In Sunvox? Why Not!

Day-time software engineer and part-time musician, [Logickin,] knows a thing or two about programming the SunVox modular synthesiser and tracker software. Whilst the software is normally used for creating music and sound effects, they decided to really push it, and create the VOXCOM-1610, a functional turing-complete CPU inside SunVox, just for fun.

For those who haven’t come across SunVox before now, this software is a highly programmable visual environment for building up custom synthesisers, piecing signals together to create rhythms — that’s the ‘tracker’ bit — as well as interfacing to input devices such as MIDI and many others. It does look like a lot of fun, but just like CPUs created in Minecraft, just because, this seems to be the first time someone has built one inside this particular music app. The VOXCOM 1610 is a fully functional 10 Hz, 16-bit computer. It boasts 2KB of ROM, 256 bytes of RAM (expandable to 128 KB), and 8 general registers for data exchange between components. If you don’t fancy manually poking bits into the ROM to enter your software, then you’re in luck as [Logickin] has provided an assembler (in Java) that should ease the process a lot. The ABI will look very familiar to anyone who’s ever touched assembler before, although as you’d expect, it is quite light on addressing modes.

Now, all that is needed is for someone to port Doom to this and we’ll have it all. We think that is unlikely to happen. For those who pay attention, we did see one neat SunVox project in the past, which is certainly eye-catching as well as eardrum-bursting.

Thanks to [elbien] for the tip!

Hackaday Prize 2023: PAROL6 – A GPL Desktop Robotic Arm

Parol 6 is a 3D-printed six-axis robot arm created by [Petar Crnjak] as a combination of the principles from a few previous projects. Aside from a pneumatic gripper, each axis is driven by a stepper motor, with at least a few of these axes being driven through a metal planetary gearbox for extra precision and torque.

From what we can glean from the work-in-progress documentation, there are some belt drives on four of the relevant axes and a mix of NEMA17 format steppers driving either 20:1 or 10:1 reduction boxes. There appears to be a mix of inductive sensors and traditional microswitches used, but it’s not so easy to work out where these are placed. Continue reading “Hackaday Prize 2023: PAROL6 – A GPL Desktop Robotic Arm”

Install ChimeraOS And Never Leave The Sofa

There are some projects that initially don’t seem to make sense, but actually turn out to have valid use cases. ChimeraOS appears to be one of those. The idea is that if you own a gaming PC, but it is not necessarily located where you want to be all the time (like in a gaming den or office for example) then ChimeraOS allows you to play games on it remotely via a local machine. That machine may be a media PC attached to your main TV, or perhaps a mobile device like a steam deck.

With support for AMD GPUs only, there is one issue with deployment — if you’re an Nvidia owner you’re out of luck — the premise is to be able to boot up into a gaming-friendly environment with minimal fuss. Hook up a controller and you’re good to go. Support is also there for a few mobile devices, specifically some Aokzoe, Aya Neo, and OneXPlayer devices as well as some preliminary support for the Asus ROG Ally not to mention the Steam Deck as we touched on earlier. From a software perspective, it obviously supports the Steam platform but also Epic Games, Good Old Games (GOG), and tentatively a mention of console platforms. Sadly the website doesn’t mention much detail on that last bit, but there are some tantalizing hints in the project’s Twitter/X/whatever feed. Reading the release notes, there are mentions of PCSX2 (Playstation 2) Super Game Boy and Atari platforms, so digging into the GitHub repo might be instructive, or you know, actually installing it and trying. This scribe doesn’t own an AMD GPU so that isn’t an option, but do drop us a line in the comments if you’ve tried it and how it works for you.

Many of us at Hackday are avid gamers, especially of the retro kind, which is why we really like these projects. Here’s a nice game controller you can print yourself. For self-builds, there’s nothing quite like the satisfaction of a DIY arcade machine, but what if you think outside the box?