You Can’t Upgrade Soldered-On Laptop RAM? Think Again

Upgrading the memory in a computer is usually a straightforward case of swapping out a few DIMMs or SODIMMs, with the most complex task being to identify the correct type of memory from the many available. But sometimes a laptop manufacturer can be particularly annoying, and restrict upgradability by soldering the RAM chips directly to the board. Upgrading memory should then be impossible, but this reckons without the skills of [Greg Davill], who worked through the process on his Dell XPS13.

The write-up is a fascinating primer on how DRAM identification works, which for removable DIMMs is handled by an onboard FLASH chip containing the details of the chips on board. A soldered-on laptop has none of these, so instead it employs a series of resistors whose combination tells the BIOS what memory to expect. Some research revealed their configuration, at which point the correct chips were sourced. Surprisingly it’s not as easy as one might expect to buy small quantities of some RAM chips, but he was eventually able to find some via AliExpress. An aside is how he checked the chips he received for fakes, including the useful tip of hiring a dentist to take an x-ray.

The final step is the non-trivial task of reballing and reworking the new BGAs onto the board, before testing the laptop and finding the process to be a success. We’ll leave you with his final words though: “But next time I think I’ll just buy the 16GB variant upfront.“.

We’ve seen quite a lot of [Greg]’s work here at Hackaday, one of his most recent was this amazing LED D20.

A Trackball So Good You Can’t Buy It

The projects we feature on Hackaday are built to all standards, and we’d have to admit that things have left our own benches as bundles of wire and tape. Sometimes we see projects built to such a high standard that we’re shocked that they aren’t a high-end manufactured product, such as [jfedor2]’s two-ball trackball project. It combines a pair of billiard balls and a couple of buttons with a beautifully-designed 3D-printed case that looks for all the world as though it came from a premium peripheral brand.

Inside are a pair of PMW3360 optical sensors on PCBs mounted with a view into the billiard ball sockets, and for which the brains come courtesy of an RP2040 microcontroller. There are five PCBs in all, each having a set of purpose-built stand-offs to hold it. The result appears to be about as good a trackball as you’d hope to buy, except of course that you can’t. All the files to make your own are in the GitHub repository though, so all is not lost.

Over the years we’ve brought you a variety of trackball designs, including at least one other build using a billiard ball.

It’s Doom, This Time On A Bluetooth LE Dongle

By now most readers should be used to the phenomenon of taking almost any microcontroller and coaxing it to run a port of the 1990s grand-daddy of all first-person shooters, id Software’s Doom. It’s been done on a wide array of devices, sometimes only having enough power for a demo mode but more often able to offer the full experience. Latest to the slipgate in this festival of pixelated gore is [Nicola Wrachien], who’s achieved the feat using an nRF52840-based USB Bluetooth LE dongle.

Full details can be found on his website, where the process of initial development using an Adafruit CLUE board is detailed. A 16MB FLASH chip is used for WAD storage, and an SPI colour display takes us straight to that cursed base on Phobos. The target board lacks enough I/O brought out for connection to screen and FLASH, so some trickery with 7400 logic is required to free up enough for the task. Controls are implemented via a wireless gamepad using an nRFS1822 board, complete with streamed audio to a PWM output.

The result can be seen in the video below the break, which shows a very playable game of both Doom and Doom 2 that would not have disgraced many machines of the era. This was prototyped on an Adafruit Clue board, and that could be the handheld console you’ve been looking for!

Continue reading “It’s Doom, This Time On A Bluetooth LE Dongle”

Video Gaming Like It’s 1983: New Game Cartridges From Atari

If you remember anything from 1983, it’s likely to be some of the year’s popular culture highlights, maybe Return of the Jedi, or Michael Jackson’s Thriller. For anyone connected with the video gaming industry though, it’s likely that year will stick in the mind for a completely different reason, as the year of the infamous Great Video Games Crash. Overcapacity in the console market coupled with a slew of low quality titles caused sales to crash and a number of companies to go out of business, and the console gaming world would only recover later in the decade with the arrival of the Japanese 8-bit consoles from Nintendo and Sega. You might expect Atari to shy away from such a painful period of their history, but instead they are embracing it as part of their 50th anniversary and launching three never-released titles on cartridges for their 8-bit 2600 console.

Game footage from Aquaventure.
Game footage from Aquaventure.

The three games, Yars’ Return, Aquaventure, and Saboteur, are all unreleased titles from back in the day that never saw publication because of the crash, and are being released as limited edition specials through AtariXP, a new venture that the company says will offer “previously unreleased titles from Atari’s expansive library, rare-and-hard-to-find Atari IP physical media, and improved versions of classic games“. It’s fairly obviously an exercise in satisfying the collector’s market rather than one of video game publishing, but it will be interesting to see what emerges. In particular we hope someone will tear down one of these cartridges; will they find a set of old-school EPROMs inside or an EPROM emulator sporting a microcontroller and other 2020s trickery?

This is not of course the first time we’ve reported on collectable 2600 cartridges, but these ones haven’t spent 30 years in a landfill site.

Header image: Evan-Amos, Public domain.

Know Audio: Get Into The Groove

The legendary Technics SL1200 direct-drive turntable, as used by countless DJs. Dydric [CC BY-SA 2.5)], via Wikimedia Commons.
The legendary Technics SL1200 direct-drive turntable, as used by countless DJs. Photo by Dydric CC-BY-SA 2.5
For me, the vinyl record player is the spiritual home of my audio listening experience, probably because I’m of the last generation to grow up when vinyl was king. The 12″ album, with its full-size sleeve and copious sleeve notes, used to be an integral part of musical enjoyment that hasn’t been adequately replicated in the age of streaming.

And like anyone who became an adult while CD players were still expensive luxury items, I started my journey into Hi-Fi with a turntable set-up that sounded pretty good. Since a new generation have in recent years rediscovered vinyl, it’s once again something that should be part of any review of audio technology.

I would have started this piece with a full run-down of the constituent parts of a good turntable, but since that’s a piece that I wrote back in 2017, it’s time to investigate some of the audiophile claims about vinyl recordings. It’s fair to say that this is an area where a lot of complete rubbish is spouted by people who should know better, and that’s something I find immensely entertaining to poke fun at. Buckle up. Continue reading “Know Audio: Get Into The Groove”

NTP, Rust, And Arduino Make A Phenomenal Frequency Counter

Making a microcontroller perform as a frequency counter is a relatively straightforward task involving the measurement of the time period during which a number of pulses are counted. The maximum frequency is however limited to a fraction of the microcontroller’s clock speed and the accuracy of the resulting instrument depends on that of the clock crystal so it will hardly result in the best of frequency counters. It’s something [FrankBuss] has approached with an Arduino-based counter that offloads the timing question to a host PC, and thus claims atomic accuracy due to its clock being tied to a master source via NTP. The Rust code PC-side provides continuous readings whose accuracy increases the longer it is left counting the source. The example shown reaches 20 parts per billion after several hours reading a 1 MHz source.

It’s clear that this is hardly the most convenient of frequency counters, however we can see that it could find a use for anyone intent on monitoring the long-term stability of a source, and could even be used with some kind of feedback to discipline an RF source against the NTP clock with the use of an appropriate prescaler. Its true calling might come though not in measurement but in calibration of another instrument which can be adjusted to match its reading once it has settled down. There’s surely no cheaper way to satisfy your inner frequency standard nut.

For All Their Expense, Electric Cars Are Still The Cheapest

A criticism that we have leveled at the move from internal combustion vehicles to electric ones is that their expense can put them well beyond the range of the not-so-well-heeled motorist. Many of the electric vehicles we’ve seen thus far have been niche models marketed as luxury accessories, and thus come with a specification and list price to match. It’s interesting then to see a European report from LeasePlan looking at vehicle ownership costs which reveals that the total yearly cost of ownership (TCO) for an electric car has is now cheaper that comparable internal combustion vehicles across the whole continent in all but the fiercely competitive sub-compact segment.

TCO includes depreciation, taxes and insurance, fuel, and maintenance. Perhaps the most interesting story lies in electric cars progressing from being a high-depreciation, risky purchase to something you can sell on the second-hand market, even if they cost more up front. For example, the electric VW ID3 costs around $11,000 more than the comparable gas-powered VW Golf up front, but the higher resale price later offsets this and helps keep the TCO lower.

We’ve been following electric vehicles for a while now in the hope that an electric people’s car would surface, and have at times vented our frustration on the matter. It’s encouraging to see this particular trend as we believe it will encourage manufacturers to produce more accessible electric vehicles, especially given that we’ve just complained that driving electric seems like more of a rich man’s game.

(via Heise)

Header image: CEphoto, Uwe Aranas / CC-BY-SA-3.0.