Building A Vector Graphics Machine From Scratch Including The CRT

Over the years we’ve seen quite a few projects involving vector graphics, but the spaceship game created by [Mark Aren] especially caught our eye because in it he has tackled building a vector display from scratch rather than simply using a ready-made one such as an oscilloscope. As if the vector game itself wasn’t interesting enough, the process of designing the electronics required to drive a CRT is something that might have been commonplace decades ago but which few electronics enthusiasts in 2020 will have seen.

In his write-up he goes into detail on the path that took him to his component choices, and given the unusual nature of the design for 2020 it;s a fascinating opportunity to see the job done with components that would have been unheard of in the 1950s or 1960s. He eventually settled on a high voltage long-tailed pair of bipolar transistors, driven by a single op-amp to provide the differential signal required by the deflection electrodes. The mix of old and new also required a custom-fabricated socket for the CRT. On the game side meanwhile, an ATmega328 does the heavy lifting, through a DAC. He goes into some detail on DAC selection, having found some chips gave significant distortion.

All in all this is an impressive project from all angles, and we’re bowled over by it. Of course, if you fancy a play with vector graphics, perhaps there’s a simpler way.

Amazon Sidewalk: Should You Be Co-Opted Into A Private Neighbourhood LoRa Network?

WiFi just isn’t very good at going through buildings. It’s fine for the main living areas of an average home, but once we venture towards the periphery of our domains it starts to become less reliable.  For connected devices outside the core of a home, this presents a problem, and it’s one Amazon hope to solve with their Sidewalk product.

It’s a low-bandwidth networking system that uses capability already built into some Echo and Ring devices, plus a portion of the owner’s broadband connection to the Internet.  The idea is to provide basic connectivity over longer distances to compatible devices even when the WiFi network is not available, but of most interest and concern is that it will also expose itself to devices owned by other people. If your Internet connection goes down, then your Ring devices will still provide a basic version of their functionality via a local low-bandwidth wide-area wireless network provided by the Amazon devices owned by your neighbours. Continue reading “Amazon Sidewalk: Should You Be Co-Opted Into A Private Neighbourhood LoRa Network?”

Urban Explorers Reveal A Treasure Trove Of Soviet Computing Power

It’s probably a dream most of us share, to stumble upon a dusty hall full of fascinating abandoned tech frozen in time as though its operators walked away one day and simply never returned. It’s something documented by some Russian urban explorers who found an unremarkable office building with one of its floors frozen sometime around the transition from Soviet Union to Russian Federation. In it they found their abandoned tech, in the form of a cross-section of Soviet-era computers from the 1970s onwards.

As you might expect, in a manner it mirrors the development of civilian computing on the capitalist side of the Iron Curtain over a similar period, starting with minicomputers the size of several large refrigerators and ending with desktop microcomputers. The minis seem to all be Soviet clones of contemporary DEC machines. with some parts of them even looking vaguely familiar. The oldest is a Saratov-2, a PDP/8 clone which we’re told is rare enough for no examples to have been believed to have survived until this discovery. We then see a succession of PDP/11 clones each of which becomes ever smaller with advancements in semiconductor integration, starting with the fridge-sized units and eventually ending up with desktop versions that resemble 1980s PCs.

While mass-market Western desktop machines followed the path of adopting newer architectures such as the Z80 or the 8086 the Soviets instead took their minicomputer technology to that level. It would be interesting to speculate how these machines might further have developed over the 1990s had history been different. Meanwhile we all have a tangible legacy of Soviet PDP/11 microcomputers in the form of Tetris, which was first written on an Elektronika 60.

We know that among our readers there is likely to be a few who encountered similar machines in their heyday, and we hope they’ll share their recollections in the comments. Meanwhile we hope that somehow this collection can be preserved one day. If your thirst for dusty mincomputers knows no bounds, read about the collectors who bought an IBM machine on eBay and got more than they bargained for.

Via Hacker News.

DVK-1 desktop computer, «Переславская неделя» / В. С. Спиридонов  CC-BY-SA 3.0.

MQTT Dashboard Uses SHARP Memory LCD

One of the more interesting display technologies of the moment comes from Sharp, their memory display devices share the low power advantages of an e-ink display with the much faster updates we would expect from an LCD or similar. We’ve not seen much of them in our community due to cost, so it’s good to see one used in an MQTT dashboard project from [Raphael Baron].

The hardware puts the display at the top of a relatively minimalist 3D printed encloseure with the LOLIN32 ESP32 development board behind it, and with a plinth containing a small rotary encoder and three clicky key switches in front. The most interesting part of the project is surprisingly not the display though, because despite being based upon an ESP32 development board he’s written its software with the aim of being as platform- and display-independent as possible. To demonstrate this he’s produced it as a desktop application as well as the standalone hardware. A simple graphical user interface allows the selection of a range of available sources to monitor, with the graphical results on the right.

All code and other assets for the project can be found in a handy GitHub repository, and to put the thing through its paces he’s even provided a video that we’ve placed below the break. User interfaces for MQTT-connected devices can talk as well as listen, for example this MQTT remote control.

Continue reading “MQTT Dashboard Uses SHARP Memory LCD”

Ham Radio Needs To Embrace The Hacker Community Now More Than Ever

As many a radio amateur will tell you, ham radio is a hobby with as many facets as there are radio amateurs. It should be an exciting and dynamic place to be, but as those who venture forth into it sometimes sadly find out, it can be anything but. Tightly-knit communities whose interests lie in using $1,000 stations to chase DX (long-distance contacts), an advancing age profile, and a curious fascination of many amateurs with disaster communications. It’s something [Robert V. Bolton, KJ7NZL] has sounded off about in an open letter to the amateur radio community entitled “Ham Radio Needs To Embrace The Hacker Community Now More Than Ever“.

In it he laments that the influx in particular of those for whom disaster preparedness is the reason for getting a licence is to blame for amateur radio losing its spark, and he proposes that the hobby should respond by broadening its appeal in the direction of the hacker community. The emphasis should move from emergency communications, he says, and instead topics such as software defined radio and digital modes should be brought to the fore. Finally he talks about setting up hacker specific amateur radio discussion channels, to provide a space in which the talk is tailored to our community.

Given our experience of the amateur radio community we’d be bound to agree with him. The hobby offers unrivalled opportunity for analogue, mixed-signal, digital, and software tinkering in the finest tradition of the path set by the early radio amateurs around a hundred years ago, yet it sometimes seems to have lost its way for people like us. It’s something put into words a few years ago by our colleague Dan Maloney, and if you’re following [KJ7NZL]’s path you could do worse than read Dan’s long-running $50 ham series from the start.

Via Hacker News.

Header image: Unknown author, Public domain.

Finally! The ROM You Wished Your Sinclair Spectrum Had!

If there is one thing that Sir Clive SInclair was famous for, it was producing electronic devices that somehow managed to squeeze near-impossible performance out of relatively meagre components. This gave us some impressive products, but it’s fair to say that sometimes this philosophy pushed the envelope a little too far. Thus even some of the most fondly remembered Sinclair products concealed significant flaws, and this extended to both their hardware and their software.

Sir Clive never gave us this!
Sir Clive never gave us this!

The SInclair ZX spectrum’s ROM for example had more than its fair share of bugs, and its BASIC programming experience with single keypress was unique but also slow to run. It’s something [Jonathan Cauldwell] has addressed with his Arcade Game Designer ROM, a complete and ready to run replacement for the original Spectrum ROM that contains a scripting language, a compiler, editors for in-game assets, and a game engine upon which to run your games. It’s the ROM you wanted back in 1983, when you were struggling to fit a bit of Z80 code in a Sinclair Basic REM statement.

If you’re a Spectrum enthusiast and think this sounds a little familiar then you are of course correct. It builds upon his past work with his Arcade Game Designer, with the distribution by ROM allowing the developer to use the full 48k available on all but a very few early 16k machines. You’ll need your own EPROM on which to burn it, but we suspect that if you’re the kind of person who has a Spectrum and has writing these games in mind, you already have access to the relevant equipment.

If you’re new to all this Spectrum stuff and where its ROM came from, then maybe it’s time for a trip down memory lane.

TinyTacho: Rotational Speed Measurement Without The Bulk

An electronic tachometer is a straightforward enough device, in which the light reflections from a white spot on a rotating object are detected and counted over time, measuring the revolutions per minute (RPM). It’s a technique that has its roots in analogue electronics where the resulting pulses would have fed a charge pump, and it’s a task well suited to a microcontroller that simply counts them. But do you need an all-singing, all-dancing chip to do the job? [Stefan Wagner] has done it with a humble ATtiny13.

His TinyTacho is a small PCB with an IR LED and photodiode on one end, a small OLED display on its front, and a coin cell holder on its rear. The electronics may be extremely simple, but there’s still quite some effort to get it within the ATtiny’s meagre resources. Counting the revolutions is easy enough, but the chip has no I2C interface of its own and some bitbanging code is required. You can find all the design files and software you need in a GitHub repository, and he’s put up a video of the device in action that you can see below the break.

Tachometers are a popular project hereabouts, and we’ve featured a lot of them over the years. Perhaps the best place to direct readers then is not to another project, but to how to use a tachometer.

Continue reading “TinyTacho: Rotational Speed Measurement Without The Bulk”