Running The Xbox Series S On A USB Powerbank

Home consoles were never intended to be made portable, though enterprising hackers have always pushed the boundaries with various tricks and innovative builds. [Robotanv] hasn’t built a fully handheld Xbox Series S, but he has demonstrated one neat trick: making one run on a USB powerbank.

The project starts with an Anker USB-C powerbank, chosen for its ability to deliver a mighty 140 watts. It’s hooked up to a ZY12PDN USB-C trigger board, which enables the powerbank and tells it which voltage to output. It’s set up to run at 20 volts, which is too much for the Xbox, which prefers 12 volts. The reason for this is that the only way to get the full power out of the powerbank is to run at its maximum voltage. A buck converter is used to step down the voltage to 12 volts.

As for the console itself, a lot of disassembly is required, but minimal modifications. Just two wires connect the power supply to the Xbox’s motherboard. Subbing in your own 12 volt supply here is enough to run the console without any problems.

Running the Xbox off the powerbank, along with an external screen, [Robotanv] is able to play Cyberpunk 2077 for an about hour before the juice runs out. While we’d love to see the whole setup duct-taped together into a ersatz Xbox portable, it would probably be a little messy. [Robotanv] has big plans for the future of the project, though, and we can’t wait to see what those are. Continue reading “Running The Xbox Series S On A USB Powerbank” →

BBS Builder Is A Framework For Running Your Own PETSCII Paradise

The 80s and 90s were the glory days of the BBS. The plain old telephone system was responsible for bringing us connection to other digital beings, along with plenty of spuriously-obtained software and inappropriate ASCII art. [Francesco Sblendorio] has created BBS Builder to harken back to this great era, allowing people to build their own BBSs as they see fit!

BBS Builder consists of basic classes for construction a BBS that operates in PETSCII mode. If that’s unfamiliar to you, it’s the character encoding created by Commodore, also known as CBM ASCII. BBSs created through this software can be accessed by a variety of appropriately 80s machines. The Github page outlines how to create a basic BBS using the code that can be customized to your own liking.

[Francesco] notes the system is compatible with Commodore 64s running RR-NET compatible network cards, WiFi modem cards, and 1541Ultimate hardware using UltimateTerm. Various other methods are supported too, as well as PCs and Macs running Syncterm.

Running a BBS was like running your own website back in the day. With that said, they also had a distinct community flair that is somehow missing from today’s web. Be sure to sound off with your favorite BBS in the comments!

Decoding 433 MHz Signals With Arduino & Raspberry Pi

433 MHz radio signals are all around us. They’re used for things like smart power plugs, garage door openers, and home weather stations. Decoding these signals can allow you to interface and work with these devices on your own terms. To help in those efforts, [Joonas Pihlajamaa] has written a three-part tutorial on decoding these signals.

A soundcard makes for a very cheap oscilloscope.

The focus of the tutorials is decoding the signals of a Nexa radio-controlled smart plug. [Joonas] first explores using an Arduino to do the job, paired with a RFM210LCF-433D radio receiver module. This setup dumps out data to a computer over serial for decoding. [Joonas] then tried an alternative strategy, using a soundcard as a “poor man’s oscilloscope” to do the same job, using the same radio module and using Audacity for signal analysis. Finally, [Joonas] brought out the big guns, hooking up a Picoscope digital oscilloscope to a Raspberry Pi 4 for a more deluxe attempt at decoding the signals.

The tutorial goes to show that higher-end tools can make such a job much easier. However, the cheaper techniques are a great way of showing what can be done with the bare minimum in tools. We’re hoping for an exciting fourth part to [Joonas’s] work, where he instructs us on how to decode 433 MHz signals by drinking huge amounts of caffeine and staring at a very fast blinking LED. If you’ve got your own nifty signal analysis (or SIGINT!) hacks, be a good sport and drop them into the tipsline!

 

The MouSTer Adapter Now Has Amiga Scroll Support

The MouSTer is a device that enables modern USB HID mice to be used on various retro computers. The project has been through its ups and downs over years, but [drygol] is here to say one thing: rumors of the MouSTers demise have been greatly exaggerated. Now, the project is back and better than ever!

The team has been hard at work on quashing bugs and bringing new features to bear. The headline is that the MouSTer project will now offer mouse wheel support for Amiga users. This is quite the coup, as mouse wheels were incredibly obscure until the late 90s. Now, users of Commodore’s finest machines will be able to scroll with abandon with modern HID mice.

While the progress is grand, much is still left to be done. Despite the name, the MouSTer was never intended to solely serve Atari users. Future goals involve adding support for ADB mice for retro Macs, DB9 mouse support for even-older Apple machines, and DB9 mouse support for older PCs. The team is eager for there to be one MouSTer to rule them all, so to speak, and hopes to make the ultimate retro computer mouse adapter to serve as many purposes as possible.

We first looked at the MouSTer back in 2020, and it’s great to see how far it’s come.

Continue reading “The MouSTer Adapter Now Has Amiga Scroll Support” →

Drilling Glass With Femtosecond Lasers Just Got Even Better

Glass! It’s a finicky thing. Strong as hell, yet chip it and glance at it the wrong way, and you’re left with a bunch of sharp rubbish. It’s at once adored for its clarity and smoothness, and decried for how temperamental it can be in the case of shock, whether mechanical, thermal, or otherwise.

If you’ve ever tried to drill glass, you’ll know it’s a tough errand. To do so without cracking it is about as likely as winning the lottery on Mars. Even lasers aren’t great at it. However, a research team from France has developed a new technique that uses femtosecond lasers to drill microscopic holes in glass with a minimum of tapering and no cracking! Brilliant, no?
Continue reading “Drilling Glass With Femtosecond Lasers Just Got Even Better” →

Decoding Compact Disc Audio From Scratch

In the rare case we listen to an audio CD these days, we typically rely on off-the-shelf hardware to decode the 1s and 0s into the dulcet tones of Weird Al Yankovic for our listening pleasure. [Lukas], however, was recently inspired to try decoding the pits and lands of a CD into audio for himself.

A fair bit goes into decoding Red Book digital audio.

[Lukas] did the smart thing, and headed straight to the official Red Book Audio CD standard documents freely available on archive.org. That’s a heck of a lot cheaper than the €345 some publishers want to charge. Not wanting to use a microscope to read the individual pits and lands of the disc, [Lukas] used a DVD player. The electrical signals from the optical pickup were captured with an oscilloscope. 4 megasamples of the output were taken at a rate of 20 megasamples per second. This data was then ported over to a PC for further analysis in Python.

[Lukas] steps us through the methodology of turning this raw data of pits and lands into real audio. It’s a lot of work, and there are some confusing missteps thanks to the DVD player’s quirks. However, [Lukas] gets there in the end and shows that he truly understands how Red Book audio really works.

It’s always interesting to see older media explored at the bare level with logic analyzers and oscilloscopes. If you’ve been doing similar investigative work, don’t hesitate to drop us a line! 

Breadboarding A Game Boy From Scratch

The original Nintendo Game Boy is a stout piece of hardware in a solid plastic enclosure. [Raphael Stäbler] recreated the popular handheld on a breadboard instead, in a fully-functional way, to boot.

[Raphael]’s build doesn’t rely on a real Game Boy CPU or components. Instead it’s emulated with the aid of a Teensy 4.1 microcontroller. [Raphael] coded up an emulator from scratch, instruction by instruction, something he’s documented on his own blog. The Teensy is placed on a breadboard, and hooked up with a series of 8 buttons to serve as the controls. Audio output is via a LM386 acting as a simple audio amp, hooked up with an original Game Boy speaker for more authentic sound. Display is thanks to a FT81x display driver running a small LCD. Games are loaded via an SD card formatted in the FAT32 file system.

While it’s not as ergonomic as the original Nintendo console, it works, and works well! It’s an impressive project to see the Game Boy recreated from scratch inside a powerful microcontroller. We’ve seen other projects go to similar lengths before. Video after the break.

Continue reading “Breadboarding A Game Boy From Scratch” →