3D Printed Workshop Lamp Uses A Few Neat Tricks

As far as light fittings go, store bought is fine, but it’s hard to beat something you’ve built yourself from the ground up. [Heliox] demonstrates this well, with a 3D-printed workshop lamp that looks the business and is functional, too.

The lamp has plenty of neat design touches that speak to [Heliox]’s experience in the 3D printed arts. The articulating arms are modular, and feature integrated cable guides. The lamp base features nuts inserted mid-print for easy assembly, and the swivel is actually a two-piece mechanism printed as a single assembly. The table clamp uses a large screw, and the benefit of 3D printing means its easy to customise to suit any individual table. Using black and orange filaments gives the lamp a proper industrial look, and the bright LED strips are perfect for illuminating a bench for fine detailed work.

It’s a great addition to [Heliox]’s workspace, and the tall articulated design means it can cast light without getting in the way of what you’re doing. We’ve featured her work before, too – like this glorious infinity cube. Video after the break.

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MOSAiC Project Freezes A Boat In The Arctic Ice Pack For Science

Just over a fortnight ago, RV Polarstern, a German research vessel, sailed back into port, heralding the end of the largest Arctic research project ever undertaken. The MOSAiC expedition, short for Multidisciplinary drifting Observatory for the Study of Arctic Climate, spent a full year running experiments to measure conditions at the North Pole, and research how the unique Arctic climate is being affected by human activity.

Unprecedented In Size And Scope

The operation was regularly resupplied by visits from other icebreakers, bringing equipment, food, and fresh personnel. Alfred-Wegener-Institut / Jan Rohde (CC-BY 4.0)

With a budget exceeding €140 million, and with over 300 scientists attached to the project, the expedition aimed to study a full year-long ice cycle in the Arctic region. To achieve this, the research vessel of the project, RV Polarstern, was navigated into an ice floe, and allowed to freeze in and drift with the ice pack. As the seasons progressed, the vessel drifted with the sea ice across the polar region. Along the way, a series of rotating research teams set up equipment on the ice and took regular measurements, investigating several scientific focus areas. Different groups observed atmospheric conditions and the sea ice itself, with researchers also focusing on biogeochemistry, the ocean, and the ecosystems in the area.

Icebreakers were used to transport goods and personnel to the RV Polarstern over the duration of the mission. The project faced issues in spring, as a pre-planned changeover executed by aircraft had to be abandoned due to restrictions brought about by the COVID-19 pandemic. Instead, this was also executed by ship, with the Polarstern temporarily leaving the ice to rendezvous with RV Sonne and RV Maria S. Merian for the changeover of approximately 100 crew and to pick up provisions. The detour took three weeks, but didn’t have any major negative impacts on the mission. Continue reading “MOSAiC Project Freezes A Boat In The Arctic Ice Pack For Science” →

Dumping A N64 Development Cartridge Safely

Retro gaming enthusiasts have always had great interest in rarities outside the usual commercial titles. Whether they be early betas, review copies, or even near-complete versions of games that never made it to release, these finds can be inordinately valuable. [Modern Vintage Gamer] recently came across a pre-release version of Turok 3 for the Nintendo 64, and set about dumping and preserving the find. (Video, embedded below.)

With one-off cartridges like these, it’s important to take the utmost care in order to preserve the data onboard. Simply slapping it into a regular console might boot up the game, but carries with it a non-zero chance of damaging the cart. Instead, the first step taken was to dump the cart for archival purposes. When working with a prototype cart, commodity dumpers like the Retrode aren’t sufficient to do the job. [Modern Vintage Gamer] notes that a Doctor V64 or Gameshark with a parallel port could work, but elects to use a more modern solution in the form of the Ultrasave and 64drive.

With the cartridge backed up and duplicated onto the 64drive, the code can be run on a real console without risk of damage to the original. At first glance, the game appears similar to the final retail version. Analysis of the dump using a file comparison tool suggests that the only differences between the “80% Complete” ROM and the retail edition are headers, leading [Modern Vintage Gamer] to surmise that the game may have been rushed to release.

While in this case the dump didn’t net an amazing rare version of a retro game, [Modern Vintage Gamer] does a great job of explaining the how and why of the process of preserving a vintage cartridge. We look forward to the next rare drop that shakes up the retro world; we’ve seen efforts on Capcom arcade boards net great results. Video after the break.

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Building A Top-Notch Electret Microphone

Electret microphones are capable of high-quality output, and are prized for their smooth frequency response. However, unlike other types, they can’t simply be plugged directly into a mixing desk. Instead, they require special high-impedence circuitry to extract the audio signal for recording. [DJJules] is a big fan of these microphones, and decided to build a high-quality, easy to use circuit that he has shared with the community. 

The goal of the project was to create a circuit to match the TSB2555B electret capsule that could be used with phantom power, and that could be built with easily obtainable parts. [DJJules] had used FETs in the past, but grew tired of routinely having to hunt for obsolete parts. Instead, this design relies on a dual OPA1642 op-amp, with its low quiescent current meaning it’s perfect for running off phantom power. This means the microphone needs no batteries, and using a dual op-amp enables the circuit to properly drive a balanced audio connection.

The circuit is designed to fit inside a common BM700 or BM800 microphone body, and the PCB can be ordered from PCBWay for those interested in building their own. There’s also a saddle on Shapeways that’s designed to neatly mount the electret capsule within the housing.

The final results are impressive, and this project would make a great entry into the DIY microphone space for anyone eager to start building their own gear. Of course, there are simpler builds if you’re looking for an easier way to get started. Video after the break.

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Robot Sink Helps With The Dishes

The humble kitchen sink has remained relatively unchanged over the last century. While there are now fancier mixing taps and sleeker fittings available, for most of us, there’s a nozzle that squirts water of varying temperature, and a tub in which to soak dishes. Of course, this leaves plenty of room for improvement, as [Jake] found with his robot sink build.

The sink consists of a robotic nozzle, which he refers to as a “continuum manipulator”. In essence, it’s a nozzle that can be steered with a joystick to aim the flow of water throughout the sink. To move the nozzle, motors pull on steel cables attached to 3D printed collars fastened around the hose. Combined with an on/off switch for the water flow, the sink could be a useful assistive technology for those with disabilities, as demonstrated in the project’s demo video.

We could easily imagine such hardware being combined with a simple computer vision system to further automate the cleaning of dishes. The project actually serves as a proof of concept for work [Jake] is doing to explore 3D printing concrete with similar hardware, albeit scaled up to a more industrial level. We’ve featured similar technology before, too — in the form of a DIY tentacle build that’s perfect for Halloween. Video after the break.

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Big Workshop Clock Is 3D Printing Done Right

Time is something uniquely important to humans, and they remain the only creatures on the planet to build devices to regularly track its progress. [Ivan Miranda] is one such creature, and built a giant 7-segment clock for his workshop that really ties the room together.

The clock is a testament to [Ivan]’s design skills in the 3D printed space. Taking advantage of his large format printer, each segment consists of a front panel, large single-piece diffuser, LED carrier, and backing plate. There are plenty of nice touches, from the interlocking ridges between each digit, to integral printed arrows on the inside that guide installation of the LED strips. Fit and finish approaches the level of a commercial product, a reward for [Ivan]’s years of practice in the field.

Electronically, an ESP8266 runs the show, synchronizing the time over its in-built WiFi connection. Each segment contains 9 WS2812B LEDs, wired up in a single long strip that’s addressed by the microcontroller. This means that the segments can be lit up to any color of the rainbow, though [Ivan] is a man who best appreciates the look of classic red.

[Ivan]’s long been a proponent of big 3D-printed builds — his tank-tracked electric skateboard is a particularly good example. Video after the break.

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Burning Your Own PS1 Modchip Is Easy

The original Sony PlayStation came out just in time for CD piracy to really start taking off. Aware of this threat to sales, Sony engineers included a copy protection and region locking mechanism that placated executives and annoyed end-users alike. [MattKC] explores how this copy protection worked, and how you can burn your own modchip at home for just a few dollars.

Sony’s method of copy protection relied on steps taken during the manufacturing process, pressing a special groove into the game media that regular CD burners couldn’t replicate, a topic our own [Drew Littrell] has covered in depth. This groove contained a four letter code that could be read by the console, corresponding to the region in which the game was sold. The console would read this groove on startup, and check that the code in the game matched the code in the console before booting. Modchips circumvent this by injecting a spoof code into the console that matches the local region, regardless of what is read off the disc. This has the effect of both allowing users to run bootleg CD-Rs, homebrew code, as well as games from other regions.

Today, we’re blessed with the Internet and cheap hardware. As [MattKC] demonstrates, it’s no longer necessary to mail-order a chip from a dodgy ad in the back of a games magazine; instead, one can download source code and flash it to a commodity PIC microcontroller for just a few bucks. With the chip soldered in to the relevant points of the PS1’s motherboard, you’re good to go.

As far as console modding goes, the PS1 is a great platform to start with — simple to work on, and also the best selling console of all time, so the stakes are low if you mess up. Video after the break. Continue reading “Burning Your Own PS1 Modchip Is Easy” →