Easy-To-Use Music Player Relies On RFID

Microwaves used to be simple to use. Set the dial for the desired time, and hit start. Then, everything went digital and the average microwave now takes between four and six button presses in precise order just to start heating. Music players have gone down a similar path, and those that grew up in the era of vinyl records can find modern digital media simply too hard to work with. To solve this problem, [ananords] whipped up Juuke, a music player focused on ease of use.

The Juuke has a simplistic interface intended to be as easy to use as possible. Songs are selected using printed cards with embedded RFID tags – placing them on the Juuke triggers playback. Volume is controlled with a simple knob, and the only two buttons are for play/pause and shuffle mode.

Underneath, an Arduino Uno runs the show, hooked up to a RC522 RFID interface board. Music is handled by the DFPlayer mini, which loads tracks off a microSD card. The DFPlayer can be hooked up to a speaker directly, but there’s also a 3.5mm jack output if the device is to be used with an external amplifier.

It’s a tidy project, and one that actually looks pretty fun to use. Obviously, there’s some time investment required to prepare the SD card and produce the RFID cards, but the final product could be fun to use at a party, too. We’ve seen similar builds before, as well. Video after the break.

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Robotic Mouse Toy Built For Cats

Cats are nature’s born hunters. Whether its rodents, insects, or lasers, they’ll pounce and attack with ruthless efficiency. Built to challenge a cat, or perhaps merely to tease it, Sourino is a robotic mouse built with common off-the-shelf parts.

A test subject appears unamused.

So named for the combination of Souris (French for “mouse”) and Arduino, the project is driven by an Arduino Nano. Hooked up to three sets of ultrasonic transducers, this gives the robot mouse much improved obstacle avoidance abilities compared to using just a single transducer front-and-centre. The ‘bot can navigate basic mazes or household floors with ease. A pair of geared motors are used for drive, using simple skid-steering to turn corners. It’s all packed in a 3D printed enclosure, which mounts the various components and exposes the ultrasonic sensors. There’s even an IR remote enabling mode selection or full manual control.

While the ‘bot lacks the speed and agility of common house mice, it’s nevertheless a project that teaches plenty of valuable lessons. We’re sure [Electrocat01] picked up plenty of skills in robotic navigation, mechanical design and 3D printing along the way. Creating robot mice is actually a competitive field, as we’ve seen before. Video after the break.

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Laser-Etching Photos On To Eggs

CNC machines are every maker’s dream. Capable of churning out accurate parts from CAD designs with a minimum of manual labor, they’re a great tool to have in the workshop. Alternatively, you can use them for more entertaining pursuits. [Leo]’s project is one of the latter – etching greyscale photos on to eggs.

The first thing you’ll need is an egg-compatible CNC machine. The Eggbot is a popular option, else a fourth-axis on an existing machine can also do the job as in [Leo]’s case. Coupling the egg is a delicate task, for which some rubber paper rollers are salvaged from an old printer and put to work. Then, a laser needs to be fitted to the CNC head, and the egg depth mapped with a probe to ensure the entire etching is in focus. Then it’s simply a matter of loading up an image, and turning the greyscale data into the relevant G-code to burn it onto the egg.

Using eggs coated in black ink, the results [Leo] achieves are impressive. The eggs would make an amusing Easter gift, or serve as a great cheap way to teach students about CNC techniques. Obviously, eye protection is a must, and be sure to mount your laser securely to avoid any unintentional exposures. Video after the break.

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The Mini Console Revolution, And Why Hackers Passed Them By

The Raspberry Pi was initially developed as an educational tool. With its bargain price and digital IO, it quickly became a hacker favorite. It also packed just enough power to serve as a compact emulation platform for anyone savvy enough to load up a few ROMs on an SD card.

Video game titans haven’t turned a blind eye to this, realising there’s still a market for classic titles. Combine that with the Internet’s love of anything small and cute, and the market was primed for the release of tiny retro consoles.

Often selling out quickly upon release, the devices have met with a mixed reception at times due to the quality of the experience and the games included in the box. With so many people turning the Pi into a retrogaming machine, these mini-consoles purpose built for the same should have been immediately loved by hardware hackers, right? So what happened?

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Tiny Robot Beetle Runs On Alcohol

Batteries have come a long way in the past few centuries, but pale in comparison to hydrocarbon fuels when it comes to energy density. When it comes to packing plenty of juice in a light, compact package, hydrocarbons are the way to go. Recently, researchers have begun to take advantage of this, powering small robots with liquid fuels. Just like Bending Unit 22, aka Bender Bending Rodriguez, this tiny robotic beetle runs on alcohol.

Robeetle can carry up to 2.6 times its own weight, using Nitinol muscle wires to move its legs.

Affectionately named Robeetle, the tiny ‘bot weighs just 88 milligrams, comparable in mass its insectoid contemporaries. It stores methanol in a polyimide film tank, operating for up to 2 hours on a single fill.  As shown in the video, a solely mechanical control system is used to actuate the robot’s legs. In the neutral state, vents in the fuel tank are open, releasing methanol vapor. This passes over nitinol muscle wires coated in a special catalyst which causes the combustion of the methanol, heating the wires. The wires then contract, moving the legs, and closing the vents. When the wire cools, the wires relax, opening the vents and beginning the cycle anew.

While the ‘bot is solely capable of walking in a single direction, it nevertheless shows the possibilities enabled by powering small devices from energy-dense fuels. Waiting for improved battery technologies to develop is such a bore, after all. We look forward to swarms of such ‘bots exploring disaster areas or performing environmental sampling in years to come. The scientific paper outlines the research outcomes in detail.

We love tiny robots at Hackaday; we’ve featured a few in the past, too. Video after the break.

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Driving A PAL TV Over RF Thanks To PWM Harmonics

While most analog televisions come with composite video inputs on a yellow RCA jack, the feature is not universal. This problem was even more prevalent in the 1980s, and most home consoles got around the problem by instead feeding video to the television’s tuner with an RF modulator. [Manzel Seet] had just such a television which used the PAL standard. Wanting to display images from a microcontroller, he put together PAL-Streamer.

The aim of the project was to display images on an analog television with minimal investment in hardware over and above what [Manzel] already had on hand. To this end, the project was built using a STM32F411 Nucleo development board. Capable of running at clock speeds up to 100 MHz, there’s plenty of grunt to handle demanding tasks like outputting video signals to a TV.

To achieve the target frequency of VHF Channel 3 (61.25 MHz), [Manzel] elected to rely on the onboard PWM hardware, after being inspired by [CNLohr]’s ATTiny NTSC project. The project takes advantage of the odd harmonics of square waves. Setting the PWM output to operate at 6.86 MHz, the ninth harmonic ends up at around 61.71 MHz, close enough to be tuned in on the TV set. With the hard part done, [Manzel] then implemented a virtual COM port allowing an attached PC to send PNG images or GIF animations to the display.

It’s a fun project that shows it’s possible to drive all kinds of analog displays if you’re willing to be creative about how you do it. Files are available on GitHub for those eager to recreate the work. [Manzel] points out that this method does put out a lot of RF energy in the surrounding bands, but for direct hookup to an antenna input, it works just fine. We love to see creative video projects on microcontrollers, so if you’ve figured out how to get an Arduino Uno to do 1080P over HDMI, be sure to let us know. Video after the break.

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You’ve Never Seen This RetroPie Emulator Console: Watermelon

The Raspberry Pi is a hugely popular platform for emulating older consoles, with the RetroPie framework making it easy to get started in no time at all. Often, these single board computers get built into fun arcade boxes or replica console shells to add to the charm. That’s all been done, so instead, [Cedishappy] decided to go in his own direction – resulting in the wonderful Watermelon Gameboy.

What sounds like a trivial exercise of building a RetroPie rig in a unique enclosure actually comes with some engineering challenges. The basics are all pretty standard – GPIO pins interfacing buttons, a speaker and the screen, emulating a Gameboy Advance. But the mechanical implementation is more complex. The watermelon is first cut open, having its red flesh removed, leaving just the rind. Paper and cardboard templates are then used to make holes for the buttons and screen. Unfortunately, hot glue doesn’t work on watermelon, so instead, toothpicks were used to hold the screen and speaker in place. To protect the electronics from the moist melony environment inside, clear food wrap was applied to the Raspberry Pi and other components where needed.

[Cedishappy] goes above and beyond with the project video charmingly showing the reactions of bystanders to the contextually confusing game system. The combination of electronics with fruit and vegetables is an area we don’t see explored often enough; our own [Mike Szczys] built a magnificent LED Jack-o-Lantern that really looks the business. Video after the break.

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