The $50 Ham: A Simple WSPR Beacon

I was having a chat recently with someone, and it surprised me that she had an amateur radio license. I suppose it shouldn’t have come as much of a surprise; after all, getting a ham radio license is a pretty common rite of passage in the life of a hardware hacker. I guess it surprised me because she’d never mentioned it in our past conversations, and as we talked about it, I learned why. “I got my license because I thought ham radio was about building radios, ” she said. “But it’s not.”

In a lot of ways, she is right about the state of ham radio. There was a time that building one’s own gear was as central to the hobby as getting on the air, and perhaps more so. Now, though, with radios as cheap as $30 and the whiz-bang gear that can make reaching out across the planet trivially easy, building your own radios has slipped down a few notches. But homebrewing is far from a dead art, and as we’ll see in this installment of “The $50 Ham”, a WSPR beacon for the HF bands is actually a fun and simple — and cheap — way for the homebrew-curious to get a taste of what it’s like to build your own transmitter.

Continue reading “The $50 Ham: A Simple WSPR Beacon”

Portrait Of A Digital Weapon

Over the years, artists have been creating art depicting weapons of mass destruction, war and human conflict. But the weapons of war, and the theatres of operation are changing in the 21st century. The outcome of many future conflicts will surely depend on digital warriors, huddled over their computer screens, punching on their keyboards and maneuvering joysticks, or using devious methods to infect computers to disable or destroy infrastructure. How does an artist give physical form to an unseen, virtual digital weapon? That is the question which inspired [Mac Pierce] to create his latest Portrait of a Digital Weapon.

[Mac]’s art piece is a physical depiction of a virtual digital weapon, a nation-state cyber attack. When activated, this piece displays the full code of the Stuxnet virus, a worm that partially disabled Iran’s nuclear fuel production facility at Natanz around 2008. Continue reading “Portrait Of A Digital Weapon”

Crew Dragon’s Short Hop Begins The Era Of Valet Parking At The ISS

They weren’t scheduled to return to Earth until April 28th at the earliest, so why did NASA astronauts Michael Hopkins, Victor Glover, and Shannon Walker, along with Japan Aerospace Exploration Agency (JAXA) astronaut Soichi Noguchi, suit up and climb aboard the Crew Dragon Resilience on April 5th? Because a previously untested maneuver meant that after they closed the hatch between their spacecraft and the International Space Station, there was a chance they weren’t going to be coming back.

On paper, moving a capsule between docking ports seems simple enough. All Resilience had to do was undock from the International Docking Adapter 2 (IDA-2) located on the front of the Harmony module, itself attached to the Pressurized Mating Adapter 2 (PMA-2) that was once the orbital parking spot for the Space Shuttle, and move over to the PMA-3/IDA-3 on top of Harmony. It was a short trip through open space, and when the crew exited their craft and reentered the Station at the end of it, they’d only be a few meters from where they started out approximately 45 minutes prior.

The maneuver was designed to be performed autonomously, so technically the crew didn’t need to be on Resilience when it switched docking ports. But allowing the astronauts to stay aboard the station while their only ride home undocked and flew away without them was a risk NASA wasn’t willing to take.

What if the vehicle had some issue that prevented it from returning to the ISS? A relocation of this type had never been attempted by an American spacecraft before, much less a commercial one like the Crew Dragon. So while the chances of such a mishap were slim, the crew still treated this short flight as if it could be their last day in space. Should the need arise, all of the necessary checks and preparations had been made so that the vehicle could safely bring its occupants back to Earth.

Thankfully, that wasn’t necessary. The autonomous relocation of Crew Dragon Resilience went off without a hitch, and SpaceX got to add yet another “first” to their ever growing list of accomplishments in space. But this first relocation of an American spacecraft at the ISS certainly won’t be the last, as the comings and goings of commercial spacecraft will only get more complex in the future.

Continue reading “Crew Dragon’s Short Hop Begins The Era Of Valet Parking At The ISS”

3D Printing A Long Range Nerf Blaster

The modified Nerf scene used to be about getting the absolute maximum performance out of Hasbro’s off-the-shelf foam dart blasters. The community quickly found the limits of plastic parts made down to a price, and an underground market for heavier springs and CNC-machined upgrades sprung up. Eventually, however, the advent of 3D printing and cheaper home machine tools led to a rise in popularity of bespoke blasters. [Zach] has long advocated for their supremacy, and has made a long-range blaster aimed at newcomers to the hobby. (Video, embedded below.)

The blaster is built around the popular Caliburn spring-powered design, originally created by [Captain Slug]. Modifications by [Zach] involve a longer barrel, relocated side-feeding magazine port, and other modifications designed to suit the long-range sniping role. There’s even a special “rifled” stabiliser on the end designed to reduce the effects of muzzle blast from disturbing the dart as it leaves the barrel.

It’s a design that very much builds on the efforts of the wider Nerf community, and is all the better for it. [Zach] has shared files and links to parts bundles to help get enterprising builders up and running with a minimum of fuss. We’d love to take the long blaster out for a round or three ourselves – it may just be time to fire up the 3D printer!

Continue reading “3D Printing A Long Range Nerf Blaster”

WiFive55: More Than A Smart 555 Replacement

“You could’ve done that with a 555 timer.” But what if all you have on hand is an ESP8266? [TechColab] needed to control a solenoid valve with a short pulse via a solid-state relay (SSR) but found that the trusty 555 timer was tricky to set properly. Additionally, they wanted to add features, such as fixed pulse length, that were difficult to implement—even with multiple timers. Still wanting to keep things cheap and accessible, [TechColab] has created the WiFive55, a 555 replacement based on the ESP-01 ESP8266 board.

[TechColab] began by investigating existing ESP-01 solid-state relay boards but found that many of them momentarily enable the output on startup—a risk [TechColab] deemed unacceptable. This was resolved in the WiFive55 by adding an RC filter to the SSR output, eliminating the output glitches at the cost of slowing switching time to around 20 ms—an acceptable trade for many SSR applications.

Since they were going to design a new PCB to support this improved ESP-01 SSR controller, [TechColab] decided to go all-out. To support loads of widely varying sizes, the PCB supports an optoisolator that switches up to 1 A, a MOSFET that switches up to 2 A, and an on-board relay or SSR that can switch up to 3 A. For heavy loads, it includes connections for an off-board SSR, which allow it to switch whatever current the SSR can handle (easily over 50 A). Because the ESP-01 is slightly more capable than the 555, the WiFive55 supports control via WiFi, GPIO, serial, and push-button. Keeping with the WiFive55’s original role as a 555 replacement, it even includes a header exposing a 555-like trigger and output interface!

We always like seeing inexpensive boards like the ESP-01 being used to their full potential, and we can’t wait to see what software [TechColab] cooks up for this! If you’re interested in getting started with the ESP-01, you might consider starting with this guide to blinking an LED over WiFi.

A Faux BBS Gets Software On To Your Vintage Machines

Back in the golden age of modems and phone lines, bulletin board systems, or BBSes, were a great way to find new software from the comfort of your own home. Most have shut down over the past few decades, as the Internet took over as a more flexible method of cat picture software distribution. [equant] was a fan of browsing for warez through a text interface however, so recreated the experience in a way that’s useful today. The result is RetroBridgeBBS.

The software runs on a modern PC, ideally a Linux one that runs Python 3 and has a serial port. Then, you can hook up your old retro computers via serial using a null modem cable. Fire up appropriate terminal software on the retro computer and you’re rewarded with a BBS-like interface. From here, you can search selected online repositories for software, and download what you like. The host PC parses requests from the retro PC over the serial link, and shuffles back the requested files downloaded from the Internet. Currently it’s set up primarily for Macintosh users, with some useful features to avoid downloading StuffIt archives of the wrong version – a perennial frustration in the 90s. Future plans involve expanding the system to suit more platforms.

It’s technically anachronistic, but it feels like a period-correct way to get software onto a vintage computer. It’s also a great way to do so when you’re lacking appropriate floppy hardware, hard disk emulators, or network cards – all of which can be expensive and in short supply. There’s other ways to go about it, too, of course – you can do some nifty things with an ESP8266, don’t you know! Video after the break.
Continue reading “A Faux BBS Gets Software On To Your Vintage Machines”

Morrowind Rebooted The Original Xbox Without You Ever Noticing

The original Xbox was well-known for being based on basic PC hardware, and among developers, well known for having just 64 megabytes of RAM which even at the time wasn’t a lot to be working with. In a recent podcast, [Todd Howard] of Bethesda related an anecdote from the era, claiming that Morrowind occasionally invisibly rebooted the Xbox without user’s knowledge in order to free up RAM. [Modern Vintage Gamer] wanted to determine if this was true or not, and began an investigation.

The investigation begins with the aid of an Xbox Development Kit. Noting that the original anecdote mentioned the reboots occurring during the loading process, the devkit Xbox was soft rebooted after executing a load. Rather than going back to the title screen of the game, it kicked straight back into the loading screen and brought up the last save game instead. This suggested that the game was indeed capable of rebooting in the midst of the loading routine.

[Modern Vintage Gamer] had a hunch that this was being achieved with the use of a routine called XLaunchNew Image, a piece of the Xbox API that could be used to soft-reboot the console and start an executable. Upon decompiling Morrowind, a call was found that fit the bill. Further analysis showed that the game was indeed calling XLaunchNewImage upon loading and launching a new game, and was confirmed by finding an *.ini file that contained flags to enable this behaviour.

Presumably, the reason for this behaviour was that it was simpler to boot the game fresh when loading a save, rather than trying to unload all the game assets in memory from the current game. It’s a neat trick that likely made the development team’s lives much easier once they implemented it.

We don’t often talk about The Elder Scrolls series around here, though we’ve seen someone modify an exercise bike to work with Skyrim. Video after the break.

Continue reading “Morrowind Rebooted The Original Xbox Without You Ever Noticing”