3D Printering: The Problem Of Thingiverse

Most makers, I’m sure, enter into the 3D printing world with a goal in mind. Whether that’s printing enclosures for projects, Warhammer figurines, robot chassis, or even a mechanical computer, there is usually some obvious utility in having a 3D printer at home. 3D printers are a machine tool, though, and any time it’s not being used means it’s an investment with a lower return, or at the very least a really cool toy gathering dust.

Where then do you find new stuff to print that you don’t design yourself?

For the longest time now, Thingiverse has been the largest repository to share, browse, and download object other people have made. Even I have some very stupid stuff up on Thingiverse and have made use of a few random objects I found on there. This does not mean the 3D printer community particularly likes Thingiverse, however: Last year, Makerbot, the people behind Thingiverse, changed the terms of use so (allegedly) Thingiverse owns everything uploaded to their service. Couple this with completely unsubstantiated rumors of things being removed from Thingiverse that compete with Makerbot products, and you have a perfect storm of people unsatisfied with an online repository of 3D objects.

There is a huge market for an online repository of user-submitted 3D objects that isn’t controlled by Makerbot, and many have attempted to enter the fray. Defense Distributed, the guys behind the 3D printed AR lowers and all-plastic handguns launched DEFCAD, a Thingiverse clone, made an attempt by mirroring thousands of Thingiverse objects, removing the attribution in violation of these object’s licenses. Shady, yes, but at least it’s an option. There are other repos such as Cubehero and the newly launched YouMagine, a repo developed by Ultimaker. the Luke Skywalker to Makerbot’s Darth Vader.

But here is the problem with Thingiverse: even if you would like to get away from using this Makerbot service, it’s still the largest collection of 3D printed objects on the Internet. It has the most users, and is growing more each day than any of its competitors. Putting your objects anywhere else only means fewer people will see them, and fewer still will incorporate your designs into their new designs.

There are a few tools for you to ‘roll your own’ object repository. Github has a great new tool for viewing diffs between different versions of objects. There’s even a lot of work in making the Github landing page more like a Thingiverse page. This doesn’t address the core value of Thingiverse – if all the objects aren’t catalogued in one database, searchable by anyone, it’s just not as useful a site as Thingiverse.

I’m simply not smart enough to offer up a solution to this problem. Therefore, I’m turning it on to you: how should the 3D printer community retain the great value Thingiverse offers while still making something as usable as the now-malagined site? Should any new site mirror objects already on Thingiverse a la DEFCAD, only with proper attribution? Who should control the portal to all the objects, if anyone?

If you have any ideas on how to solve the problem of Thingiverse, drop a note in the comments.

Zero Gravity (sort Of) On A Budget

zeroGravRoom

At $250,000, Virgin Galactic is probably out of most people’s price range; even reduced gravity flights run $5k. You may be in luck, though, as [Justin] and his friends have built a spinning room for $350 (Warning: loud noise @ beginning) that can turn your world upside down. The video provides a time-lapse of the build, but you’ll probably want to skip ahead 5 minutes in for the real fun.

It may not be anti-gravity, but holding onto furniture to keep from flying into the ceiling looks pretty entertaining. The room works like the fairground favorite “Gravitron” ride turned sideways. 2 forklifts support a massive wooden cube, which includes familiar features from home: drywall, flooring, and some furniture. [Justin] managed to borrow two car wheels, which he mounted in the middle of the walls on opposing sides of the cube. Two casters support each rim, and the forklifts hold the casters just high enough to allow a few friends to manually sling everything around.

Continue reading “Zero Gravity (sort Of) On A Budget”

3D Printering: Alternative Filaments

printering

ABS and PLA are the backbones of the 3D printing world. They’re both easy to obtain and are good enough for most applications. They are not, however, the be-all, end-all filaments for all your 3D printing needs. Depending on your design, you may need something that is much tougher, much more flexible, or simply has a different appearance or texture. Here are a few alternative plastics for your RepRap, Makerbot, or other 3D printer:

Continue reading “3D Printering: Alternative Filaments”

An Open Source Hardware Modchip

OSHW XenoGC Clone

Many Hackaday readers might remember the days of buying modchips from somewhat questionable sources. These little devices connect to a gaming system to circumvent security measures, allowing you to run homebrew games (and pirated games, but lets not focus on that). [Guillermo] built an open source hardware Gamecube modchip based on the XenoGC.

The XenoGC was a popular modchip back in the Gamecube days, and its source was released in a forum post. A Wiki page explains how to build a clone of the device based on an ATtiny2313.  Most modchips were closed source, but this project lets you look at how they work. You can browse the XenoGC source on Google Code to learn more about the exploit itself. You’ll find the AVR code, which manipulates the DVD drive over a serial interface, in the XenoAT folder.

[Guillermo]’s hardware is available from OSHPark, so you can easily order boards. He’s also hosted the design files on Github. With one in hand, you can start building homebrew for the Gamecube, which can probably be picked up for around $25 nowadays.

Putting Every Game Console In The Palm Of Your Hand

SNES

Casemodders extraordinaire [Downing] and [Hailrazer] are known for their fabulous builds that put just about every gaming console into a portable hand-held format. Everything from a Game Cube to N64s and a Sega Genesis have been conquered by the two, and for the last year they’ve been putting their heads together to make the best solution to portabalizing console gaming forever. It’s called the Cross Plane, and puts just about everything with an HDMI connection in the palm of your hand.

The build began as one of [Downing]’s more ambitious projects. He imagined a system that could play nearly every retro game on a small handheld device. After finishing this build, he set up a Kickstarter and called up his friend [Hailrazer] to get some feedback. Just hours before the Kickstarter launched, [Hailrazer] suggested making a device for modern consoles. [Downing]’s pride and joy was scrapped, but out of its ashes arose the Cross Plane.

Inside the Cross Plane is a wireless HDMI receiver and a 7″ 720p display. This, along with a few buttons and analog controls, allow the Cross Plane to serve as a remote display and controller for an XBox 360, Playstation 3, and even a PC, for all that retro emulator goodness.

It’s a really, really cool project, and since the dream of an open Wii U controller seem to have died, we’re thinking this could be a great controller for an FPV quadcopter or other remotely operated vehicle.

Making Vector Arcade Games With An FPGA

3d

While we’re sure most Hackaday readers were raised by arcade games featuring sprites, pixels, and other shiny brightly colored squares, this was not always so. Many classic arcade games – Lunar Lander, Gravitar, and Asteroids in particular – used vector displays. Instead of drawing individual pixels, these games functioned more like an oscilloscope, drawing lines. When [Todd] and [Andrew] got their hands on a monitor from an old Asteroids cabinet, they knew what they had to do: build their own vector arcade game.

The guys made their own DAC and Amplifier board that plugs right in to a Nexys2 FPGA dev board. This was after they tested out some 3D drawing code with a gnarly handmade R2R DAC they used to draw and rotate a cube on an oscilloscope screen.

Not only did the guys build a vector video card, they also connected the FPGA’s VGA out to a monochrome monitor for an in-game HUD. Awesome work that blows away anything available in the golden days of vector arcade games. It’s a beautiful piece of engineering that certainly deserves its own cabinet.

Video of the game available below.

Continue reading “Making Vector Arcade Games With An FPGA”

Send An Arduino To The Moon For $300

sat

We’ve seen Kickstarter campaigns to put a single satellite into space and one to launch your own personalized postage-stamp sized satellite into low Earth orbit. This time, though, you can break the bonds of Earth and send your own Arduino compatible satellite on a collision course with the moon. The project is called Pocket Spacecraft, and exactly as its name implies, it allows you to send a small, flat, 8 cm diameter spacecraft to the surface of the moon.

The pocket spacecraft are made of metallized kapton, a very thin membrane stretched inside a loop of wire. On board this paper-thin spacecraft are a pair of solar cells and a bare die MSP430 microcontroller connected to a suite of sensors. Before launch, you can program your tiny space probe with commands to relay data back to Earth, either useful scientific data or a simple tweet.

These pocket spacecraft will be launched from a cubesat – a highly successful line of amateur spacecraft that are usually launched by hitching a ride with larger commercial satellites. To get from low Earth orbit to the moon is much harder than just hitchhiking, so the cubesat mothership comes equipped with either a solar sail or its own engine that electrolysed water into hydrogen and oxygen, the perfect rocket fuel.

Pocket Spacecraft is an amazingly impressive feat; there are literally dozens of amateur-built spacecraft orbiting above our heads right now, but so far none have ventured more than a few hundred miles away from their home planet. Getting to the moon with an amateur spacecraft is an amazing accomplishment, and definitely worthy of the $300 price tag.