Celebrating The 6502 With Song

In a wonderful ode to tech nostalgia, The Taylor and Amy Show, comprised of YouTubers [Taylor] and [Amy], have released a new video “THE 6502 SONG”. This song had me singing along in roughly six clock cycles, possibly a little dancing around may have occurred as well. This isn’t just any chip they’re singing about; it’s the venerable 6502 microprocessor, the silicon heart behind iconic machines like the Apple II, Commodore 64/128, and the Atari 2600.

Their lyrics reminds me of when I lived for assembly language mnemonics and counting clock cycles, the “feeling” of a processor coming out of tristate to pronounce what it had learned in the last 500ns, and the undulations of the DRAMs like speed bumps. To top it off, portions of the song were actually recorded live at the Vintage Computer Festival Midwest 2023, where fans and computing history aficionados alike were treated to an impressive display of vintage tech.

What sets “THE 6502 SONG” apart isn’t just its catchy, melodic tune; it’s the expert blend of historical detail and genuine enthusiasm that resonates with everyone from grizzled assembly-language programmers to youngsters newly fascinated by the allure of 8-bit computing. With guest appearances from other female tech YouTubers like [Veronica Explains] and [Evie’s Revue], [AJ], [Jeri and Amy- Tilt5] and [FuzzyBad].

I believe [Chuck Peddle] father of the 6502, would be proud to see his creation live on and be appreciated so.

Continue reading “Celebrating The 6502 With Song”

Atari Gets Semi-Modern Video Output

The Atari 2600 is a historical enigma in many ways. On one hand, it was the most popular gaming console of its era, but it was also at the center of the video game crash of 1983 due to the poor quality of its games at the time. It is a fascinating system in many ways that are still relevant today, especially when it comes to pushing hardware much farther than it was designed to go. [nicole] brings us a project that overcomes some of the limitations in its hardware to provide a more modern video output.

At the heart of the Atari is a custom chip called teh Television Interface Adapter (TIA) that generates the console’s video signal as well as handling controller information and a few other tasks. It was designed at a time where memory was expensive, and essentially trades programmer effort to reduce memory requirements. Interestingly, it separates luminance and chrominance information much like S-video does, so that’s where [nicole] focused their efforts. Thanks to some help from an adapter board, the video signals can be intercepted and reprocessed for the S-video standard instead of using RF modulation to send video data out, although this does involve some soldering and modifying of the original Atari hardware. In [nicole]’s case this was a little more involved due to the differences of the 2600jr compared to more standard versions of the console.

While S-video isn’t modern in the strictest sense, as a standard from 1987 it is a huge step forward compared to the available video output methods available in the 1970s when the 2600 was first produced. Plenty of older consoles and other hardware like VCRs and the like used S-video, so if you have a retro gaming setup complete with a CRT you might want to take a look at this 12-input A/V switch to keep everything managed.

ACK1 Makes Getting To Know The ATtiny1616 Easy

Many readers will be familiar with Microchip’s ATtiny85, which has been a popular choice for DIY projects in the past for its low price and (for the time) small size. But those looking for a more modern and capable 8-bit chip may find the ATtiny1616-MNR of interest. It offers expanded flash storage, more GPIO, and ditches SPI programming in favor of UPDI — a protocol that can be done using nothing more than an USB-UART converter and a resistor.

The contents of the ACK1 kit
What’s in the kit if you buy it.

But here’s the catch: the new chip is only available in SMD and there are far fewer tutorials for it! That’s why [Bradán Lane] has created ACK1, a cute little AVR Coding Kit for those of us who want to play with the ATtiny1616 and a companion for his free and open-source course.

The board contains an array of 6 by 7 LEDs in a charlieplexed configuration, a large piezo buzzer, two push buttons, an on/off switch, and a CR2032 battery holder to keep it on without the need for a cable. The kit looks gorgeous in its white-on-black theme with gold plated contacts and can be had for $20 on Tindie at the time of writing.

The ATtiny1616 itself runs at up to 20 MHz and has 17 GPIO pins, 16 KiB of flash storage, 2 KiB of RAM, and 256 bytes of EEPROM for configuration — making it roughly on par with the original Arduino Uno.

The course that goes hand-in-hand with the ACK1 is all about the features of the ATtiny1616, from the basics of using the programmer to reading the buttons, using timers, driving the charlieplexed LEDs, storing data in the EEPROM and much more. Though it does not cover the basics of C, the course is free, and even licensed MIT, so that anyone can share it and improve upon it.

If you enjoy seeing beautiful microcontrollers, you’ll definitely want to see the stylish Uno Plus+.

Bringing An ADM-3A Back To Life

[David] at Usagi Electric ended up with an old Lear Siegler ADM-3A terminal in a trade a couple of years ago. But the CRT face was plagued with so-called cataracts, and the condition of the insides was unknown. The video ( below the break ) shows the restoration process, which went quite smoothly. [David] was relieved that the CRT repair in particular was easy, a fact he attributes to the Texas weather —

ADM-3A Under the Hood

The temperature was 110 F / 43 C when he set the CRT outside to bake in the sun for a few hours. Afterwards, removing the “integral implosion protection” plastic screen went better than expected. Everything cleaned up nicely and the screen reinstalled. Introduced in 1976, the main electronics board is chock full of TTL chips with nary a microprocessor in sight. Fortunately the board was substantially intact, and a single missing chip was found hidden underneath the board. [David] gets the terminal up and running in short order, and is confronted with an annoyance familiar to gray-haired programmers who grew up in this era. Most terminals had different sets of commands to control features such as cursor control and clearing parts or all of the screen. Programs often assumed a certain type of terminal. Some terminals could be configured to behave in different ways, and some programs offered the user a choice of terminals. Today your terminal emulator probably still has a few choices of which kind of terminal to emulate, VT-100 being the most common. And eventually some operating systems provided a terminal abstraction, like Unix’s termcap for example.

If you were around in the era where terminals like the ADM-3A were scattered everywhere, what was your favorite terminal and/or terminal feature? And today, do you have any favorite terminal emulator to recommend? Let us know in the comments below.

Continue reading “Bringing An ADM-3A Back To Life”

The Orb Web Desktop

[Hugo Leisink] is a programmer who contributes to Open Source projects. In their spare time, they have been developing a web-browser-based operating system called Orb. It is available for the princely sum of zero cheeseburgers and doesn’t need a high-spec machine to run smoothly. The project is built using PHP and Javascript, which allows it to run efficiently on most desktop devices. There are a number of apps included, which are again written in a combination of PHP and js, together with a few written using webasm.

A few notable examples include a C64 emulator, minesweeper, and even a js port of Wolfenstein 3D so this isn’t just a toy, but actually useful. Ok, for real use cases, there are also the usual file browsers, and document readers as well as a writing application based on CKeditor. There is a kind of Windows 3.1 look and feel simplicity to the experience which is refreshing in the modern era of complex applications with their learning curves. Orb could be very useful in an educational setting, or just for jotting your own notes as you travel. Who knows, because the possibilities are endless if you’re willing to get your hands dirty with a bit of coding.

We’ve seen a few web desktops before, here’s a collection of them we saw last year. If you want to go in the other direction and turn a webpage into a desktop app, then look no further than Gluon.

Kalman Filters Without The Math

If you program using values that represent anything in the real world, you have probably at least heard of the Kalman filter. The filter allows you to take multiple value estimates and process them into a better estimate. For example, if you have a robot that has an idea of where it is via GPS, dead reckoning, and an optical system, Kalman filter can help you better estimate your true position even though all of those sources have some error or noise. As you might expect, a lot of math is involved, but [Pravesh] has an excellent intuitive treatment based around code that even has a collaborative Jupyter notebook for you to follow along.

We have always had an easier time following code than math, so we applaud these kinds of posts. Even if you want to dig into the math, having basic intuition about what the math means first makes it so much more approachable.

Continue reading “Kalman Filters Without The Math”

Retrotechtacular: The Computer Center Of 1973

You might expect Bell Labs would have state-of-the-art computers, and they did. But it is jarring to realize just how little that was in 1973, fifty years ago. If you started work at Bell’s Holmdel Computing Center back then, you might have watched one of the orientation videos below. Your first clue about how far things have come might be the reference to the IBM 370/165, which had “3 million bytes of core, 2 million of which are available for programmer use.” Even our laptops today have at least 8 gigabytes of RAM. There were at least two other smaller IBM 370s, too. Plenty of 029 card punches are visible.

If you were trying to run something between 8:00 AM and 5:30 PM, you had to limit your job run time to three minutes, 4,000 lines of output, and no more than 1,000 cards in and 5,000 cards out. Oh, and don’t use more than 384 kB of that core memory, either. If you fell within those limits, you could hand your card deck over at the express counter and get your results in only five or ten minutes. If you were not in the express line but still rated “premium” service, you could expect to wait a half hour.

Continue reading “Retrotechtacular: The Computer Center Of 1973”