A robot mop on a wooden floor

A Turbocharged Robot Mop To Save Your Date

Cleaning robots are great and all, but they don’t really excel when it comes to speed. If your room looks like a pigsty and your Tinder date is arriving in twenty minutes, you’ll need more than a Roomba to make a good impression. [Luis Marx] ran into this exact problem and decided to solve it by building the world’s fastest cleaning robot (video, embedded below).

[Luis] built his ‘bot from the ground up, inspired by the design of your average robot vacuum: round, with two driven wheels and some sensors to avoid obstacles. A sturdy aluminium plate forms the chassis, onto which two powerful motors are placed to drive a pair of large-diameter wheels. The robot’s body is made from 3D-printed components and sports a huge LED display on top that functions as a speedometer of sorts.

Building a vacuum system turned out to be rather difficult, and since [Luis] already had a robot vacuum anyway, he decided to make this a robot mop instead. A little tank stores water and soap, which is pumped onto a microfibre cloth that’s attached using a magnetic strip. Obstacle avoidance is implemented through three ultrasonic distance sensors: when the robot is about to run into something it will brake and turn in the direction where it senses the most empty space.

All of that sounds great, but what about the speed? According to [Luis]’s calculations, it should be able to reach 60 km/h, although his living room is too small to put that into practice. Whether it will provide much in the way of cleaning at that speed is debatable too, but who cares: having your own ultra-high-speed robot mop will definitely impress your date more than any amount of cleaning.

We’ve featured a home-made robot mop before, but it looks excruciatingly slow compared to this one. If you’re planning to build zippy indoor robots, you might want to look into fast navigation systems like tracking ceiling lights.

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Retrotechtacular: A DIY Television For Very Early Adopters

By our very nature, hackers tend to get on the bandwagon of new technology pretty quickly. When something gee-whiz comes along, it’s folks like us who try it out, even if that means climbing steep learning curves or putting together odd bits of technology rather than waiting for the slicker products that will come out if the new thing takes off. But building your own television receiver in 1933 was probably pushing the envelope for even the earliest of adopters.

“Cathode Ray Television,” reprinted by the Antique Valve Museum in all its Web 1.0 glory, originally appeared in the May 27, 1933 edition of Popular Wireless magazine, and was authored by one K D Rogers of that august publication’s Research Department. They apparently took things quite seriously over there at the time, at least judging by the white lab coats and smoking materials; nothing said serious research in the 1930s quite like a pipe. The flowery language and endless superlatives that abound in the text are a giveaway, too; it’s hard to read without affecting a mental British accent, or at least your best attempt at a Transatlantic accent.

In any event, the article does a good job showing just what was involved in building a “vision radio receiver” and its supporting circuitry back in the day. K D Rogers goes into great detail explaining how an “oscillograph” CRT can be employed to display moving pictures, and how his proposed electronic system is vastly superior to the mechanical scanning systems that were being toyed with at the time. The build itself, vacuum tube-based though it was, went through the same sort of breadboarding process we still use today, progressing to a finished product in a nice wood cabinet, the plans for which are included.

It must have been quite a thrill for electronics experimenters back then to be working on something like television at a time when radio was only just getting to full market penetration. It’s a bit of a puzzle what these tinkerers would have tuned into with their DIY sets, though — the airwaves weren’t exactly overflowing with TV broadcasts in 1933. But still, someone had to go first, and so we tip our hats to the early adopters who figured things out for the rest of us.

Thanks to [BT] for the tip.

 

LoRa-Powered Birdhouses Enable Wireless Networking When The Internet’s Down

One of the design requirements for the networks that evolved into the Internet was the ability to keep functioning, even if some nodes or links were disabled or destroyed in war. The packet-switched architecture that still powers today’s Internet is a direct result of that: if one link stops functioning, information is automatically re-routed towards its intended destination. However, with tech giants occupying increasingly large parts of the global internet, an outage at one of them might still cause major disruption. In addition, a large-scale power interruption can disable large parts of the network if multiple nodes are connected to the same grid.

Six pieces of wood, with a hammer next to them
Just six pieces of wood make up the birdhouse.

Enter the LoRa Birdhouse project by the Wellesley Amateur Radio Society that solves those two problems, although admittedly at a very small scale. Developed by amateur radio operators in eastern Massachusetts, it’s basically a general-purpose LoRa-based packet-switching network. As it’s based on open-source hardware and commonly available components, its design allows anyone to set up a similar network in their own area.

The network is built from nodes that can receive messages from their neighbors and pass them on towards their final destination. Each node contains a Semtech SX1276 transceiver operating in the 902-928 MHz band, which gets its data from an ESP32 microcontroller. The nodes are placed in strategic locations outside and are powered by solar panels to reduce their ecological footprint, as well as to ensure resilience in case of a power outage. To make the whole project even more eco-friendly, each node is built into a birdhouse that provides shelter to small birds.

Users can access the network through modified network nodes that can be hooked up to a PC using a USB cable. Currently, a serial terminal program is the only way to interact with the network, although a more user-friendly interface is being planned. FCC rules also require all users (except any avian residents) to be licensed amateur radio operators, and all traffic to remain unencrypted. Tests have shown that one kilometer between nodes can work in the right conditions, enabling the deployment of networks across reasonably large areas.

While the Birdhouse Network might not be a plug-and-play internet replacement in case of a nuclear apocalypse, it does provide an excellent system to experiment with packet-switching wireless network technology. We’ve seen similar LoRa-based network initiatives like Qmesh, Cellsol and Meshtastic, all of which provide some way to communicate wirelessly without requiring any centralized hardware.

SDR Listens In To Your Tires

[Ross] has a 2008 Toyota Tacoma. Like many late model cars, each tire contains a direct tire pressure monitoring sensor or TPMS that wirelessly sends data about the tire status to the car. However, unlike some cars, the system has exactly one notification to the driver: one of your tires is low. It doesn’t tell you which one. Sure, you can check each tire, but [Ross] had a different problem. One sensor was bad and he had no way to know which one it was. He didn’t have any equipment to test the sensor, but he did have an RTL-SDR dongle and some know-how to figure out how to listen in on the sensors.

The key was to use some software called RTL-433 that is made to pick up these kinds of signals. It is available for Linux, Windows, or Mac, and supports hundreds of wireless sensors ranging from X10 RF to KlikAanKlikUit wireless switches.

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CAT Is Not Your Average Meow-cropad

Are you completely over the idea of the keyboard in any flattish form and looking for something completely different for inputting your data? Or do you want a mega macropad for 3D design, GIMP or Inkscape work, or to use while relaxing with a nice first-person shooter? Then this ergonomic, double-fistable keyboard/controller mashup named CAT may be what you’re looking for.

Inside each of these slinky felines is pretty much what you’d expect to find — 25 or so switches and an Arduino Pro Micro. Interestingly enough, the switches are all lever-action and not push buttons. There are two breeds of CAT available to build or buy: one has 25 buttons, and the other has a joystick or trackball on the thumb between two upper and two lower buttons. You could have one type for each hand!

More information is available on the Lynx Workshop site, which is where you’ll also find tutorials and instructions for everything from the 3D printing to the electronics to the assembly and coding. There is even a bonus 3D modeling tutorial. Don’t want to invest the time to make your own CAT? These kitties are also available for pre-order. Claw past the break to check them out in action.

Looking for something with regular keyswitches? Oh, we have plenty of those.

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Amazing “Connect Fore!” Robot Challenges Your Putting Practice

We’ve just come across [Bithead]’s amazing, robotically-automated mashup of miniature golf and Connect Four, which also includes an AI opponent who pulls no punches in its drive to win. Connect Fore! celebrates Scotland — the birthplace of golf, after all — and looks absolutely fantastic.

Scotty the AI opponent uses this robotic turret to make their moves in a game of Connect Fore!

The way it works is this: players take turns putting colored balls into one of seven different holes at the far end of the table. Each hole feeds to a clear tube — visible in the middle of the table — which represent each of the columns in a game of Connect Four.

Each player attempts to stack balls in such a way that they create an unbroken line of four in their color, either horizontally, vertically, or diagonally. In a one-player game, a human player faces off against “Scotty”, the computer program that chooses its moves with intelligence and fires balls from a robotic turret.

[Bithead] started this project as a learning experience, and being such a complex project, the write-up is extensive. We really recommend reading through the whole thing if you are at all interested in what goes into making such a project work.

What’s particularly interesting is all of the ways in which things nearly worked, or needed nudging or fine adjustment. One might think that reliably getting a ball to enter a hole and roll down a PVC tube wouldn’t be a particularly finicky task, but it turns out that all kinds of things can go wrong.

Even finding the right play surface was a challenge. [Bithead]’s first purchase from Amazon was a total waste: it looked bad, smelled bad, and balls didn’t roll well on it. There are high-quality artificial turfs out there, but the good stuff gets shockingly expensive, and such a small project pretty much pigeonholes one as a nuisance customer when it comes to vendors. The challenges [Bithead] overcame serve as a reminder to keep the 80/20 rule (or Pareto principle) in mind when estimating what will get a project to the finish line.

Right under the page break below is a brief video tour of the completed table, and after that, you can watch a game in action as [Bithead] faces off against Scotty the AI. Curious about the inner workings? The last video has some build details that fill in a few blanks from the write-up.

We’ve seen an automated Chess table before, but this is an entirely other, utterly fantastic level of work.
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Best Ways To Make PCB Breakaway Tabs, Revealed

Most of us are familiar with the concept of producing PCBs in a panel, and snapping them apart afterwards. V-grooves that go most of the way through a PCB are one way to go about this, but a line of perforations along which to snap a tab is another. But what’s the best size and spacing of holes to use? Sparkfun’s [Nick Poole] spent some $400 on PCBs to get some solid answers by snapping each of them apart, and judging the results.

The nice thing about creating a perforation line (or “mouse bites”) is that drill hits are a very normal thing in PCB production, which makes creating this kind of breakaway tab a very straightforward and flexible method. However, it can be tricky to get results that are just right. Too sturdy, and breaking apart is a hassle. Too weak, and the board may break or twist before its time. On top of that, edges must also break cleanly. We’ve covered panelizing PCBs in this way before, but this is the first time we’ve seen someone seriously look into how to create optimal breakaway tabs.

Placing holes tangent to the board edge (as shown above) isn’t the prettiest, but keeps PCB edges free from protrusions. This is best for boards that are rail-mounted, or have tight enclosures.

Data on designing mouse bites was sparse and a bit inconsistent, so [Nick] decided to figure it out empirically and share the results. The full details are available in Building a Better Mousebite (PDF download) but the essence of the recommendations are: 0.015″ unplated holes, spaced 0.025″ apart (center-to-center), tabs a maximum of 0.118″ wide (so as to be compatible with depanelizing tools), and holes that extend into the corners of the breakaway tab to avoid sharp edges. Holes should be placed slightly differently depending on whether one wishes to optimize the cosmetic appearance versus the physical smoothness of the board edge, but those numbers are the core of the guidelines.

To fine tune, [Nick] suggests increasing the spacing between holes to add strength, or just adding additional tabs. What about thickness of PCB? [Nick] tested boards both 0.8 mm and 1.6 mm thick, and while different amounts of torque were needed to snap the boards apart, things still worked as expected regardless of PCB thickness.

When it comes down to it, the best numbers will ultimately be the ones that your process or fab house can most efficiently handle, but [Nick]’s numbers should not steer anyone wrong, and it’s fantastic to see this kind of work go into refining such a common PCB feature.