Save Your Original Xbox From A Corrosive Death

Fans of retro computers from the 8-bit and 16-bit eras will be well aware of the green death that eats these machines from the inside out. A common cause is leaking electrolytic capacitors, with RTC batteries being an even more vicious scourge when it comes to corrosion that destroys motherboards. Of course, time rolls on, and new generations of machines are now prone to this risk. [MattKC] has explored the issue on Microsoft’s original Xbox, built from 2001 to 2009.

Despite looking okay from above, the capacitor inside the Xbox had already started leaking underneath. Leaving this in the console would inevitably cause major damage.

The original Xbox does include a real-time clock, however, it doesn’t rely on a battery. Due to the RTC hardware being included in the bigger NVIDA MCPX X3 sound chip, the current draw on standby was too high to use a standard coin cell as a backup battery. Instead, a fancy high-value capacitor was used, allowing the clock to be maintained for a few hours away from AC power. The problem is that these capacitors were made during the Capacitor Plague in the early 2000s. Over time they leak and deposit corrosive material on the motherboard, which can easily kill the Xbox.

The solution? Removing the capacitor and cleaning off any goop that may have already been left on the board. The fastidious can replace the part, though the Xbox will work just fine without the capacitor in place; you’ll just have to reset the clock every time you unplug the console. [MattKC] also points out that this is a good time to inspect other caps on the board for harmful leakage.

We’ve seen [MattKC] dive into consoles before, burning his own PS1 modchip from sourcecode found online. Video after the break.

Edit: As noted by [Doge Microsystems], this scourage only effects pre-1.6 Xboxes; later models don’t suffer the same problem, and shouldn’t be modified in this way.

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Peeking Inside A VW Gearbox Reveals Die Casting Truths

Recently, I was offered a 1997 Volkswagen Golf for the low, low price of free — assuming I could haul it away, as it suffered from a thoroughly borked automatic transmission. Being incapable of saying no to such an opportunity, I set about trailering the poor convertible home and immediately tore into the mechanicals to see what was wrong.

Alas, I have thus far failed to resurrect the beast from Wolfsburg, but while I was wrist deep in transmission fluid, I spotted something that caught my eye. Come along for a look at the nitty-gritty of transmission manufacturing!

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15 Volts To 110,000 Volts

There’s something satisfying about creating high voltages. Sure, there are practical uses like neon signs or doing certain experiments, but be honest — you really just want to see some giant arcs lighting up your dark mad scientist lair. [Mircemk] has just the prescription for what ails you. Using a two-stage approach, he shows a simple setup that generates about 110KV from a pretty tame 15V supply.

From the 15V, there is a stage that uses a flyback transformer and a switch to generate a reasonably high voltage. The final stage is a Cockroft-Walton voltage multiplier that can produce quite a bit of voltage. You can see the impressive arcs in the video below.

The multiplier circuit found fame with experiments by Cockroft and Walton, obviously, but was actually originated in the early 1900s with a physicist named Greinacher. The circuit uses diodes as switches and charges a bank of capacitors in parallel. The discharge, however, puts the capacitors in series. Neglecting losses and loads, the output voltage is equal to the peak-to-peak input voltage times the number of stages present. Real-world considerations mean you won’t quite get that voltage out of it, but it can still provide a potent punch. Click through the break for a video of the circuit in action!

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Building A Tiny Finger Plane For Detailed Work

A plane is a tool familiar to all woodworkers, used to shape a workpiece by hand by shaving away material. Regular planes are two-handed tools available at all good hardware stores. For finer work, a finger plane can be useful, though harder to find. Thankfully, [Daniel] put together a video showing how to make your own.

[Daniel]’s build relies on stabilized wood, useful for its density and consistent quality, though other woods work too. A 6″ pen blank is enough to make a pair of matching finger planes. A block and two side panels are cut out from the material, with attention paid to making sure everything remains square for easy assembly. The parts are glued together with a block set at the desired cutting angle for the plane. With the assembly then tidied up on the bandsaw and sander, [Daniel] installs the cutting blade. This can be made from a larger standard plane blade, or a cutdown chisel can be pressed into service. The blade is held in place with a wooden wedge beneath a metal pin. The pin itself is crafted from an old drill bit, cut down to size.

It’s a useful tool for doing fine plane work, for which a full-size tool would be ungainly. We can imagine it proving particularly useful in producing accurate scale models in smaller sizes. If you’re big into woodworking, consider giving your tools a good sharpen on the cheap, too. Video after the break.

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Auto Tuning For A Vintage Stereo

In 1984 there weren’t many ways to listen to high-quality music, so an FM tuner was an essential part of any home hi-fi system. The Pioneer TX-950 picked up by [The Curious Lorenz] would have been someone’s pride and joy, with its then-cutting-edge microprocessor control, digital PLL tuning, and seven-segment displays. Astoundingly it doesn’t have an auto-tuning function though, so some work to implement the feature using an ATtiny85 was called for.

A modern FM tuner would be quite likely to use an all-in-one tuner chip using SDR technology under the hood, but this device from another era appears to be a very conventional analog tuner to which the PLL and microprocessor have been grafted. There are simple “Up” and “Down” buttons and a “Station tuned” light. One might imagine that given these the original processor could have done autotune. At least the original designers were kind enough to provide the ATtiny with the interfaces it needs. Pressing either button causes it to keep strobing its line until the “Station tuned” line goes high, at which point it stops. It’s an extremely simple yet effective upgrade, and since the ATtiny is so small it’s easily placed on top of the original PCB. The result is an ultra-modern tuner from 1984, that’s just that little bit more modern than it used to be.

If you don’t have a vintage FM radio, you can always build its modern equivalent.

Little Red Night Light Is Just Right

Don’t you hate getting up in the middle of the night to use the bathroom? The worst part is not being able to see what you’re doing, but if you turn on a light, you’ll lose your night vision. Nightlights are supposed to be the best solution, but are usually too bright for 3 AM excursions and can end up leaking light into the bedroom. What the bathroom needs is a purpose-built nightlight that uses red light so you don’t lose your night vision.

This simple, wall-mounted night light is just the thing. All it takes is two AA batteries, a resistor, a red LED, and an SPST push button. [Vchaney] even made their own battery contacts. The genius part of this build is in the adjustable LED, which is fitted into a ball that moves around in a socket so you can aim it wherever you need to see. All the files are available if you want to print one for yourself.

Those who sit might prefer to shine the light on the toilet paper roll. Here’s a smart roll holder that doubles as a night light, albeit a terribly bright one.

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Hackaday Links: December 13, 2020

Our Sun is getting a bit frisky these days, and has rewarded us with perhaps the best screensaver image ever taken. The incredibly detailed photo of a sunspot was actually taken back in January by the Daniel K. Inouye Solar Telescope, a 4-meter instrument with adaptive optics that can image the sun from the near-infrared to visible wavelengths and resolve surface details down to 20 km. The photo, with a distinct “Eye of Sauron” look, shows the massive convection cells surrounding the dark sunspot; an accompanying animation shows the movement of plasmas along the tortured lines of magnetic flux that cause the sunspot to form. It’s fascinating to watch, and even more interesting to mull over the technology that went into capturing it.

With the dustup surrounding the youtube-dl DCMA takedown by GitHub fresh on the open-source community’s minds, GitHub Universe 2020 had an interesting discussion about maintaining open-source software projects that’s worth watching. They focused on the challenges that youtube-dl maintainers face in keeping the tool working, and the impact their effort has on the people and groups that rely on them. To underscore that point, they featured a researcher with Human Rights Watch who depends on youtube-dl in her work, and made it quite clear that keeping up with all the API changes that constantly break open source tools like youtube-dl make the role of the maintainers that much more critical.

Speaking of GitHub, here’s a frightening and fascinating new tool: Depix, the password de-pixelizer. Developer Sipke Mellema noticed that his company often used pixelization to obscure passwords in documentation, and wondered if he could undo the process. He wrote up an article describing the pixelization process using a linear box filter and his method for attacking it, which involves generating a De Bruijn sequence in the same font, text size, and colors as the original document and feeding a screenshot of that and the pixellated password into the tool. We suspect it’ll only work for a subset of obfuscated passwords, but it’s still pretty clever.

‘Tis the season for Advent calendars, and the folks at QEMU have posted theirs. Open each of 24 doors on the calendar and you’re rewarded with a downloadable QEMU disk image that implements something fun. Minesweeper, a ray tracer that fits into a boot loader, and of course Conway’s Game of Life. The GW-BASIC image on Day 3 caught our eye — brings back some memories.

For anyone who has ever watched a Pixar film and wondered how all that animation actually works, here’s a great lesson in making art with math. The video is by Inigo Quilez and goes through the basics of rendering images using raymarching SDFs, or signed distance functions. In the beginning, it seemed like it was going to be a little bit like drawing an owl, but his descriptions of the math involved and how each element of the animation is just another formula is fascinating. What’s more, there’s a real-time rendering tool where you can inspect the code and edit it. Alas, my changes only made things worse, but it was still fun and instructive to play with. Check out the video after the break!

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