The Long And The Short Of It

Last weekend was Hackaday Europe 2024, and it was great. Besides having some time to catch up with everyone, see some fun new badge hacks, and of course all the projects that folks brought along, I also had time to attend most all of the talks. And the talks were split into two distinct sections: long-format talks on Saturday and a two-hour session of seven-minute lightning talks on Sunday.

I don’t know if it’s our short attention spans, or the wide range of topics in a short period of time, but a number of people came up after the fact and said that they really appreciated the short-but-sweet format. One heretic even went so far as to suggest that we only have lightning talks in the future.

Well, we’ve done that before – the Hackaday Unconferences. One year, we even ran three of them simultaneously! I was at Hackaday’s London Unconference the year later, and it was a blast.

But I absolutely appreciate the longer talks too. Sometimes, you just have to give a speaker free rein to dig really deeply into a topic. When the scope of the project warrants it, there’s just no substitute for letting someone tell the whole story. So I see a place for both!

If you were at Hackaday Europe, or any other conference with a lightning talks track, what do you think? Long or short? Or a good mix?

Bad Experiences With A Cheap Wind Turbine

If you’ve got a property with some outdoor space and plenty of wind, you might consider throwing up a windmill to generate some electricity. Indeed, [The Broject List] did just that. Only, his experience was a negative one, having purchased a cheap windmill online. He’s warning off others from suffering the same way by explaining what was so bad about the product he bought.

The windmill in question was described as a “VEVOR Windturbine”, which set him back around 100 euros, and claimed to be capable of producing 600 watts at 12 volts. He starts by showing how similar turbines pop up for sale all over the Internet, with wildly inflated specs that have no relation to reality. Some sellers even charge over 500 euros for the same basic device.

He then demonstrates the turbine operating at wind speeds of approximately 50 km/h. The output is dismal, a finding also shared by a number of other YouTube channels out there. Examining the construction of the wind turbine’s actual generator, he determines that it’s nowhere near capable of generating 600 watts. He notes the poorly-manufactured rotor and aluminium coils as particular disappointments. He concludes it could maybe generate 5 watts at most.

Sadly, it’s easy to fall into this trap when buying online. That’s where it pays to do your research before laying down your hard-earned cash. Continue reading “Bad Experiences With A Cheap Wind Turbine”

3D Printer Streaming Solution Unlocks Webcam Features

While 3D printer hardware has come along way in the past decade and a half, the real development has been in the software. Open source slicers are constantly improving, and OctoPrint can turn even the most basic of printers into a network-connected powerhouse. But despite all these improvements, there’s still certain combinations of hardware that require a bit of manual work.

[Reticulated] wanted an easy way to monitor his prints over streaming video, but didn’t have any of the cameras that are supported by OctoPrint. Of course he could just point a cheap network-connected camera at the printer and be done with it, but he was looking for a bit better integration than that. In the process, he demonstrates how to unlock some features hidden in inexpensive webcams.

He set about building something that wouldn’t require buying more equipment or overloading the limited hardware responsible for the actual printing. A few of his existing cameras have RTMP support, which allows a fairly straightforward setup with YouTube Live once Monaserver is set up to handle the RTMP feeds from the cameras and OBS Studio is configured to stream it out to YouTube. Using the OctoPrint API, he was able to pull data such as the current extruder temperature and overlay it on the video.

One of the other interesting parts of this build is that not all of [Reticulated]’s cameras have built-in RTMP support but following this guide he was able to get more of them working with this setup than otherwise would have had this capability by default. Even beyond 3D printing, this is an excellent guide (and tip) for getting a quick live stream going for whatever reason. For anything more mobile than a working 3D printer, though, you might want to look at taking your streaming setup mobile instead.

Building A Giant Boardgame Isn’t Easy

[Stevenson Streeper] is a maker, and was recently charged with a serious mission. He had to prototype, design, and build a board game. A software-controlled board game, that is, and one that was 400 square-feet in size. As you might imagine, this ended up being a tall order, and he’s been kind enough to share his tale on his blog.

His client’s idea was for a giant interactive game board akin to the glowing disco floors of old. It had to play a game approximating the rules of “The Floor Is Lava.” It had to handle up to 20 players at a time, too.

[Stevenson] runs a company that delivers “Activations”—basically big showpieces for customers willing to pay. This wasn’t his first attempt at building an immersive attraction, but it was a big job, and a challenging one at that. He explains the difficulties that came about from a limited crew, limited timeline, and a number of difficult missteps. Hurdles included surprise unusable off-the-shelf hardware and the difficulty of hand-sanding 144 tiles of polycarbonate. One weeps for the project’s plight early on – if only the AliExpress tiles were documented.

He may have bitten off more than he could chew, and yet—the project was finished and to a decent degree of functionality success. That’s to be applauded, and [Stevenson] learned a ton along the way. Big projects can be daunting and can put you in a bind. As this story demonstrates, though, perseverance often gets you somewhere okay in the end. Video after the break.

Continue reading “Building A Giant Boardgame Isn’t Easy”

Measuring An Unknown Velocity Factor

When is the speed of light not the speed of light? Of course, that’s a trick question. The speed of light may be constant, but just as sound travels at different speeds in different media, electronic signals move through transmission lines at a reduced speed. When you have a known cable, you can look up the velocity factor and use it to approximate the length of cable to have a given effective length. But what if you don’t know what kind of cable you have? [More Than Electronics] used a scope to measure it. You can see what he did in the video below.

For example, RG-8/U has a factor of 0.77. Even air isn’t exactly a factor of 1, although it is close enough that, in practice, we pretend that it is. If you wonder why it matters, consider stubs. Suppose you have a 300 MHz signal (handy because that’s 1 meter in wavelength; well, OK, pick 299.792 MHz if you prefer). If you have a quarter wavelength piece of coax shorted at one end, it will attenuate signals at 300 MHz. To understand why, picture the wave on the stub. If the close end of the stub is at 0 volts, then the other end — because it is a quarter wavelength away — must be at the maximum positive voltage or the minimum negative voltage. If either of the extremes is at the close end, then the far end must be at zero volts. That means the maximum current flows only when the signal is at 300 MHz.

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End-Of-Life For Z80 CPU And Peripherals Announced

In a Product Change Notification (PCN) published on April 15, Zilog (now owned by Littelfuse) announced the End of Life for a range of Z80 products, specifically virtually all of the Z84C00 range. This also includes the peripherals, such as the Z84C10 range of MPUs. These are currently already marked as EoL on stores like Mouser, with Littelfuse noting that the last orders with them can be placed until June 14th of 2024. After that you’ll have to try your luck with shady EBay sellers and a lucky box of old-new-stock found in the back of a warehouse.

What this effectively means is that after just under 48 years since its launch in 1976, the Zilog Z80 will no longer be available for sale as discrete components, which is likely to primarily impact hobbyists and people who are trying to keep retro systems going. This does not mean that it’s the end of the road for Z80, however, as the eZ80 will be produced for the foreseeable future.

These new chips will of course not come in easy to drop in DIPs, making the challenge of breadboarding your own Z80-based microcomputer that much tougher. Yet one thing that definitely won’t happen is any of us witnessing the end of the era of the Z80, 6502 and 8051 architectures.

Thanks to [Techokami] for the tip.

Roboticizing An Etch-a-Sketch

The Etch-a-Sketch was a popular toy, but a polarizing one. You were either one of those kids that had the knack, or one of the kids that didn’t. [Micah] was pretty firmly in the latter group, so decided to roboticize the Etch-a-Sketch so a computer could draw for him instead.

The build uses a pair of stepper motors attached to the Etch-a-Sketch’s knobs via 3D-printed adapters. It took [Micah] a few revisions to get the right design and the right motors for the job, but it all came together. A Raspberry Pi is charged with driving the motors to draw the desired picture.

Beyond the mechanics, [Micah] also does a great job of explaining the challenges around drawing and the drive software. Namely, the Etch-a-Sketch has a major limitation in that there’s no way to move the stylus without drawing a line. He accounts for this in his code for converting and drawing images.

The robot draws slowly but surely. The final result is incredibly impressive, and far exceeds what most of us could achieve on by hand. We’ve seen some similar builds in the past, too. Video after the break.

Continue reading “Roboticizing An Etch-a-Sketch”