MorPhlex: The TPU Filament That Goes Soft After You Print It

In FDM 3D printing cycles TPU is a bit of a special filament. Not so much because of its properties, but because it’s rather stretchy even as a filament, which makes especially printing certain hardness grades of TPU into somewhat of an nightmare. An interesting new contender here comes from a company called BIQU, who reckon that their ‘MorPhlex’ TPU solves many of those problems. Recently the [ModBot] channel on YouTube got sent a spool of the filament for testing.

The BIQU MorPhlex TPU filament being turned into squishy slippers. (Credit: ModBot, YouTube)
The BIQU MorPhlex TPU filament being turned into squishy slippers. (Credit: ModBot, YouTube)

The ‘magic’ here is that this TPU claims to be a 90A TPU grade while on the spool, but after printing it becomes 75A, meaning a lot softer and squishier. Perhaps unsurprisingly, a big selling point on their product page is that you can print squishy shoes with it. Beyond this is claims to be compatible with ‘most FDM printers’, and the listed printing parameters are typical for TPU in terms of extruder and bed temperature.

After drying the filament as recommended for TPU in general, test prints were printed on a Bambu Lab H2D. Here BIQU recommends not using the AMS, but rather the dedicated TPU feeding channel. For the test prints some slippers were printed over the course of two days. In hindsight glue stick should have been applied to make parts removal easier.

The slippers were indeed squishy, but the real test came in the form of a Shore A hardness meter and some test cube prints. This showed an 80 – 85A for the BIQU MorPhlex test cube depending on whether to test the side or top. As the product datasheet indicates a final hardness of 75A +/- 3A, one could argue that it’s kind-of in spec, but it mostly raises questions on how parameters like temperature and extrusion speed affect the final result.

The Kilopixel Display

Despite the availability of ready-made displays never being better, there are still some hardy experimenters who take on the challenge of making their own. In [Ben Holmen]’s case the display he built is somewhat unusual and not the most practical, but for us a giant-sized wooden kilopixel display is exactly what the world needs.

It’s a kilopixel display because it has a resolution of 40 by 25 pixels, and it takes the form of a rack of wooden cubes, each of which can be turned by a tool on a gantry to expose either a black or a white side. It’s very slow indeed — he has an over nine hour long video of it in operation — but it is an effective device.

His write-up goes into great detail about the steps taken in its design, starting with spherical pixels rotated by a LEGO wheel and progressing to cubes poked at their corner to rotate. The pusher in this case is a hot glue stick, for the required flexibility. For practicality we’re reminded of this serial oil-and-water display.

The whole thing is online, and if you want you can submit your own images for it to draw. Whether a Wrencher in 25 pixel resolution has enough detail, we’ll leave to you.

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Hackaday Links: July 20, 2025

In the relatively short time that the James Webb Space Telescope has been operational, there’s seemingly no end to its list of accomplishments. And if you’re like us, you were sure that Webb had already achieved the first direct imaging of a planet orbiting a star other than our own a long time ago. But as it turns out, Webb has only recently knocked that item off its bucket list, with the direct visualization of a Saturn-like planet orbiting a nearby star known somewhat antiseptically as TWA 7, about 111 light-years away in the constellation Antlia. The star has a significant disk of debris orbiting around it, and using the coronagraph on Webb’s MIRI instrument, astronomers were able to blot out the glare of the star and collect data from just the dust. This revealed a faint infrared source near the star that appeared to be clearing a path through the dust.

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Hackaday Links: July 13, 2025

There’s interesting news out of Wyoming, where a coal mine was opened this week. But the fact that it’s the first new coal mine in 50 years isn’t the big news — it’s the mine’s abundance of rare earth elements that’s grabbing the headlines. As we’ve pointed out before, rare earth elements aren’t actually all that rare, they’re just widely distributed through the Earth’s crust, making them difficult to recover. But there are places where the concentration of rare earth metals like neodymium, dysprosium, scandium, and terbium is slightly higher than normal, making recovery a little less of a challenge. The Brook Mine outside of Sheridan, Wyoming is one such place, at least according to a Preliminary Economic Assessment performed by Ramaco Resources, the mining company that’s developing the deposit.

The PEA states that up to 1,200 tons of rare earth oxides will be produced a year, mainly from the “carbonaceous claystones and shales located above and below the coal seams.” That sounds like good news to us for a couple of reasons. First, clays and shales are relatively soft rocks, making it less energy- and time-intensive to recover massive amounts of raw material than it would be for harder rock types. But the fact that the rare earth elements aren’t locked inside the coal is what’s really exciting. If the REEs were in the coal itself, that would present something similar to the “gasoline problem” we’ve discussed before. Crude oil is a mixture of different hydrocarbons, so if you need one fraction, like diesel, but not another, like gasoline, perhaps because you’ve switched to electric vehicles, tough luck — the refining process still produces as much gasoline as the crude contains. In this case, it seems like the coal trapped between the REE-bearing layers is the primary economic driver for the mine, but if in the future the coal isn’t needed, the REEs could perhaps be harvested and the coal simply left behind to be buried in the ground whence it came.

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Hackaday Links: July 6, 2025

Taking delivery of a new vehicle from a dealership is an emotional mixed bag. On the one hand, you’ve had to endure the sales rep’s hunger to close the deal, the tedious negotiations with the classic “Let me run that by my manager,” and the closer who tries to tack on ridiculous extras like paint sealer and ashtray protection. On the other hand, you’re finally at the end of the process, and now you get to play with the Shiny New Thing in your life while pretending it hasn’t caused your financial ruin. Wouldn’t it be nice to skip all those steps in the run-up and just cut right to the delivery? That’s been Tesla’s pitch for a while now, and they finally made good on the promise with their first self-driving delivery.
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Keep Track Of The Compost With LoRaWAN

Composting doesn’t seem difficult: pile up organic matter, let it rot. In practice, however, it’s a bit more complicated– if you want that sweet, sweet soil amendment in a reasonable amount of time, and to make sure any food-born pathogens and weed seeds don’t come through, you need a “hot” compost pile. How to tell if the pile is hot? Well, you could go out there and stick your arm in like a schmuck, or you could use [Dirk-WIllem van Gulik]’s “LORAWAN Compostheap solarpowered temperaturesensor” (sic).

The project is exactly what it sounds like, once you add some spaces: a solar-powered temperature sensor that uses LoRaWAN to track temperatures inside (and outside, for comparison) the compost heap year round. Electronically it is pretty simple: a Helltech CubeCell AB01 LoraWAN module is wired up with three DS18B20 temperature sensors, a LiPo battery and a solar panel. (The AB01 has the required circuitry to charge the battery via solar power.) Continue reading “Keep Track Of The Compost With LoRaWAN”

Video Game Preservation Through Decompilation

Unlike computer games, which smoothly and continuously evolved along with the hardware that powered them, console games have up until very recently been constrained by a generational style of development. Sure there were games that appeared on multiple platforms, and eventually newer consoles would feature backwards compatibility that allowed them to play select titles from previous generations of hardware. But in many cases, some of the best games ever made were stuck on the console they were designed for.

Now, for those following along as this happened, it wasn’t such a big deal. For gamers, it was simply a given that their favorite games from the Super Nintendo Entertainment System (SNES) wouldn’t play on the Nintendo 64, any more than their Genesis games could run on their Sony PlayStation. As such, it wasn’t uncommon to see several game consoles clustered under the family TV. If you wanted to go back and play those older titles, all you had to do was switch video inputs.

But gaming, and indeed the entertainment world in general, has changed vastly over the last couple of decades. Telling somebody today that the only way they can experience The Legend of Zelda: A Link to the Past is by dragging out some yellowed thirty-odd year old console from the attic is like telling them the only way they can see a movie is by going to the theater.

These days, the expectation is that entertainment comes to you, not the other way around — and it’s an assumption that’s unlikely to change as technology marches on. Just like our TV shows and movies now appear on whatever device is convenient to us at the time, modern gamers don’t want to be limited to their consoles, they also want to play games on their phones and VR headsets.

But that leaves us with a bit of a problem. There are some games which are too significant, either technically or culturally, to just leave in the digital dust. Like any other form of art, there are pieces that deserve to be preserved for future generations to see and experience.

For the select few games that are deemed worth the effort, decompilation promises to offer a sort of digital immortality. As several recent projects have shown, breaking a game down to its original source code can allow it to adapt to new systems and technologies for as long as the community wishes to keep them updated.

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