So Long And Thanks For All The Flights: Ingenuity Permanently Grounded After 72 Flights

Just a few hours ago, NASA dropped some devastating news: Ingenuity will fly no more. Three years after dropping from the belly of the Perseverance rover and after 72 flights through the thin Martian atmosphere, the little helicopter that could now can’t, after having sustained damage to one or more of its rotors during its final landing.

Shadow of Ingenuity‘s rotor blade, showing damage suffered during a rough landing.

NASA’s terminal diagnosis of Ingenuity comes from a photo from one of the helicopter’s cameras, which shows a chunk missing from the tip of one of its rotors, likely caused by a rough landing after transiting a flat, sandy area that may have confused the aircraft’s navigational cameras.

While this is anything but good news, it’s not at all unexpected and in a way long overdue. Ingenuity was designed for a primary mission of just five flights, which it accomplished all the way back in May of 2021. There was heavy speculation at the time that Ingenuity might not even do that; we can recall one of the team members suggesting the odds were that Ingenuity’s tenure as the first controlled powered flying machine on another world would end as twisted wreckage in the newest, smallest crater on Mars.

But happily, Ingenuity proved the oddsmakers — and possibly those wishing to temper expectations — spectacularly wrong. In fact, by the fourth flight, it was clear that Ingenuity was in it for the long haul, enough so that NASA redefined its mission to “operational demonstration” and gave it another 30 sols of flight time. This gave the team the flight time needed to prove the helicopter’s worth as a scout for Perseverance and not just a distracting sideshow from the primary mission of searching for signs of ancient life on Mars.

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You Can Use A Crappy Mixer As A Neat Synthesizer

[Simon the Magpie] found himself in possession of a Behringer mixer that turned up in someone’s garbage. They’re not always the most well-regarded mixers, but [Simon] saw an opportunity to do something a bit different with it. He decided to show us all how you can use a mixer as a synthesizer.

[Simon] actually picked up the “no-input” technique from [Andreij Rublev] and decided to try it out on his own equipment. The basic idea is to use feedback through the mixer to generate tones. To create a feedback loop, connect an auxiliary output on the mixer to one of the mixer’s input channels. The gain on the channel is then increased on the channel to create a great deal of feedback. The mixer’s output is then gently turned up, along with the volume on the channel that has formed the feedback loop. If you’ve hooked things up correctly, you should have some kind of tone feedbacking through the mixer. Want to change the pitch? Easy – just use the mixer’s EQ pots!

It’s pretty easy to get some wild spacey sounds going. Get creative and you can make some crunchy sounds or weird repeating tones if you play with the mixer’s built in effects. Plus, the benefit of a mixer is that it has multiple channels. You can create more feedback loops using the additional channels if you have enough auxiliary sends for the job. Stack them up or weave them together and you can get some wild modulation going.

Who needs a modular synth when you can do all this with a four channel mixer and some cables? Video after the break.

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POTS At A Hacker Camp

For those of us off the Atlantic coast of Europe it’s a frigid winter as our isles are lashed by continuous storms. Summer seems a very long time ago, and the fun of the EMF 2022 hacker camp is an extremely distant memory. But the EMF team have been slowly releasing videos from the talks at that camp, the latest of which comes from [Matthew Harrold]. He was the force behind the public POTS phone network at the camp, providing anyone within range of one of his endpoints with the chance to have a wired phone line in their tent.

We’d love to imagine a mesh of overhead wires converging on a Strowger mechanical exchange somewhere on the field, but in a more practical move he used an array of redundant Cisco VOIP gear, and a multi-modem rack to provide dial-up services. Even then there were a few hurdles to overcome, but on the field it was definitely worth it as an array of unusual phone kit was brought along by the attendees. Our favourite is the Amstrad eMailer, an all-in-one phone and internet appliance from a couple of decades ago which perhaps due to its expensive pay as you go model, failed commercially. The video is below the break.

It’s a good time for this talk to come out, because it’s reminded us that the next EMF camp is on this summer. Time to dust off an old phone to bring along. Meanwhile, we’ve seen [Matthew] before, as he refurbished a sluggish dial mechanism.

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Displays We Love Hacking: Parallel RGB

You might have seen old display panels, from 3″ to 10″, with 40-pin FFC connectors where every pin seems to be used for some data signal. We call these displays parallel RGB, or TTL RGB, or DPI, and you can find them in higher-power MCU, Raspberry Pi, and other Linux SBC projects. You deserve to know what to do with those – let’s take a look.

The idea is simple – this interface requires you to constantly send a stream of pixels to the display, and you need to send those pixels through a parallel bus. You can send up to 8 bits per color channel per pixel, which makes for 24 bits, and the 24-bit mode is indeed the standard, but in practice, many parallel RGB implementations don’t bother with more than 5-6 bits of color – two common kinds of parallel RGB links are RGB565 and RGB666. The parallel RGB interface is a very straightforward approach to sending pixels to your display, and in many cases, you can also convert parallel RGB to LVDS or VGA interfaces relatively easily!

If you’re new to it, the easiest way you can drive a parallel RGB display is from a Raspberry Pi, where the parallel RGB interface is known as DPI. This is how 800 x 480 display Pi HATs like the Pimoroni HyperPixel work – they use up almost all of the GPIOs on your Pi, but you get a reasonably high-resolution display with a low power footprint, and you don’t need any intermediate ICs either. FPGAs and some higher-grade MCUs also often have parallel RGB output capability, and surely, someone could even use the RP2040 PIO as well!

Throughout the last decade, parallel RGB has been used less and less, but you will still encounter it – maybe you’re working with an old game console like the PSP and would like to put new guts into it, maybe you’re playing with some tasty display that uses parallel RGB, or maybe you’d like to convert parallel RGB into something else while treating it with respect! Let’s go through what makes parallel RGB tick, what tools you have got to work with it, and a few tips and tricks. Continue reading “Displays We Love Hacking: Parallel RGB”

Bus Pirate 5 Now Shipping

It’s happened to all of us at one time or another. There’s some component sitting on the bench, say an I2C sensor, a new display, or maybe a flash chip, and you want to poke around with it. So you get out the breadboard, wire it to a microcontroller, write some code, flash it…you get the idea. Frankly, it’s all kind of a hassle. Which is why [Ian Lesnet] created the Bus Pirate: a USB multi-tool designed to get you up and running with a new piece of hardware as quickly as possible.

Now, after years of development, the Bus Pirate 5 is available for purchase. Completely redesigned to take advantage of the impressive I/O capabilities of the RP2040, the new Bus Pirate also features a 240 x 320 IPS LCD that can show real-time voltage data and pin assignments. But despite the new display, and the bevy of RGB LEDs lurking under the injection molded enclosure, the primary interface for the device remains the VT100 terminal interface — now with the addition of a color status bar running along the bottom.

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Could Moon Mining Spoil Its Untouched Grandeur And Science Value?

It’s 2024. NASA’s Artemis program is in full swing, and we’re hoping to get back to the surface of the Moon real soon. Astronauts haven’t walked on the beloved sky rock since 1972! A human landing was scheduled for 2025, which has now been pushed back to 2026, and we’re all getting a bit antsy about it. Last time we wanted to go, it only took 8 years!

Now, somehow, it’s harder, but NASA also has its sights set higher. It no longer wants to just toddle about the Moon for a bit to wave at the TV cameras. This time, there’s talk of establishing permanent bases on the Moon, and actually doing useful work, like mining. It’s a tantalizing thought, but what does this mean for the sanctity of one of the last pieces of real estate yet to be spoilt by humans? Researchers are already arguing that we need to move to protect this precious, unique environment.

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The NSA’s Furby Artificial Intelligence Scare: FOIA Documents Provide Insight

For those of us who were paying a modicum of attention to the part of the news around 1999 which did not involve the imminent demise of humanity due to the Y2K issue, a certain toy called a ‘Furby’ was making the headlines. In addition to driving parents batty, it also gave everyone’s favorite US three-letter agency a scare, with it being accused of being both a spying tool and equipped with an advanced artificial intelligence chip. Courtesy of a recent Freedom of Information Act (FOIA) request we now have the low-down on what had the NSA all atwitter.

In a Twitter thread (Nitter) user [dakotathekat] announced the release, which finally answered many questions about the NSA’s on-premises ban of Furbys (or Furbees if you’re Swedish). The impression one gets is that this ‘Furby ban’ was primarily instated out of an abundance of caution, as unauthorized recording devices of any kind are strictly forbidden on NSA premises. With nobody at the NSA apparently interested in doing a teardown of a Furby to ascertain its internals, and the careful balance between allowing children’s toys on NSA grounds versus the risk of a ‘Furbygate’, a ban seemed the easy way out. Similarly, the FAA saw fit to also make people turn their Furbys off like all other electronic devices.

The original Furby toys did not have anything more complex inside of them than a 6502-derived MCU and a Ti TSP50C04 IC for speech synthesis duties, with the supposed ‘learning’ process using a hardcoded vocabulary that gradually replaced its default gibberish with English or another target language.