We tend to think of electricity as part of the modern world. However, Thales of Mietus recorded information about static electricity around 585 BC. This Greek philosopher found that rubbing amber with fur would cause the amber to attract lightweight objects like feathers. Interestingly enough, a few hundred years later, the aeolipile — a crude steam engine sometimes called Hero’s engine — appeared. If the ancients had put the two ideas together, they could have invented the topic of this post: electrostatic generators. As far as we know, they didn’t.
It would be 1663 before Otto von Guericke experimented with a sulfur globe rubbed by hand. This led to Isaac Newton suggesting glass globes and a host of other improvements from other contributors ranging from a woolen pad to a collector electrode. By 1746, William Watson had a machine consisting of multiple glass globes, a sword, and a gun barrel. Continue reading “Hair-Raising Tales Of Electrostatic Generators”→
Originally released on the Nintendo 64 in 2001, Animal Crossing was the first entry into what has become a massively successful franchise. But while the game has appeared on more modern Nintendo consoles, most recently Android and iOS, the version released on the GameCube holds a special place in many fan’s hearts. The GameCube version was the first time those outside of Japan got a taste of the unique community simulation offered by Animal Crossing, and maintains a following nearly 20 years after its release.
[James Chambers] has recently been investigating creating mods for the GameCube version of Animal Crossing, and in the process uncovered some interesting references to a debug mode. That launched a deep dive into the game’s assembly code in an attempt to find what the debug functions did and if they could be enabled without having to patch the game ROM. In the end, he was able to find a push button code that enables debug mode on the retail copy of the game.
[James] starts by using the debugger provided by the Dolphin GameCube emulator to poke around and figure out exactly what flags need to be modified to activate the debug mode. This leads to a few interesting finds, such as being able to pop up a performance monitor graph and some build info. Eventually he finds the proper incantation to bring up a functional debug display in the game, but there was still the mystery of how you do it on the real hardware with a retail copy of the game.
It wouldn’t be unreasonable to think that some special dongle or development version of the GameCube would be required to kick the game into debug mode. But through careful examination of the code path, [James] was able to figure out that hitting a specific combination of buttons on the controller was all that was required to use the debug mode on the stock game. Once the debug mode is started, a controller plugged into the second port allows the user to navigate through options and perform tasks. Not everything is currently understood, but some progress has been made, such as figuring out how to add items to your inventory.
There are a number of companies now providing turn-key computers that meet the Free Software Foundation’s criteria for their “Respects Your Freedom” certification. This means, in a general sense, that the computer is guaranteed not to spy on you or otherwise do anything else you didn’t explicitly ask it to. Unfortunately these machines often have a hefty premium tacked on, making it an unpleasant decision between privacy and performance.
Freedom-loving hacker [SolidHal] writes in to tell us about his quest to create a FSF-compliant laptop without breaking the bank. Based on a cheap Asus C201 Chromebook, his custom machine checks off all the appropriate boxes. The operating system was easy enough with an install of Debian, and the bootloader was rid of any Intel Management Engine shenanigans with a healthy dose of Libreboot. But there was one problem: the permanently installed WiFi hardware that required proprietary firmware. To remedy the issue, he decided to install an internal USB Wi-Fi adapter that has the FSF seal of approval.
As the Chromebook obviously doesn’t have an internal USB port, this was easier said than done. But as [SolidHal] is not the kind of guy who would want his laptop taking pictures of him in the first place, he had the idea to take the internal USB connection used by the integrated webcam and use that. He pulled the webcam out, studied the wiring, and determined which wires corresponded to the normal USB pinout.
The FSF approved ThinkPenguin Wi-Fi adapter he chose is exceptionally small, so it was easy enough to tuck it inside some empty space inside of the Chromebook. [SolidHal] just needed to solder it to the old webcam connection, and wrap it up in Kapton tape to prevent any possible shorts. The signal probably isn’t great considering the antenna is stuck inside the machine with all the noisy components, but it’s a trade-off for having a fully free and open source driver. But as already established, sometimes these are the kind of tough choices you have to make when walking in the righteous footsteps of Saint Ignucius.
Internal laptop modifications like this one remind us of the Ye Olden Days of Hackaday, when Eee PC modifications were all the rage and we still ran black and white pictures “taped” to the screen. Ah, the memories.
One of the big problems with doing PCB layout is finding a suitable footprint for the components you want to use. Most tools have some library although — of course — some are better than others. You can often get by with using some generic footprint, too. That’s not handy for schematic layout, though, because you’ll have to remember what pin goes where. But if you can’t find what you are looking for SnapEDA is an interesting source of components available for many different layout tools. What really caught our eye though was a relatively new service they have that uses computer vision and OCR to generate schematic symbols directly from a data sheet. You can see it work in the video below.
The service seems to be tied to parts the database already knows about. and has a known footprint available. As you’ll see in the video, it will dig up the datasheet and let you select the pin table inside. The system does OCR on that part of the datasheet, lets you modify the result, and add anything that it missed.
Arguably the biggest hurdle to implanted electronics is in the battery. A modern mobile phone can run for a day or two without a charge, but that only needs to fit into a pocket and were its battery to enter a dangerous state it can be quickly removed from the pocket. Implantable electronics are not so easy to toss on the floor. If the danger of explosion or poison isn’t enough, batteries for implantables and ingestibles are just too big.
Researchers at MIT are working on a new technology which could move the power source outside of the body and use a wireless power transfer system to energize things inside the body. RFID implants are already tried and tested, but they also seem to be the precursor to this technology. The new implants receive multiple signals from an array of antennas, but it is not until a couple of the antennas peak simultaneously that the device can harvest enough power to activate. With a handful of antennas all supplying power, this happens regularly enough to power a device 0.1m below the skin while the antenna array is 1m from the patient. Multiple implants can use those radio waves at the same time.
The limitations of these devices will become apparent, but they could be used for releasing drugs at prescribed times, sensing body chemistry, or giving signals to the body. At this point, just being able to get the devices to turn on so far under flesh is pretty amazing.
Recently, we asked what you thought of the future of implanted technology and the comment section of that article is a treasure trove of opinions. Maybe this changes your mind or solidifies your opinion.
[IMSAI Guy] tore apart a device with a wireless network card and decided to investigate what was under the metal can. You can see the video of his examination below. Overall, it was fairly unremarkable, but one thing that was interesting was its use of an antenna on the PCB that uses a fractal design.
You probably know fractals are “self-similar” in that they are patterns made of smaller identical patterns. The old joke is that the B. in Benoit B. Mandelbrot (the guy who coined the term fractal) stands for Benoit B. Mandelbrot. You can think of it as akin to recursion in software. Antennas made with fractal patterns have some unusual and useful properties.
The availability of low-cost, insanely high-quality PCBs has really changed how we do electronics. Here at Hackaday we see people ditching home fabrication with increasing frequency, and going to small-run fab for their prototypes and projects. Today you can get a look at the types of factory processes that make that possible. [Scotty Allen] just published a (sponsored) tour of a PCB fab house that shows off the incredible machine tools and chemical baths that are never pondered by the world’s electronics consumers. If you have an appreciation PCBs, it’s a joy to follow a design through the process so take your coffee break and let this video roll.
Several parts of this will be very familiar. The photo-resist and etching process for 2-layer boards is more or less the same as it would be in your own workshop. Of course the panels are much larger than you’d ever try at home, and they’re not using a food storage container and homemade etchant. In fact the processes are by and large automated which makes sense considering the volume a factory like this is churning through. Even moving stacks of boards around the factory is show with automated trolleys.
Six headed PCB drilling machine (four heads in use here).
What we find most interesting about this tour is the multi-layer board process, the drilling machines, and the solder mask application. For boards that use more than two layers, the designs are built from the inside out, adding substrate and copper foil layers as they go. It’s neat to watch but we’re still left wondering how the inner layers are aligned with the outer. If you have insight on this please sound off in the comments below.
The drilling process isn’t so much a surprise as it is a marvel to see huge machines with six drill heads working on multiple boards at one time. It sure beats a Dremel drill press. The solder mask process is one that we don’t often see shown off. The ink for the mask is applied to the entire board and baked just to make it tacky. A photo process is then utilized which works much in the same way photoresist works for copper etching. Transparent film with patterns printed on it cures the solder mask that should stay, while the rest is washed away in the next step.
Boards continue through the process to get silk screen, surface treatment, and routing to separate individual boards from panels. Electrical testing is performed and the candy making PCB fab process is complete. From start to finish, seeing the consistency and speed of each step is very satisfying.