Review: Centre For Computing History

With almost everything that contains a shred of automation relying on a microcontroller these days, it’s likely that you will own hundreds of microprocessors beside the obvious ones in your laptop or phone. Computing devices large and small have become such a part of the fabric of our lives that we cease to see them, the devices and machines they serve just work, and we get on with our lives.

It is sometimes easy to forget then how recent an innovation they are.  If you were born in the 1960s for example, computers would probably have been something spoken in terms of the Space Race or science fiction, and unless you were lucky you would have been a teenager before seeing one in front of you.

Having seen such an explosive pace of development in a relatively short time, it has taken the historians and archivists a while to catch up. General museums have been slow to embrace the field, and specialist museums of computing are still relative infants in the heritage field. Computers lend themselves to interactivity, so this is an area in which the traditional static displays that work so well for anthropological artifacts or famous paintings do not work very well.

There's the unobtrusive sign by the level crossing, Cambridge's version of the black mailbox.
There’s the unobtrusive sign by the level crossing, Cambridge’s version of the black mailbox.

Tucked away next to a railway line behind an industrial estate in the city of Cambridge, UK, is one of the new breed of specialist computer museum. The Centre for Computing History houses a large collection of vintage hardware, and maintains much of it in a running condition ready for visitors to experiment with.

Finding the museum is easy enough if you are prepared to trust your mapping application. It’s a reasonable walk from the centre of the city, or for those brave enough to pit themselves against Cambridge’s notorious congestion there is limited on-site parking. You find yourself winding through an industrial park past tile warehouses, car-parts shops, and a hand car wash, before an unobtrusive sign next to a railway level crossing directs you to the right down the side of a taxi company. In front of you then is the museum, in a large industrial unit.

Pay your entrance fee at the desk, Gift Aid it using their retro green screen terminal application if you are a British taxpayer, and you’re straight into the exhibits. Right in front of you surrounding the café area is something you may have heard of if you are a Hackaday reader, a relatively recent addition to the museum, the Megaprocessor.

The Megaprocessor, playing Tetris
The Megaprocessor, playing Tetris

If we hadn’t already covered it in some detail, the Megaprocessor would be enough for a long Hackaday article in its own right. It’s a 16-bit processor implemented using discrete components, around 42,300 transistors and a LOT of indicator LEDs, all arranged on small PCBs laid out in a series of large frames with clear annotations showing the different functions. There is a whopping 256 bytes of RAM, and its clock speed is measured in the KHz. It is the creation of [James Newman], and his demonstration running for visitors to try is a game of Tetris using the LED indicators on the RAM as a display.

To be able to get so up close and personal with the inner workings of a computer is something few who haven’t seen the Megaprocessor will have experienced. There are other computers with lights indicating their innermost secrets such as the Harwell Dekatron, but only the Megaprocessor has such a clear explanation and block diagram of every component alongside all those LED indicators. When it’s running a game of Tetris it’s difficult to follow what is going on, but given that it also has a single step mode it’s easy to see that this could be a very good way to learn microprocessor internals.

The obligatory row of BBC Micros.
The obligatory row of BBC Micros.

The first room off the café contains a display of the computers used in British education during the 1980s. There is as you might expect a classroom’s worth of Acorn BBC Micros such as you would have seen in many schools of that era, but alongside them are some rarer exhibits. The Research Machines 380Z, for example, an impressively specified Z80-based system from Oxford that might not have the fame of its beige plastic rival, but that unlike the Acorn was the product of a company that survives in the education market to this day. And an early Acorn Archimedes, a computer which though you may not find it familiar you will certainly have heard of the processor that it debuted. Clue: The “A” in “ARM” originaly stood for “Acorn”.

The LaserDisc system, one you won't have at home.
The LaserDisc system, one you won’t have at home.

The rarest exhibit in this froom though concerns another BBC Micro, this time the extended Master System. Hooked up to it is an unusual mass storage peripheral that was produced in small numbers only for this specific application, a Philips LaserDisc drive. This is one of very few surviving functional Domesday Project systems, an ambitious undertaking from 1986 to mark the anniversary of the Norman Domesday Book in which the public gathered multimedia information to be released on this LaserDisc application. Because of the rarity of the hardware this huge effort swiftly became abandonware, and its data was only saved for posterity in the last decade.

The main body of the building houses the bulk of the collection. Because this is a huge industrial space, the effect is somewhat overwhelming, as though the areas are broken up by some partitions you are immediately faced with a huge variety of old computer hardware.

The largest part of the hall features the museum’s display of home computers from the 1980s and early 1990s. On show is a very impressive collection of 8-bit and 16-bit micros, including all the ones we’d heard of and even a few we hadn’t. Most of them are working, turned on, and ready to go, and in a lot of cases their programming manual is alongside ready for the visitor to sit down and try their hand at a little BASIC. There are so many that listing them would result in a huge body of text, so perhaps our best bet instead is to treat you to a slideshow (click, click).

Definitely not Pong, oh no.
Definitely not Pong, oh no.

Beyond the home micros, past the fascinating peek into the museum’s loading bay, and there are a selection of arcade cabinets and then a comprehensive array of games consoles. Everything from the earliest Pong clones to the latest high-powered machines with which you will no doubt be familiar is represented, so if you are of the console generation and the array of home computers left you unimpressed, this section should have you playing in no time.

One might be tempted so far to believe that the point of this museum is to chart computers as consumer devices and in popular culture, but as you reach the back of the hall the other face of the collection comes to the fore. Business and scientific computing is well-represented, with displays of word processors, minicomputers, workstations, and portable computing.

The one that started it all
The one that started it all

On a pedestal in a Perspex box all of its own is something rather special, a MITS Altair 8800, and a rare example for UK visitors of the first commercially available microcomputer. Famously its first programming language was Microsoft BASIC, this machine can claim to be that from which much of what we have today took its start.

In the corner of the building is a small room set up as an office of the 1970s, a sea of wood-effect Formica with a black-and-white TV playing period BBC news reports. They encourage you to investigate the desks as well as the wordprocessor, telephone, acoustic coupler, answering machine and other period items.

UK phone afficionados would probably point out that office phones were rearely anything but black.
UK phone aficionados would probably point out that office phones were rarely anything but black.

The museum has a small display of minicomputers, with plenty of blinkenlight panels to investigate even if they’re not blinking. On the day of our visit one of them had an engineer deep in its internals working on it, so while none of them were running it seems that they are not just static exhibits.

Finally, at various points around the museum were cabinets with collections of related items. Calculators, Clive Sinclair’s miniature televisions, or the evolution of the mobile phone. It is these subsidiary displays that add the cherry to the cake in a museum like this one, for they are much more ephemeral than many of the computers.

This is one of those museums with so many fascinating exhibits that it is difficult to convey the breadth of its collection in the space afforded by a Hackaday article.

There is an inevitable comparison to be made between this museum and the National Museum of Computing at Bletchley Park that we reviewed last year. It’s probably best to say that the two museums each have their own flavours, while Bletchley has more early machines such as WITCH or their Colossus replica as well as minis and mainframes, the Centre for Computing History has many more microcomputers as well as by our judgement more computers in a running and usable condition. We would never suggest a one-or-the-other decision, instead visit both. You won’t regret it.

The Centre for Computing History can be found at Rene Court, Coldhams Road, Cambridge, CB1 3EW. They are open five days a week from Wednesday through to Sunday, and seven days a week during school holidays. They open their doors at 10 am and close at 5 pm, with last admissions at 4 pm. Entry is £8 for grown-ups, and £6 for under-16s. Under-5s are free. If you do visit and you are a UK tax payer, please take a moment to do the gift aid thing, they are after all a charity.

Endstops That Stay Out Of The Way

In the course of building a new delta printer, [thehans] decided he needed his own endstop design that used minimal hardware. Endstops are just switches that get hit when the printer moves at the extreme of an axis, but [thehans] wanted something with a bit of refinement for his BigDelta 3D Printer build.

The result is a small unit that cradles a microswitch and needs only a single zip tie that mounts flush, resulting in a super tidy looking piece. In addition, it mounts on the delta’s v-slot rails such that the mount does not take up any of the machine’s range of motion, because the carriage can travel past it. It is a parametric design made in OpenSCAD, so feel free to modify it to accommodate other types of switches.

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Sir, It Appears We’ve Been Jammed!

In a move that would induce ire in Lord Helmet, [Kedar Nimbalkar] has recreated Instructables user spacehun’s version of WiFi jammer that comes with a handful of features certain to frustrate whomever has provoked its wrath.

The jammer is an ESP8266 development board — running some additional custom code — accessed and controlled by a cell phone. From the interface, [Nimbalkar] is able to target a WiFi network and boot all the devices off the network by de-authenticating them. Another method is to flood the airspace with bogus SSIDs to make connecting to a valid network a drawn-out affair.

This kind of signal interruption is almost certainly illegal where you live. It does no permanent damage, but once again raises the existing deauth exploit and SSID loophole. [Nimbalkar]’s purpose in recreating this was for educational purposes and to highlight weaknesses in 802.11 WiFi protocols. The 802.11w standard should alleviate some of our fake deauth woes by using protected frames. Once the device authenticates on a network it will be able to detect fake deauth packets.

We featured a more targeted version of this hack that can be done using a PC — even targeting itself! And more recently there was a version that can target specific devices by jumping on the ACK.

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The Smallest Wave Blaster Card

In the early 90s, the Creative Sound Blaster was the soundcard. It wasn’t the absolute best sounding card on the market, but it quickly became the defacto standard and delivered good sound at the right price. It relied primarily on the Yamaha OPL-3 FM synthesis chip, but if you were feeling spendy, you could pimp it out with a Wave Blaster add-on card, which essentially bolted a sample synthesis engine onto the card. This gave the card a broad palette of sampled instruments with which to play MIDI tunes all the sweeter, so you could impress your grade school chums who came over to play DOOM.

It’s now 2017, if you hadn’t checked the calendar, and Sound Blasters from yesteryear are only going to go further upward in price. It goes without saying that add-on daughterboards and accessories are even rarer and are going to be priced accordingly. So, if you’re building a vintage gaming rig and are desperate for that sample-synth goodness, [Serdashop] are here to help with their latest offering, the Dreamblaster S2.

It’s reportedly the smallest Wave Blaster add-on board available, which is awesome. If you’re sticking it on top of your Sound Blaster 16, yes, it’s pointless – you’re not exactly short on room. But if you want to integrate this with a compact microcontroller project? Size matters. Yes, you can feed this thing MIDI signals and it’ll sing for you. A hot tip for the uninitiated: MIDI speaks serial, just like everything and everyone else. Your grandma learned to speak it in the war, you know.

Your options for hooking this up are either slotting it into a Wave Blaster compatible card, or buying the carrier board that allows you to use it with a Game Port, in addition to custom-wiring it to your own hardware. We’d love to see this as a HAT for the Raspberry Pi Zero. Do it, send it in and we’ll write it up.

We’ve seen [Serdashop]’s hardware here before – namely, the earlier Dreamblaster X2. Video below the break.

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Lint For Shell Scripters

It used to be one of the joys of writing embedded software was never having to deploy shell scripts. But now with platforms like the Raspberry Pi becoming very common, Linux shell scripts can be a big part of a system–even the whole system, in some cases. How do you know your shell script is error-free before you deploy it? Of course, nothing can catch all errors, but you might try ShellCheck.

When you compile a C program, the compiler usually catches most of your gross errors. The shell, though, doesn’t look at everything until it runs which means you might have an error just waiting for the right path of an if statement or the wrong file name to occur. ShellCheck can help you identify those issues before deployment.

If you don’t like pasting your script into a Web page, you can install the checker locally by visiting GitHub. The readme file there also explains what kind of things the tool can catch. It can even integrate with common editors (as seen in the video below).

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Power Sipping Master Keeps Slave Clock On Time

Few things are as infuriating as clocks that are not synchronized. It’s frustrating when the clock on the range and the clock on the microwave act like they’re in time zones that are one minute apart. Now picture that same issue over dozens of clocks in a train station, or hundreds in a school or factory. It’s no wonder that slave clocks, which advance on signals from a master clock, were developed.

When a pair of vintage Lepaute slave clocks made their way to [melka], he knew just what to do – build his own master clock to keep the slave on track. This particularly stylish slave clock uses pulses of alternating polarity every 30 seconds and will work on 1.5-volt pulses, which let [melka] meet his design goal of running for a year off a single AA battery. To keep the power needs low, [melka] relies on the RTC to wake up the MSP430 every second to increment a counter. When it hits 30, a pulse is sent to the clock’s motor through an H-bridge; the MCU alternates the polarity of every other pulse to advance the clock.

It’s not immediately clear how the clock is set; we recall the slave clocks in high school rapidly advancing for Daylight Saving adjustments, so we assume [melka] has provided some way of pulsing the clock quickly to set the time. Regardless, it’s a good lesson in low-power design. And be sure to check out this PIC-based master clock replacement, too.

Save Big By Hacking Your Car Keys

Three hundred bucks for a new car key? Nonsense! When you lose your keys or want to have an extra made for that new teen driver, don’t let the stealership lighten your wallet. Just pull the ECU and hack some hex to add the new keys.

The video below is a whirlwind tour of the process [speedkar9] uses to reprogram Toyota ECUs to allow new keys to pass the security test on your new(er) car. Since the early 2000s or so, most manufacturers have included RFID chips in their keys so that only known keys will start a car. In Toyotas, this is done by an RFID reader in the steering column that passes the inserted key’s code to the engine control unit. If the 8-byte key code matches one of three values stored in the ECU, the car will start. Clearing the EEPROM in the ECU is the focus of [speedkar9]’s process, which connecting to the EEPROM and reading the contents. His rig includes an RS-232 serial connection, so the hardest part of this hack might be rounding up a PC with a DB-9 jack, but once you’ve got that covered, it’s just a little bit-bashing to “virginize” the ECU to ready it for reprogramming.

The details of the procedure will vary by manufacturer, of course, and cars of a more recent vintage will likely have even more security to worry about. Might you even run afoul of DRM like you would by hacking a tractor? Perhaps. But $300 is $300.

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