Shadow Clock Shows The Time On The Wall

What if you build a clock that displayed the time not just on its own, but in its shadows as well? [Lewis] from [DIY Machines] has done just that, with a nifty 3D-printed shadow clock build.

The clock itself has a hollow rim inside which are the two hands which actually display the time. The hands appear to almost float inside the clock, a tricky visual effect of the design which instantly catches the eye. The trick is simple—the minute hand is physically attached to the outer rotor, which sets its position. Meanwhile, the floating hour hand pivots freely around the center of the clock, with a secret magnet within. This magnet is attracted to a complementary magnet in the hour rotor—as that rotor turns, the hour hand points at the magnets inside.

So far, it’s already a cool clock. The bonus feature is that [Lewis] realized this design could show an even larger clockface on the wall behind, merely by using its shadows. Thus, the clock features an LED light source which can project the clock’s shadows into a much larger display than the desktop timepiece itself.

As for the electronics, it’s straightforward stuff. An ESP8266 devboard runs the show, turning stepper motors and controlling addressable LEDs to make the clock do its thing. It also queries a network time server in order to ensure the displayed time is always accurate to the second.

We’ve featured some other excellent clocks over the years, like this incredible thermochromic build. Video after the break.

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Daisy Chain Of Hacks Lets New Arm Board Run Doom

Running DOOM on ARM? Old hat. Running Doom (2016) on an ARM SBC? Well, that’s a bit more interesting, and [Interfacing Linux] shows us how with this handy guide, and in a video embedded below.

The ARM SBC in question is the Radxa Orion O6, which claims to be the world’s first open source ARMv9 motherboard. It has a 12-core ARM9.2 SoC from Cix, and crucially for gaming, a PCIe x16 slot to fit a graphics card. There’s onboard graphics in the SoC, of course, but that’s only going to cut it for old DOOM, not Doom (2016).

Obviously there is no ARMv9 build of this nine-year-old classic. Thus, a certain degree of hacking is required. An x86 emulation layer called FEX is used to run Steam, which includes the Proton compatibility layer to sit between the Linux system and the Windows system calls the games are making.

So, again: Windows games, running via a compatibility layer on a Linux system running on an x86 emulator, running on another Linux system, running on ARM hardware. Yeah, we’d call that a hack, and just possibly cursed. The amazing thing is that it works. As long as you use a PCI 3.0 graphics card, anyway; apparently newer ones don’t work, or at least not the one [Interfacing Linux] had to try. (Some report better luck with newer NVIDIA cards.) Which is a pity, because every game tested is GPU-throttled on this system. Considering the CPU should be handling all the emulation, that just goes to show how GPU-heavy even 10-year-old games are.

[Interfacing Linux] seems to enjoy running things where they should not; we just wrote up their SteamOS console.

This isn’t the first time a Radxa board has shown up on Hackaday either, but they don’t seem to be nearly as popular as the fruit-flavoured competition for the sort of projects we usually see. If you’ve got a good project using one of these powerful ARM boards– or anything else, don’t hesitate to send us a tip!

 

 

Mapping Tool Helps Identify Usable Land For Building

How would you go about identifying usable land that suits your building tastes? [Scott Sexton] was specifically looking for land that’s not too steep to build on, and realized that existing resources didn’t easily offer him this information. He thus dived into the world of GIS to try and solve this issue for himself.

[Scott] hoped that USGS maps might provide the information he needed, but found they lacked grade information, only presenting elevation and topographic data instead. From past experience reading such maps, he knew that seeing a lot of topographical lines close together tended to indicate steeper areas, but wasn’t sure on how to actually get the computer to parse this and spit out the information on steepness and grade that he wanted.

Ultimately, he set about downloading USGS elevation data in three-meter resolution. He then applied some calculus to determine the rate of change of the slope across areas of the data in order to mathematically find what he was looking for. Namely, flatter areas that would be more suitable for future construction. He then took the work even further, tweaking the output of his tools and automating until he could quickly and readily generate usability maps of areas of interest. He was even able to sanity-check his work by verifying that it correctly identified roads as obviously flat areas.

If you’ve ever tinkered with GIS work, [Scott’s] usability project may be of some interest. We’ve also seen amusing examples of what can go wrong when digital mapping data is used without sanity checks. Meanwhile, if you’ve got your own GIS hacks on the go, don’t hesitate to notify us via the tipsline!

AI Is Only Coming For Fun Jobs

In the past few years, what marketers and venture capital firms term “artificial intelligence” but is more often an advanced predictive text model of some sort has started taking people’s jobs and threatening others. But not tedious jobs that society might like to have automated away in the first place. These AI tools have generally been taking rewarding or enjoyable jobs like artist, author, filmmaker, programmer, and composer. This project from a research team might soon be able to add astronaut to that list.

The team was working within the confines of the Kerbal Space Program Differential Game Challenge, an open-source plugin from MIT that allows developers to test various algorithms and artificial intelligences in simulated spacecraft situations. Generally, purpose-built models are used here with many rounds of refinement and testing, but since this process can be time consuming and costly the researchers on this team decided to hand over control to ChatGPT with only limited instructions. A translation layer built by the researchers allows generated text to be converted to spacecraft controls.

We’ll note that, at least as of right now, large language models haven’t taken the jobs of any actual astronauts yet. The game challenge is generally meant for non-manned spacecraft like orbital satellites which often need to make their own decisions to maintain orbits and avoid obstacles. This specific model was able to place second in a recent competition as well, although we’ll keep rooting for humans in certain situations like these.

Software Defined Retro ROM Makes 8-bit Easy

Like the rest of us, 8-bit hardware is not getting any newer, and failed ROMs are just a fact of life. Of course you can’t call up Commadore corporation for replacement parts anymore, so something is needed. [Peirs Rocks] wasn’t satisfied with the existing options, so he came up with the Software Defined Retro ROM to serve as a drop-in replacement for 2364, 2332, and 2316 ROM chips.

Physically, the Software Defined Retro ROM is a PCB that matches the footprint of the original ROM chip, and holds an STM32F4 family microcontroller with a number of extra pins facing upwards. Some of those pins are for programming, so you can flash the board in-situ without removing it from the system using a Pi Pico. The others pins are jumpers for image selection or chip configuration. Depending which STM32 you use, you can have upto 16 ROM images on the board, at whatever chip select behaviour you require. The ROM’s chip select lines could be configured at the factory to answer to HIGH or LOW, and this board can handle either with a jumper swap.

The documentation on the GitHub is very well done, for which we applaud [Piers]. Instructions and demos are also available in the video embedded below. We could certainly see this hack becoming popular in the retrocomputer community, especially as everything ages and memories continue to, uh, y’know. What were we talking about, again?

Oh, right, ROMs. You might think an mask ROM would last a very long time, but it’s been a very long time since some of these were made. Best to dump them while you still can. If the chip is really far gone electrically, you might try decoding a photograph of the die.

 

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A Feast Of 1970s Gaming History, And An 8080 Arcade Board

Sometimes a write-up of a piece of retrocomputing hardware goes way beyond the hardware itself and into the industry that spawned it, and thus it is with [OldVCR]’s resurrection of a Blasto arcade board from 1978. It charts the history of Gremlin Industries, a largely forgotten American pioneer in the world of arcade games, and though it’s a long read it’s well worth it.

The board itself uses an Intel 8080, and is fairly typical of microcomputer systems from the late 1970s. Wiring it up requires a bit of detective work, particularly around triggering the 8080’s reset, but eventually it’s up and playing with a pair of Atari joysticks. The 8080 is a CPU we rarely see here.

The history of the company is fascinating, well researched, and entertaining. What started as an electronics business moved into wall games, early coin-op electronic games, and thence into the arcade segment with an 8080 based system that’s the precursor of the one here. They even released a rather impressive computer system based on the same hardware, but since it was built into a full-sized desk it didn’t sell well. For those of us new to Gremlin Industries the surprise comes at the end, they were bought by Sega and became that company’s American operation. In that sense they never went away, as their successor is very much still with us. Meanwhile if you have an interest in the 8080, we have been there for you.

Track Your GitHub Activity With This E-Ink Display

If you’re a regular GitHub user you’ll be familiar with the website’s graphical calendar display of activity as a grid. For some of you it will show a hive of activity, while for others it will be a bit spotty. If you’re proud of your graph though, you’ll want to show it off to the world, and that’s where [HarryHighPants]’ Git Contributions E-Ink Display comes in. It’s a small desktop appliance with a persistent display, that shows the current version of your GitHub graph.

At its heart is an all-in-one board with the display and an ESP32 on the back, with a small Li-Po cell. It’s all put in a smart 3D printed case. The software is the real trick, with a handy web interface from which you can configure your GitHub details.

It’s a simple enough project, but it joins a growing collection which use an ESP32 as a static information display. The chip is capable of more though, as shown by this much more configurable device.