Target Lifting Mechanism Goes Wireless

“WARNING: DO NOT Hammer on this mechanism” sounds like the start of a side quest. A quest is exactly what [CelGenStudios] started when he came upon a strange box with this message.

The military identification tag was printed “Target Holding Mechanism, M31A1”, along with some other information. It also informed the reader that the device weighed 70lbs (31.75kg). Something carrying that much mass just had to be good.

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Hackaday Links: February 11, 2024

Apple’s Vision Pro augmented reality goggles made a big splash in the news this week, and try as we might to resist the urge to dunk on them, early adopters spotted in the wild are making it way too easy. Granted, we’re not sure how many of these people are actually early adopters as opposed to paid influencers, but there was still quite a bit of silliness to be had, most of it on X/Twitter. We’d love to say that peak idiocy was achieved by those who showed themselves behind the wheels of their Teslas while wearing their goggles, with one aiming for an early adopter perfecta, but alas, most of these stories appear to be at least partially contrived. Some people were spotted doing their best to get themselves killed, others were content to just look foolish, especially since we’ve heard that the virtual keyboard is currently too slow for anything but hunt-and-peck typing, which Casey Niestat seemed to confirm with his field testing. After seeing all this, we’re still unsure why someone would strap $4,000 worth of peripheral-vision-restricting and easily fenced hardware to their heads, but hey — different strokes. And for those of you wondering why these things are so expensive, we’ve got you covered.

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3D Printed Basketball Could Be A Game Changer

Basketball has changed a lot over the years, and that goes for the sport as well as the ball itself. While James Naismith first prescribed tossing soccer balls into peach baskets to allow athletes to stay in shape over the winter, today, the sport looks quite different both rule-wise and equipment-wise.

An early basketball. Image via Wikipedia

The basketball itself has gone through a few iterations. After the soccer ball came a  purpose-built leather ball with stitches and a rubber bladder inside. The first molded version came in 1942, although most balls continued to be made of leather, especially for indoor-only use. Today, the NBA still uses leather-clad balls, but that could change. Wilson, the official supplier of NCAA postseason tournament balls, has developed a 3D-printed basketball that never needs to be inflated.

Much like a regular ball, the Wilson Airless Gen1 has eight lobes, bounces like you’d expect, and can be palmed, provided your hand is big enough. We would argue forcefully that it is far from airless, though we do get the point. According to TCT Magazine, the ball “nearly fits” the performance specs of a regular basketball, including weight, size, and rebound. This may not be good enough for the NBA today, but we doubt innovation over at Wilson has stopped abruptly, so who knows what the future holds?

Interested in trying one out? You may be better off trying to design and print one yourself. The limited-edition ball will be available on February 16th at Wilson.com for the low, low price of $2,500. It would probably pair well with the can’t-miss robotic hoop. Or, pair it with a giant 3D-printed hand for display purposes.

Main and thumbnail images via Wilson Sporting Goods

Printing A Log

We’ve used wood filament before, and we hazily remember a Cura plugin that changed temperatures to create wood grain. But unlike [Patrick Gibney], we never thought of printing a faux wood log coaster that looks like it has rings. Check out the video below to see how it works.

The filament is not really wood, of course, but a polymer — usually PLA — mixed with wood particles. Changing the temperature does a nice job of darkening the wood. However, it also changes the properties of the carrier polymer, and that’s not always a good thing.

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Benchmarking Latency Across Common Wireless Links For MCUs

Although factors like bandwidth, power usage, and the number of (kilo)meters reach are important considerations with wireless communication for microcontrollers, latency should be another important factor to pay attention to. This is especially true for projects like controllers where round-trip latency and instant response to an input are essential, but where do you find the latency number in datasheets? This is where [Michael Orenstein] and [Scott] over at Electric UI found a lack of data, especially when taking software stacks into account. In other words, it was time to do some serious benchmarking.

The question to be answered here was specifically how fast a one-way wireless user interaction can be across three levels of payload sizes (12, 128, and 1024 bytes). The effective latency is measured from when the input is provided on the transmitter, and the receiver has processed it and triggered the relevant output pin. The internal latency was also measured by having a range of framework implementations respond to an external interrupt and drive a GPIO pin high. Even this test on an STM32F429 MCU already showed that, for example, the STM32 low-level (LL) framework is much faster than the stm32duino one.

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3D Printed DIN Rail Mount Is Attractive

DIN rails aren’t very common in hobby projects, although you do see them occasionally. But in some industries, they are everywhere. The rail is just a piece of aluminum or steel with slots to hold it to a wall or bulkhead. There are two small lips that equipment like circuit breakers, power supplies, or controllers can attach easily. A common 3D printing project is a way to mount something like a printer controller to DIN rails. [NotLikeALeafOnThe Wind] shows a different take on it: a magnetic holder that temporarily attaches a rail to a ferrous surface.

Of course, mounting the rail is only half the equation. After that, you still need things to mount on the rail. Luckily, there’s no shortage of designs for DIN mounts for many common boards and modules.

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Running UNIX On A Nintendo Entertainment System

Who wouldn’t want to run a UNIX-like operating system on their NES or Famicom? Although there’s arguably no practical reason for doing so, [decrazyo] has cobbled together a working port of Little Unix (LUnix), which was originally written for the Commodore 64 and 128 by [Daniel Dallmann]. The impetus for this project was initially curiosity, but when [decrazyo] saw that someone had already written a UNIX-like OS for the 6502 processor, it seemed apparent that the NES was too similar to the C64 to not port it.

Much of this is relatively straightforward, as the 6502 MPU in the C64 is nearly identical to the Ricoh 2A03 in the NES, with the latter missing the binary-coded decimal support, which is not a crucial feature. The only significant roadblock was the lack of RAM in the NES. The console has a mere 2 KB of RAM and 2 KB of VRAM, which made it look anemic even next to the C64. Here, a Japan-only accessory came to the rescue: the Famicom Disk System (FDS), which is a proprietary floppy disk-based system that slots into the bottom of the Famicom and was used for games as well as storing saves back in the day.

By using a Famicom with FDS, it was possible to gain an additional 32 kB provided by the FDS, making the userspace utilities available in the shell. The fruits of this labor work well enough that he could also pop it up on an EverDrive cartridge that supports FDS ROMs and boot it up on an unmodified NES. Whether this is cooler than the NES-OS, which we covered previously, is up for debate.

Incidentally, [Maciej Witkowiak] seems to have resumed development on LUnix, with a new release in 2023, so maybe UNIX-on-6502 may see a revival after a few decades of little happening.

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