Falsified Photos: Fooling Adobe’s Cryptographically-Signed Metadata

Last week, we wrote about the Leica M11-P, the world’s first camera with Adobe’s Content Authenticity Initiative (CAI) credentials baked into every shot. Essentially, each file is signed with Leica’s encryption key such that any changes to the image, whether edits to the photo itself or the metadata, are tracked. The goal is to not only prove ownership, but that photos are real — not tampered with or AI-generated. At least, that’s the main selling point.

Although the CAI has been around since 2019, it’s adoption is far from widespread. Only a handful of programs support it, although this list includes Photoshop, and its unlikely anybody outside the professional photography space was aware of it until recently. This isn’t too surprising, as it really isn’t relevant to the casual shooter — when I take a shot to upload to Instagram, I’m rarely thinking about whether or not I’ll need cryptographic proof that the photo wasn’t edited — usually adding #nofilter to the description is enough. Where the CAI is supposed to shine, however, is in the world of photojournalism. The idea is that a photographer can capture an image that is signed at the time of creation and maintains a tamper-proof log of any edits made. When the final image is sold to a news publisher or viewed by a reader online, they are able to view that data.

At this point, there are two thoughts you might have (or, at least, there are two thoughts I had upon learning about the CAI)

  1. Do I care that a photo is cryptographically signed?
  2. This sounds easy to break.

Well, after some messing around with the CAI tools, I have some answers for you.

  1. No, you don’t.
  2. Yes, it is.

Continue reading “Falsified Photos: Fooling Adobe’s Cryptographically-Signed Metadata”

Oh, The Places You’ll Go With Stop Motion Animation

Robots made of broken toy parts, stop-motion animation, and a great song to tie it all together were not on our bingo card for 2023, but the results are perfect. [Mootroidxproductions] recently released the official music video for I Fight Dragons 2019 song “Oh the Places You’ll Go”.

The song was written by lead vocalist [Brian Mazzaferri] with inspiration from the classic Dr. Seuss book. [Brian] wrote it for his newborn daughter, and we’re pretty sure it will hit any parent right in the feels.

[Mootroidxproductions] isn’t a parent themselves, but they expanded on the theme to create a video about sacrificing oneself to save a loved one. With a self deprecating wit, they take us through the process of turning broken Bionicle parts, bits of Gundam, Lego, and, armature wire to make the two robots in the film. He also explains how he converted garbage into sets, greebles, and lighting effects.

The robots had to be designed so that they could fulfill their roles in the film. From the size of their hands down to their individual walking gaits, he thought of everything. His encyclopedic knowledge of Bionicle parts is also on full display as he explains the origin of the major parts used to build “Little Blue” and “Sherman”

Click through the break for both the main video and the behind-the-scenes production.

Continue reading “Oh, The Places You’ll Go With Stop Motion Animation”

Reverse-Engineered GBA Board Could Come In Handy

Retro gear is beloved, both for what it can do, and what it reminds us of. Nostalgia is a powerful thing, after all. But then, so is corrosion — and the latter has a habit of killing hardware and driving up prices for remaining units. Thankfully, hard workers like [NatalieTheNerd] are out there, creating reproduction PCBs to keep old hardware alive. Her Game Boy Advance (GBA) reproduction PCB is a great tool for the restoration and modding communities.

The board was reverse engineered, with [Natalie] sharing various scans and schematics of the GBA’s motherboard on the Modded Game Boy Club website. The project recreates the AGB-CPU-03 version of the GBA, and is designed to be produced on a 1 mm board with an ENIG process. You can combine the PCB with some salvaged parts and a new shell and build yourself a remarkably fresh GBA, if you so desire.

Beyond it’s intended use, [Natalie] points out the board outlines could be used as a basis for RetroPie or ESP32 projects that fit into a standard Game Boy Advance form factor. We love that idea. We’ve seen [Natalie’s] work before too, in the form of this neat little macropad. Nifty as always!

Hackaday Superconference 2023: First Round Of Speakers Announced!

Hackaday Supercon 2023 is almost upon us, and looking over the roster of fantastic talks gets us in the mood already.  We hope that it has the same effect on you too.

Supercon is the Ultimate Hardware Conference and you need to be there! We’ll announce the rest of the speakers, the workshops, and give you a peek at the badge over the next couple weeks. Supercon will sell out so get your tickets now before it’s too late. And stay tuned for the next round of reveals on Tuesday! Continue reading “Hackaday Superconference 2023: First Round Of Speakers Announced!”

A Game Boy Camera, Without The Game Boy

We all know the Nintendo Game Boy camera peripheral, and we’ve seen plenty of hacks for it on these pages over the years. We like [Raphael Boichot]’s camera then, as instead of including a Game Boy or emulating one, it talks directly to the sensor from an RP2040. The result is a standalone camera with slightly better quality than the original, and with near-limitless storage and easy retrieval of pictures.

For us the interesting revelation from this project comes in the light it sheds on the sensor module, the Mitsubishi M64282FP, but it’s no slouch as a camera beside that. There are motion sensor and timelapse modes, as well the ability to take high dynamic range pictures, and as if that’s not enough it also has all the tweakable things you’d expect from a “proper” camera. The oldest adage in photography is that the best camera in the world is the one in your hand, and we’d say that this one’s better than a real Game Boy Camera should the once-in-a-lifetime picture come while you’re holding it.

Of course, a better Game Boy camera needs a better lens, right?

Hackaday Podcast 229: DIY VR, Gutting Voice Assistants, And ChatGPT Failing Its Summer Internship

This week, Editor-in-Chief Elliot Williams and Kristina Panos braved the slight cold and the high heat respectively to bring you the best hacks of the previous seven days. In the news this week: you’ve got a second and final chance to get your Supercon talk proposals in!  So get on that, because we need YOU to help make Supercon awesome.

We can chalk up a win for Kristina on What’s That Sound this week (finally!). Will you get it right? Will you get it exactly right? Time and Elliot’s fancy dice will tell.

Then it’s on to the hacks, where we check out a cool RFID emulator e-paper badge, discuss whether a certain type of record player is better off as a cyberdeck, and look through the eye of a Gameboy-style camera for the Playdate console.

From there we take a look at gutting and rooting voice assistants, a solenoid keyboard, and a beautifully rebuilt VR headset that now does AR as well. Finally we talk autonomous solar boats, lambast ChatGPT as the worst summer intern ever, and ponder what makes a thing count as Linux or not.

Check out the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Download and savor at your leisure.

Continue reading “Hackaday Podcast 229: DIY VR, Gutting Voice Assistants, And ChatGPT Failing Its Summer Internship”

Creating A Game Boy ROM From Pictures

There are very few legal ways of obtaining ROM files for video games, and Nintendo’s lawyers are extremely keen on at least reminding you of the fact that you need to own the game cart before obtaining the ROM. With cart in hand, though, most will grab a cart reader to download the game files. While this is a tried-and-true method, for GameBoy games this extra piece of hardware isn’t strictly required. [Travis Goodspeed] is here to show us a method of obtaining ROM files from photographs of the game itself.

Bits can be manually edited to fix detection errors.

Of course, the chips inside the game cart will need to be decapped in order to obtain the pictures, and the pictures will need to be of high quality in order to grab the information. [Travis] is more than capable of this task in his home lab, but some work is still required after this step.

The individual bits in the Game Boy cartridges are created by metal vias on the chip, which are extremely small, but still visible under a microscope. He also has a CAD program that he developed to take this visual information and extract the data from it, which creates a ROM file that’s just as good as any obtained with a cart reader.

This might end up being slightly more work especially if you have to decap the chips and take the photographs yourself, but it’s nonetheless a clever way of obtaining ROM files due to this quirk of Game Boy technology. Encoding data into physical hardware like this is also an excellent way of ensuring that it doesn’t degrade over time. Here are some other methods for long-term data storage.