A white clock with a house profile sits on a variegated grey background. A yellow skein of yarn sits on the top left side of the clock feeding into a circular loom that takes up the bulk of the center. A yellow scarf extends out the back of the clock and out of frame below the image.

Knitting Clock Makes You A Scarf For Next Year

Time got a little wibbly wobbly during these pandemic years. Perhaps we would’ve had a more tangible connection to it if [Siren Elise Wilhelmsen]’s knitting clock had been in our living rooms.

Over the course of a year, [Wilhelmsen]’s clock can stitch a two meter scarf by performing a stitch every half hour. She says, “Time is an ever forward-moving force and I wanted to make a clock based on times true nature, more than the numbers we have attached to it.” Making the invisible visible isn’t always an easy feat, but seeing a clock grow a scarf is reminiscent of cartoon characters growing a beard to organically communicate the passage of time.

We’d love some more details about the knitting machine itself, but that seems like it wasn’t the focus of the project. A very small run of these along with a couple prototypes were built, with a knitting grandfather clock now occupying the lobby of The Thief hotel in Oslo.

If you’re looking for more knitting machines, checkout this Knitting Machine Rebuild or Knitting 3D Models Into Stuffies.

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NASA Lunar Probe Finds Out It’s Not Easy Being Green

If you’re a space fan, these are very exciting days. There’s so much happening overhead that sometimes it can be difficult to keep up with the latest news. Artemis I just got back from the Moon, the International Space Station crew are dealing with a busted Soyuz, SpaceX is making incredible progress with their Starship architecture, CubeSats are being flung all over the solar system, and it seems like every month a new company is unveiling their own commercially-developed launch vehicle.

Lunar Flashlight

So with everything going on, we wouldn’t be surprised if you haven’t heard about NASA’s Lunar Flashlight mission. The briefcase-sized spacecraft was launched aboard a special “rideshare” flight of SpaceX’s Falcon 9 rocket back on December 11th — tagging along with two other craft heading to our nearest celestial neighbor, the Japanese Hakuto-R lander, and a small rover developed by the United Arab Emirates. There was a time when a launch like that would have been big news, but being that it was only the second of seven launches that SpaceX performed in December alone, it didn’t make many headlines.

But recently, that’s started to change. There’s a growing buzz around Lunar Flashlight, though unfortunately, not for the reasons we’d usually hope. It seems the diminutive explorer has run into some trouble with its cutting-edge “green” propellant system, and unless the issue can be resolved soon, the promising mission could come to an end before it even had a chance to start.

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Inside Globus, A Soviet-Era Analog Space Computer

Whenever [Ken Shirriff] posts something, it ends up being a fascinating read. Usually it’s a piece of computer history, decapped and laid bare under his microscope where it undergoes reverse engineering and analysis to a degree that should be hard to follow, but he still somehow manages to make it understandable. And the same goes for this incredible Soviet analog flight computer, even though there’s barely any silicon inside.

The artifact in question was officially designated the “Индикатор Навигационный Космический,” which roughly translates to “space navigation indicator.” It mercifully earned the nickname “Globus” at some point, understandable given the prominent mechanized globe the device features. Globus wasn’t actually linked to any kind of inertial navigation inputs, but rather was intended to provide cosmonauts with a visual indication of where their spacecraft was relative to the surface of the Earth. As such it depended on inputs from the cosmonauts, like an initial position and orbital altitude. From there, a complicated and absolutely gorgeous gear train featuring multiple differential gears advanced the globe, showing where the spacecraft currently was.

Those of you hoping for a complete teardown will be disappointed; the device, which bears evidence of coming from the time of the Apollo-Soyuz collaboration in 1975, is far too precious to be taken to bits, and certainly looks like it would put up a fight trying to get it back together. But [Ken] still manages to go into great depth, and reveals many of its secrets. Cool features include the geopolitically fixed orbital inclination; the ability to predict a landing point from a deorbit burn, also tinged with Cold War considerations; and the instrument’s limitations, like only supporting circular orbits, which prompted cosmonauts to call for its removal. But versions of Globus nonetheless appeared in pretty much everything the Soviets flew from 1961 to 2002. Talk about staying power!

Sure, the “glass cockpit” of modern space vehicles is more serviceable, but just for aesthetics alone, we think every crewed spacecraft should sport something like Globus. [Ken] did a great job reverse-engineering this, and we really appreciate the tour. And from the sound of it, [Curious Marc] had a hand in the effort, so maybe we’ll get a video too. Fingers crossed.

Thanks to [saintaardvark] for the tip.

Cray X-MP serial number 302 being assembled (Credit: Andy Gelme)

Running Cray OS And UNICOS On Your Own Cray Simulator Instance

The Cray series of super computers have been pretty much symbolic for high-powered computing since the 1970s, and to this day there’s a certain level of mysticism to them. Much of this is also helped by how rare these systems were and are today. Unlike Commodore, Apple and IBM PC systems which got sold by the truckload, Cray super computers and the much smaller workstation systems were and are significantly more rare. Despite or perhaps because of this [Andras Tantos] embarked on a decade-long quest to bring together what is left of the Cray legacy in the form of the Cray Files.

Part of this is a Cray system simulator that can be found on GitHub as well as online. This simulator allows you to run software written for the Cray X-MP (1982), Y-MP (1988), J90 (1994) and SV1 (1998), which covers essentially all major Cray systems after the Cray 1 and up till when Cray had become part of SGI in 1996. Described in the blog is the extensive archaeological work [Andras] had to undertake to unearth and resurrect these systems. Along the way he got a few lucky breaks, such as when finding two UNICOS CD images on Archive.org, and when people who used to work with Cray systems still had software and such lying around, along with the treasure trove of knowledge contained in their memories.

Although these Cray computer systems are as solidly obsolete as SGI and Sun’s once high-end systems of the 1990s are today, very few would have gotten a chance to use any of those systems, which makes it even more important that they are preserved. As an ongoing project, [Andras] is asking for anyone who might be able to fill in some of the remaining blanks to contact him.

[Heading photo: Cray X-MP serial number 302 being assembled (Credit: Andy Gelme)]

Reading Data From A CD, With A Microscope

There was a time when electronic engineering students studied the audio CD, for all its real-world examples of error correction and control systems. There’s something to be found in the system still for young and old though, and thus we were intrigued when we saw [Peter Monta] reading the data from a CD using a microscope.

CDs encode data as so-called pits and lands in a spiral track across a metalised surface, with a transition from pit to land signifying a logic 1 and a missing transition signifying a 0. Reading a section of the raw data is achieved in the first part of his write-up, but in the next installment he goes further into retrieving more data through stitching together microscope pictures and writing some code to retrieve data frames. He’s not quite at the audio playback stage, but he’s planning in the future to spiral-track a full image to rip an entire disc.

There are plenty of CD drives around to read audio the conventional way, but the techniques here still find a use where less ubiquitous media has to be read. In the last decade for example there was an effort to read the BBC Domesday Project from the 1980s, as it became clear that few of the original readers survived in working order.

A handheld game console made from bare PCBs

Minimalist Homebrew Hardware Recreates Arcade Classics

Classic video games might look primitive by today’s standards, but the addictive gameplay of Breakout or Pac-Man remains fun no matter what decade you were born in. Keeping the relevant hardware running becomes harder as the years pile up however, so when [Michal Zalewski] decided to introduce his kids to classic video games, he didn’t dig up his old game consoles. Instead, he decided to recreate several games from scratch using the bare minimum amount of hardware needed.

The first project is a copy of Snake, the arcade classic that millennials will recognize from their Nokia phones. [Michal] made an initial version using an ATmega328P with an 8×8 LED matrix as a display, but quickly upgraded the hardware to a 16×16 display powered by an ATmega644, and added an LED seven-segment display to show the score. All parts are simply soldered onto a piece of prototyping board, with no need for any custom PCBs or enclosures.

Game #2 is a side-scrolling space shooter called Dino in Space. This game runs on an ATmega1284 and uses a 4×20 character text display, allowing simple graphics as well as an on-screen score counter. Similar hardware, although with a 128×64 graphic OLED screen, powered game #3, a Breakout/Arkanoid clone called Blockbuster 7000.

[Michal]’s blog post is filled with interesting tips for real-life game programming. For example, a true random number generator creates a rather odd-looking bunch of asteroids in space – tweaking the distribution to make it a bit more uniform greatly enhances the game’s playability. Source files for all games are available on [Michal]’s website, and include a description of the exact hardware setup needed for each game.

Recreating Snake on custom hardware is sort of a rite of passage for microcontroller hackers, as you can see in  many impressive projects. Breakout-style games can also be implemented on various hardware platforms, including analog oscilloscopes.

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Hackaday Links: January 22, 2023

The media got their collective knickers in a twist this week with the news that Wyoming is banning the sale of electric vehicles in the state. Headlines like that certainly raise eyebrows, which is the intention, of course, but even a quick glance at the proposed legislation might have revealed that the “ban” was nothing more than a non-binding resolution, making this little more than a political stunt. The bill, which would only “encourage” the phase-out of EV sales in the state by 2035, is essentially meaningless, especially since it died in committee before ever coming close to a vote. But it does present a somewhat lengthy list of the authors’ beefs with EVs, which mainly focus on the importance of the fossil fuel industry in Wyoming. It’s all pretty boneheaded, but then again, outright bans on ICE vehicle sales by some arbitrary and unrealistically soon deadline don’t seem too smart either. Couldn’t people just decide what car works best for them?

Speaking of which, a man in neighboring Colorado might have some buyer’s regret when he learned that it would take five days to fully charge his brand-new electric Hummer at home. Granted, he bought the biggest battery pack possible — 250 kWh — and is using a standard 120-volt wall outlet and the stock Hummer charging dongle, which adds one mile (1.6 km) to the vehicle’s range every hour. The owner doesn’t actually seem all that surprised by the results, nor does he seem particularly upset by it; he appears to know enough about the realities of EVs to recognize the need for a Level 2 charger. That entails extra expense, of course, both to procure the charger and to run the 240-volt circuit needed to power it, not to mention paying for the electricity. It’s a problem that will only get worse as more chargers are added to our creaky grid; we’re not sure what the solution is, but we’re pretty sure it’ll be found closer to the engineering end of the spectrum than the political end.

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