Welcome To The Internet Of Swords

As has been made abundantly clear by the advertising department of essentially every consumer electronics manufacturer on the planet: everything is improved by the addition of sensors and a smartphone companion app. Doesn’t matter if it’s your thermostat or your toilet, you absolutely must know at all times that it’s operating at peak efficiency. But why stop at household gadgets? What better to induct into the Internet of Things than 600 year old samurai weaponry?

Introducing the eKatana by [Carlos Justiniano]: by adding a microcontroller and accelerometer to the handle of a practice sword, it provides data on the motion of the blade as it’s swung. When accuracy and precision counts in competitive Katana exhibitions, a sword that can give you real time feedback on your performance could be a valuable training aid.

The eKatana is powered by an Adafruit Feather 32u4 Bluefruit LE and LSM9DS0 accelerometer module along with a tiny 110 mAh LiPo battery. Bundled together, it makes for a small and unobtrusive package at the base of the sword’s handle. [Carlos] mentions a 3D printed enclosure of some type would be a logical future improvement, though a practice sword that has a hollow handle to hold the electronics is probably the most ideal solution.

A real-time output of sword rotation, pitch, and heading is sent out by the Adafruit Feather over BLE for analysis by a companion smartphone application. For now he just has a running output of the raw data, but [Carlos] envisions a fully realized application that could provide the user with motions to perform and give feedback on their form.

Incidentally this isn’t the first motion-detecting sword we’ve ever covered, but we think this particular incarnation of the concept might have more practical applications.

A Remotely Controlled Kindle Page Turner

One of the biggest advantages of e-readers such as the Kindle is the fact that it doesn’t weigh as much as a traditional hardcover book, much less the thousands of books it can hold in digital form. Which is especially nice if you drop the thing on your face while reading in bed. But as light and easy to use as the Kindle is, you still need to hold it in your hands and interact with it like some kind of a baby’s toy.

Looking for a way to operate the Kindle without having to go through the exhaustive effort of raising their hand, [Alex Mikes] designed and built a clip-on device that makes using Amazon’s e-reader even easier. At the press of a button, the device knocks on the edge of the screen which advances the book to the next page. Going back a page will still require you to extend your meaty digit, but that’s your own fault for standing in the way of progress.

The 3D printed case holds an Arduino and RF receiver, as well as a small servo to power the karate-chop action. There’s no battery inside, meaning the device needs to stay plugged in via a micro USB connection on the back of the case. But let’s be honest: if you’re the kind of person who has a remote-controlled Kindle, you probably aren’t leaving the house anytime soon.

To fool the Kindle into thinking a human finger is tapping the screen, the page turner’s arm has a stylus tip on the end. A channel is designed into the 3D printed arm for a wire to run from the tip to the Arduino’s ground, which triggers the capacitive screen to register a touch.

All joking aside, the idea holds promise as an assistive technology for individuals who are unable to lift an e-reader or operate its touch screen controls. With the Kindle held up in a mount, and this device clipped onto the side, anyone who can push a button (or trigger the device in whatever method they are physically capable) can read a book on their own. A simple pleasure that can come as a huge comfort to a person who may usually be dependent on others.

In the past we’ve seen physical buttons printed for touch screens, and an Arduino used to control a touch screen device. But this particular combination of physical and electrical interaction is certainly a unique way to tackle the problem without modifying the target device.

Thomas The Terrifying Karaoke Robot

The junk bin can be a great source of inspiration, unless you’re too familiar with the contents to be imaginative with them. But thrift stores are another matter, like giant junk bins that are constantly replenished by underappreciated elves. You never know what kinds of goodies they will pile on the shelves, so it’s easy to become a fixture and visit them once or thrice a week.

[Hunter Irving] haunts a few choice thrift stores in his neighborhood, and a few months ago he found a knockoff Thomas the Tank Engine with an articulated face. It uses a simple mechanism to produce an impressive amount of movement, especially for a cheap knockoff toy. Both of its eyes slide sideways and its mouth opens, resulting in a very animated (and terrifying) range of expressions. Sensing an opportunity to turn his animatronic robot dreams into karaoke-singing nightmare fuel for the rest of us, he forked over a few bucks and took it home.

As luck would have it, a 9g micro servo fit perfectly in the back of the frightening little face. [Hunter] designed an axle to transfer motion to the face mechanism, but it broke almost immediately. We applaud his Plan B, though, which consists of a mounting block for the servo, and a cable tie armature connected with screws. Once that was sorted, [Hunter] designed a bulbous body for it in Blender.

This terrifying train-faced toy uses an Arduino Leonardo to read MIDI note-on and -off messages, and opens his mouth when appropriate to sing hit favorites in a smooth, speech-synthesized contralto. Pour yourself a strong beverage and enjoy the build/demo video after the break.

Interested in making your own? [Hunter] has all the files up on his Patreon page. For just $1, you can access the code, synth files, and STL files. While you’re there, you can also get the scoop on his Nintendo LABO waveform cards.

Continue reading “Thomas The Terrifying Karaoke Robot”

Updating A 1999 Saab With An Arduino

Unless your car is fresh off the lot, you’ve probably had the experience of riding in a newer car and seeing some feature or function that triggered a little pang of jealousy. It probably wasn’t enough for you to run out and sign yourself up for a new car loan (which is what the manufacturer was hoping for), but it was definitely something you wished your older model vehicle had. But why get jealous when you can get even?

[Saabman] wished his 1999 Saab 9-5 had the feature where a quick tap of the turn signal lever would trigger three blinks of the indicator. Realizing this was an electronic issue, he came up with a way to retrofit this function into his Saab by adding an Arduino Pro Micro to the vehicle’s DICE module.

The DICE (which stands for Dashboard Integrated Central Electronics) module controls many of the accessories in the vehicle, such as the lighting and wipers. In the case of the blinkers, it reads the state of the signal lever switches and turns the blinkers on and off as necessary. After poking around the DICE board, [Saabman] found that the 74HC151 multiplexer chip he was after: the state of the blinker switches could be read from pins 1 and 2, and he’d even be able to pull 5 V for the Arduino off of pin 16.

After prototyping the circuit on a breadboard, [Saabman] attached the Pro Micro to the top of the 74HC151 with some double sided tape and got to work on refining the software side of the project. The Arduino reads the state of the turn signal switches, and if they flick on momentarily it changes the pin from an input to an output and brings it high for three seconds. This makes the DICE module believe the driver is holding the turn lever, and will keep the blinkers going. A very elegant and unobtrusive way of solving the problem.

Hackers aren’t complete strangers to the garage; from printing hard to find parts to grafting in their favorite features from other car manufacturers, this slick Saab modification is in good company.

Continue reading “Updating A 1999 Saab With An Arduino”

Automatic Sunglasses, The Electromechanical Way

These days, photochromic lenses are old-hat. Sure, it’s useful to have a pair of glasses that automatically tints due to UV light, but what if you want something a little more complex and flashy? Enter [Ashraf Minhaj]’s SunGlass-Bot.

The build is simple, beginning with an Arduino Pro Mini for reasons of size. Connected to the analog input is a light-dependent resistor for sensing the ambient light level. This reading is then used to decide whether or not to move the servo which controls the position of the lenses. In low light, the lenses are flipped up to allow clear vision; in brighter light, the lenses flip down to protect the eyes. Power is supplied by a homebrew powerbank that it appears [Ashraf] built from an old phone battery and a small boost converter board. All the files to recreate the project are available on Github, too.

It’s a fun build that [Ashraf] shows off in style. While this may not be as effortless as a set of Transition lenses or as quick as a welding mask filter, it has a certain mechanical charm that wouldn’t be out-of-place in a certain sci-fi aesthetic.

Hungry for more? Check out these self-blending sunglasses we featured a while back. Video after the break.

Continue reading “Automatic Sunglasses, The Electromechanical Way”

Sushi-Snarfing Barbie Uses Solenoid To Swallow

The view from America has long seen French women as synonymous with thin and/or beautiful. France is well-known for culinary skill and delights, and yet many of its female inhabitants seem to view eating heartily as passé. At a recent workshop devoted to creating DIY amusements, [Niklas Roy] and [Kati Hyyppä] built an electro-mechanical sushi-eating game starring Barbie, American icon of the feminine ideal. The goal of the game is to feed her well and inspire a happy relationship with food.

Built in just three days, J’ai faim! (translation: I’m hungry!) lets the player satiate Barbie one randomly lit piece of sushi at a time. Each piece has a companion LED mounted beneath the surface that’s connected in series to the one on the game board. Qualifying sushi are determined by a photocell strapped to the underside of Barbie’s tongue, which detects light from the hidden LED. Players must race against the clock to eat each piece, taking Barbie up the satisfaction meter from ‘starving’ to ‘well-fed’. Gobble an unlit piece, and the score goes down.

The game is controlled with a lovely pink lollipop of a joystick, which was the main inspiration for the game. Players move her head with left and right, and pull down to engage the solenoid that pushes her comically long tongue out of her button-nosed face. Barbie’s brain is an Arduino Uno, which also controls the stepper motor that moves her head.

[Niklas] and [Kati] wound up using cardboard end stops inside the box instead of trying to count the rapidly changing steps as she swivels around. The first motor they used was too weak to move her head. The second one worked, but the game’s popularity combined with the end stops did a number on the gears after a day or so. Click past the break to sink your teeth into the demo video.

Barbie can do more than teach young girls healthy eating habits. She can also teach them about cryptography.

Continue reading “Sushi-Snarfing Barbie Uses Solenoid To Swallow”

Dog-Or-Catapult Controls The Speed Of The Feed

[NathanKing] has a cute, rambunctious pupper who eats way too fast for her own good. He’s tried various distribution methods intended to get her to slow down, but she’s just too excited to eat. [Nathan]’s latest solution is to launch the food piece by piece using a catapult. The dog loves the gamified feeding method, which is sort of like one-way fetch. She gets a bit of exercise, and everyone is amused for the half hour it takes to fling 1.5 cups of food one piece at a time.

Electronics-wise, this food flinger doesn’t use much more than three servos and an Arduino Uno. Servo #1 pulls the arm back until it hits a limit switch. Servo #2 holds the arm down , and servo #3 rotates the food tube until it drops a unit of kibble into the spoon. Then servo #2 lets the arm go, and the tasty morsel flies about 30 feet (10 meters).

[Nathan] doesn’t offer step-by-step instructions, but there is more than enough detail to replicate this project. He used what he had on hand, such as scrap aluminium from another project for the frame. Future plans include swapping out the 6V lantern battery for rechargeable AAs, and downsizing to a Nano. We’ve fetched a couple of videos for you and thrown them in after the break. Go get ’em, reader!

Pets need plenty of water, especially during the summer. Here’s a no-sweat automatic watering solution we saw a few years ago.

Continue reading “Dog-Or-Catapult Controls The Speed Of The Feed”