Does it seem like everyone you game against can do everything faster than you? Chances are good that they have some kind of dedicated game pad or macro pad with a bunch of custom shortcuts. If you can’t beat ’em, join ’em, but why buy one when you can build your own? [lordofthedum] did the smart thing when they built their own version of the Azeron game pad, which is an outrageously expensive but ergonomic and cool-looking macro pad that reminds us of the DataHand ergonomic keyboard.
Each finger hovers over a C-shaped group of three switches — one actuates by moving the finger forward, another by moving backward, and the third by pushing down like a regular button. The thumb gets a 4-way joystick. All of these inputs are wired up to an Arduino Pro Micro, which has sort of become the standard for DIY macro pads and keyboards. We think this looks fantastic, and really raises the bar for DIY macro pads.
Traditionally, the useless machine is a simple one that invites passersby to switch it on. When they do, the machine somehow, some way, turns itself off; usually with a finger or finger-like object that comes out from the box in what feels like an annoyed fashion. Honestly, that’s probably part of what drives people to turn them on over and over again.
What’s really happening is that an Arduino is getting a signal from the toggle switch, and is then rotating it on a ball bearing with a stepper motor driven through an H-bridge.
It shouldn’t be too hard to make one of these yourself, given that [Bart] has provided the schematic and STLs. If we weren’t living in such touchy times, we might suggest building one of these into your Halloween candy distribution scheme somehow. Sell the switch as one that turns on a candy dispenser, and then actually dispense it after three or five tries.
A Super Nintendo that has trouble showing sprites doesn’t make for a very good game system. As it turns out, Super Mario World is a lot less fun when the titular hero is invisible. So it’s no surprise that [jwotto] ended up tossing this partially functional SNES into the parts bin a few years back.
But he recently came up with a project that may actually benefit from its unusual graphical issues; turning the glitched console into a circuit bent video synthesizer. The system was already displaying corrupted visuals, so [jwotto] figured he’d just help things along by poking around inside and identifying pins that created interesting visual effects when shorted out.
Installing the new electronics into the SNES.
Once he mapped out the pins, he wired them all up to a transistor switching board that he’d come up with for a previous project. That would let an Arduino short out the pins on command while still keeping the microcontroller relatively isolated from the SNES. Then it was just a matter of writing some code that would fire off the transistors based on MIDI input.
The end result is a SNES that creates visual glitches along with the music, which [jwotto] can hook up to a projector when he does live shows. A particularly neat feature is that each game responds in its own way, so he can swap out the cartridge to show completely different visuals without having to change any of the MIDI sequencing.
[jbumstead] used MATLAB to convert the text messages into binary to be cut out of the disk.[jbumstead] wanted to demonstrate the idea of information-storing devices such as LPs, CDs, and old hard drives. What he came up with lies directly at the intersection of art and technology: an intricately-built machine that plays beautiful collaged wooden disks. Much like the media that inspired the Wooden Disk Player, it uses a laser to read encoded data, which in this case is short bits of text like “Don’t Panic”.
These snippets are stored in binary and read by a laser and photodiode pair that looks for holes and not-holes in the disk. The message is then sent to an Arduino Nano, which translates it into English and scrolls the text on an LED matrix. For extra fun, the Nano plays a MIDI note every time it reads a 1, and you can see the laser reading the disk through a protective acrylic shield.
Though the end result is fantastic, [jbumstead] had plenty of issues along the way which are explored in the build video after the break. We love it when people show us their mistakes, because it happens to all of us and we shouldn’t ever let it tell us to stop hacking.
Many of us have been inspired by the videos of the Falcon 9 booster, tall as an office building, riding a pillar of flame down to a pinpoint landing at Kennedy Space Center or on one of SpaceX’s floating landing pads in the ocean. It’s not often that we get to see science fiction fantasy become reality on such a short timescale, and while they might not be sold on the practicality of reusable rockets, even the most skeptical of observers have to admit it’s an incredible feat of engineering.
Though it can’t quite compare to the real thing, this 1:60 scale Falcon 9 lamp by [Sir Michael II] promises to bring a little of that excitement home every time you flick on the light. Combining a scratch built model of the reusable booster with some RGB LEDs, the hovering tableau recreates the tense final seconds before the towering rocket comes to a rest on its deployable landing legs. We imagine those last moments must seem like an eternity for the SpaceX engineers watching from home as well.
The LED “exhaust” without the fluff.
[Michael] walks readers through assembling the Falcon 9 model, which cleverly uses a 2 inch white PVC pipe as the fuselage. After all, why waste the time and material printing a long white cylinder when you can just buy one at the hardware store for a few bucks?
Dressed up with 3D printed details from Thingiverse user [twuelfing] and splashed with a bit of paint, it makes for a very convincing model. While the diameter of the pipe isn’t quite right for the claimed 1:60 scale, unless Elon Musk is coming over your place to hang out, we don’t think anyone will notice.
The rocket is attached to the pad with a piece of threaded steel rod, around which [Michael] has wrapped one meter of RGB LEDs controlled by an Arduino Uno. With some polyester fiber filler as a diffuser and a bit of code to get the LEDs flickering, he’s able to produce a realistic “flame” that looks to be coming from the Falcon 9’s center engine. While we admit it may not make a very good lamp in the traditional sense, it certainly gets extra points for style.
It happens to pretty much everyone who gets into keyboards. No commercial keyboard can meet all your needs, so you start building them. Use them a while, find problems, build a new keyboard to address them. Pretty soon you think you have enough user experience to design the perfect keeb — the be-all, end-all magnum opus clacker you can take to the grave. This time, it happened to [aydenvis]. We must say, the result is quite nice. But will it still be perfect in six months?
As you might expect, this board uses an Arduino Pro Micro. We can’t say for sure, but it looks like [aydenvis] created a socket with a second Pro Micro board populated only with female header. That’s definitely a cool idea in case the board fails. It also has two rotary encoders and a pair of toggle switches to switch controller and secondary designations between the PCBs.
We like the philosophy at play in this 36-key ‘board that states that prime ergonomics come when each finger must only travel one key distance from the home row. This of course requires programming layers of functionality into the firmware, which is easy enough to set up, but can be tricky to memorize. One thing that will help is the color-coded RGB underglow, which we’re going to call sandwich glow because it is emanating from the middle of a stacked pair of PCBs floating on 7 mm standoffs. We only wish we could hear how loudly those jade Kailh choc switches can clack. The board files are up on GitHub, so we may just have to make our own.
When [ccooper] told his parents he was gonna start up his electronics habit again, the last thing he expected was to save his parents’ marriage in the process. But as soon as he dropped this news, they made a special request: build us something to replace the multi-purpose manual cribbage board. It’s too ambiguous and starts too many arguments.
These four matrices are run by an Arduino Nano Every and will display one of three scoring schemes that the parents usually play. A set of eight AA batteries ensures that Mum and Dad can play out in bright daylight and still see the LEDs. You can see how the brightness rivals the sun in the demo after the break. The code and Gerber files for the custom board are there if you want to make one for yourself, or know of another marriage that needs saving.